First, sorry about how rude my previous post was. That was uncalled for.
(Original configuration)
As per penetration, it penetrates the Mk III just fine but stands no chance against the Battle suit and Avatar.
You add two more charging circuits. The shots are stronger, stripping away more armor from the Battle suit and digging holes into the avatar, but neither are ruptured.
At short range the effects are a bit better then at long, but still nothing to write home about.
Modifying to fire in 3 round bursts is fairly simple, just a case of installing 2 extra charging systems and setting them to fire .5 seconds after the last one. There's still a .5 pause between the last rocket of a burst and the first rocket of the next burst, but thats not bad at all.
The burst fire one was when I was assuming you were using the charging circuits you stuck on there to charge in parallel. Each charging circuit is basically a separate power supply and circuits to control it. In order to get to the power you were using before It it would need like 4-5 charging circuits firing simultaneously. And thats for a single shot. In order for it to fire 3 shots in quick succession, all with that power, you'd have to have 3 banks of circuits, all with 4-5 circuits in them. In the end you'd end up with 12-15 total circuits. It's completely possible, it would just be huge and weigh a ton. Sorry that's not been obvious, really my fault.
In reality, using battle suits and Avatar's for targets with conventional weapons is probably not the best thing to do. Anything below a heavy gauss cannon (which is actually much more powerful then the description lets on because the shells are much heavier too, combined with firing faster and with greater force) is going to have a real problem against a battle suit unless heavily modified or carefully aimed. Battle suits and Avatars are designed specifically to withstand huge amounts of conventional force.
You modify the weapon to be a bullpup and the circuitry to work in 4 different modes: 3 round burst, single shot, single shot overcharge and single shot super overcharge (using all three firing circuits). You set up the test range and put the new rifle through it's paces.
Synthflesh: Single shot is relatively effective, three round burst is even more effective if they all hit the same area, overcharge is about as effective as the 3 rounds and super overcharge blows a big damn hole right through it.
MK III: Stands up worse then the synthflesh
Battle suit: Single shot plinks off, as does overcharged single. The burst seems to do more damage and even proves good enough to crack the armor after a few bursts. The super overcharge functions about as well as 2 bursts.
So,
nine rounds cracks battlesuit plate, or one round using all three circuits' overcharge. IIRC, there's five layers to BS plate, and the last two are stronger. So if you don't damage the gun, sandpapering through the first three layers takes 27 rounds, fired over 4.5 seconds. Or if you use super-overcharge, it takes only four rounds, but damages the gun to an unknown extent, and takes four times as long as it takes to charge an overcharge (which might be .5 seconds). Also kicks your arm off unless you're an inhuman monster like Feyri, or have mechanical assistance.
Y'know, someone should really check how many overcharges a gauss rifle can go through without killing itself. I think it was twenty. If so, and if an overcharge takes no longer to charge than a normal shot, there's really no purpose to ever firing standard shots. Few missions need more than twenty shots fired, and all equipment is repaired after the mission's over.
Oh, also, the Sibilus is stated to use rocket rifle ammo in the armory. No idea why.
@Rapid fire
Yes, it is rapid fire as far as our armory equipment is concerned. It's just slow in comparison to modern firearms, and I just tend to think in those terms.
...Gauss assault rifles were mentioned in the sharkmist mission. Nobody has VR tested those yet.
I reaaally want someone to VR test them.@Gyrojets
Wow, thanks for that link. Honestly, the only time I've heard about gyrojets previously was borderlands. Naturally, I assumed they made it up because, well, it's
borderlands.
One problem that article doesn't mention is that I'd imagine they're quite bright and obvious, and may even leave a trail. That's a shining beacon pointing out a soldier's location, which is kinda a really bad thing.