I'm not talking about the defense fleet though. And honestly, I'm just assuming the defenses are there just to keep anything like small-time pirates away: Not meant to go up against a full-scale invasion force as anything other than a speedbump.
@ Taricus: a whole lot of your points and questions have been addressed already. Look up Miyamoto's talk with Steve in the combat thread. Basically, we can shoot down ships, nukes and kinetic weapons, while their lasers aren't powerful enough to penetrate the surface. And if the UWM would go full planetcrackin' every time they think there's a little worker rebellion, they would run out of planets quite fast.
Have we asked Steve what they're armed with? He sent the ships out that were ostensibly his ships, so he should know what's on them.
Yes we did. Miyamoto did a whole bunch of research already, go read that, it helps form a clearer picture.
@ coptertalk: I think remote controlled drones with turbofans would have a good use, but not as small fire support. Either make it small and let it scout, give it suicide explosives or a few small rockets (a good way to pack a lot of punch in a small package, if expensive).
If you want mobile fire support/attack choppa, I'd make it bigger, like a gunship. So basically a (bit smaller) helicopter.
Also, it seems like you guys are directly comparing two things which are intended for a vastly different purpose.
Thanks for the special mention, although NAV and SS did waaay more than me. I'll try to put more work in in the future.
Hey, if everybody put in half the work you and the others already did, the wiki would be finished.
We'll need our own version of a battle tank if the enemy makes ground-fall with tanks or if they get fortified. Any suggestions?
I have thought of a pretty detailed design for a tank, I'll have to put it down sometime. Should be relatively 'cheap'.
@Sean: when can you give me your final cost for the ships? Once I have that, I can finalize the budget and divide the teams.
Since the Sods we'll be facing are largely genetically identical and the Doc will screw with ours, can we engineer a nerve agent that will specifically target theirs?
That's a pretty cool idea actually (if using weapons outlawed by Geneva can be considered 'cool' that is) and shouldn't be too hard to do: just change a few vital proteins so your agent can't bind them in our own sods, and blamo (not
that easy, of course, but easy for the Doc). If they have spacesuits though... Yeah. But if not, awesome idea, you could ask Steve for a cost of a few chemical/bioweapons like that (I don't think altering our sods to be immune will add to their cost).
When you get an Avatar you can choose it's loadout. You have three "slots" for weapons that come with the Avatar. IIRC Miyamoto got a heavy laser, a Universal Manip, and either some other weapon, or he gave up the slot to get the Universal Manip.
Indeed. There are several things that you can get for the AoW that aren't listed, but usually you pick something from the armory and you get the Avatar-sized version (e.g. drone pallet becomes massive drone swarm attached to avatar, cutting laser becomes heavy laser that cuts through buildings, gauss cannon becomes rapid fire gauss cannon, ... The universal manip took two 'equipment slots'.
@ tank discussion: well, this is right up my alley. Important thing to remember: combined arms. A tank doesn't need to have weapons against every possible situation because it should
always be supported by (mechanized) infantry. Also, remember: quantity is a quality! Case in point: 'merican Shermans were inferior to several German tanks, but since those tanks cost much more to build and required more extensive and complicated supply lines, one could certainly argue the Sherman was the superior tank.
Want to know the reason anti-tank rifles aren't commonly employed anymore? Armor. More armor was the response, and it worked. Quite well. Even modern anti-materiel rifles can't really hurt tanks (stationed enemy aircraft, small watercraft, communications equipment, radar equipment, crew served weapons and similar targets, on the other hand...).
to be fair, in today's world of asymmetrical warfare, tanks are also losing much or their allure. And you don't need to completely destroy a tank to cripple it (a good hit to the threads with even improvised explosives can stop armor dead in its tracks). And tanks like the Abrams have good armor for their speed and firepower, but wooo boy that fuel consumption. Though not really a problem in ER due to handwaving problems like that.
Good idea:
Get scout eye. Get cutting laser. Fly scout eye around corner, video enemies. Shoot through walls.
Why has nobody done this?
Cause on anything but a five/four, the scout eye violently and enthusiastically smacks itself into a wall.
fully-automatic gauss machineguns
Probably better to go for rapid fire rocket rifle contraptions for that.