Wot? You'll enjoy seeing your stuff be unusable because someone makes a mistake? That's weird yo. Either way, 2 of these are blops, and the other hasn't said he wants to try the suit.
No, I'm just aware that the testers being entirely incompetent doesn't actually matter for the prototype. The prototype doesn't actually matter for the most part, really. :|
Also, didn't realize UP was blops. I thought it was a choice between him and KJ, which would be funnier.
I find it hilarious you claim this... about a piece of untested tech that hasn't seen a single battlefield yet! Such confidence, much wow.
Yeah... that happened because I originally wrote 'battlesuits' then realized that if the assaultsuit replaced those, it would be confusing because we wouldn't actually have any battlesuits...
I don't really think either of those writeups are good anyway. They're just rushed blobs of text because you asked for them.
Sorry for asking it, but yeah, that'd be convenient. Just make a page for each item and copy paste it there, so at least pw know everything he needs to know if they end up being used.
Not gonna do that until I get wifi back.
A big reason for it was also that pw didn't want people to be able to get the high-end gear from the get-go just by earning tokens quickly. So while the stat restrictions might not be as high as for a battlesuit, I'd be surprised if there were none. It could, for example, now be +1 aux and +1 something else (maybe exo, to reflect being able to use an MMI?)
Ohh, I figured PW just wanted BSs to be restricted to techs, or something. I assumed that since synthflesh bodies had no requirement, anything which worked on essentially the same system wouldn't either.
That's sort of the point of an MMI- it's just a robobody braincase that can be used by a fully human person. It's meant to slightly bridge the power gap between robots and humans. If it requires EXO to use, though... it's kinda just a failure, and I wouldn't use it.
Maybe, but you need to get that worked out with pw really. Taking this into account... would it be a terrible problem if we took the assault suit off of the current prototypes list, and just go with the heavy robobody for now? So you have time to finish it up in more detail.
Eh, sure. If I really wanted it on this mission, I should have hunted down PW.
Nope. Not until piecewise finds a new use for them. If he put them in with the same stats they had before they'd be like a permanent chance for dynamic bonus for all stats, making it too powerful.
Wasn't their power just rerolling ones and twos? I don't see why that's so much more powerful with the new system, and even if it is, why not reduce it to only rerolling ones?
(Not quoting Nik, because I mostly agree with him. Don't think MMi needs any stat requirement at all, but aside from that.)
MMI should be Exo and probably Aux too. It's literally controlling things with your mind. You don't get more exo than that. You are not simply controlling your body like you would with a normal robotic body.
...Except, you pretty much exactly are. The entire design of the MMI was "Robobody braincase that can be used while you still have a skull." It even works using the same tech, it's just smaller and tighter, which is why it uses an implant slot.
And seriously, the device itself is almost entirely useless by itself. If there really must be stat requirements, just say that assaultsuits and HRBs need +2 aux regardless of the control methods, and they just have better reaction times. Penalizing people for losing an amp slot and gaining mind texts is stupid.
And it is actually more balanced to have it as an Exo requirement. Remember, one of the reasons piecewise put those stat requirements there so that not everybody can get 1 after 3 missions. Everyone puts points in mind, it's one of the most useful stats. However, consider an exotic specialist. He has some exo weapons but mostly focuses on amps and thus has plenty of mind points. Now he has to put some points in aux and give up one of his brain slots for the MMI. Same for someone with con or uncon but for exo. You are essentially forcing them to multiclass and have to roll something other than dex to control their body, same as the MK3s and the battlesuits, only instead of using aux to fly they're using exo. But since exo is more useful for an exo specialist, you also force them to loose a brain slot. That way, it's simply a way to trade aux with exo (except for when you want to do actual programming or other computer stuff with your brain, that should still use aux).
The power gaming side of me says this would be awesome.
The... less amoral side (yes, I have one) says that this would just serve to make EXO even more excessively overpowered, because it'd be one skill that lets you get heavy armor, attacks that bypass heavy armor, powerful melee weapons, magic items which allow you to do things nothing else can, like disguise yourself... Exo would do everything. Especially if that machine empathy amp got made, because then it could do basically anything any other skill could.
And on top of all that it's really a stretch to say that MMIs would even use exo to begin with. Moving your arm doesn't use exo, and that's the same type of thing.
The problem is that dex and mind is overpowered. Everyone puts points in them. If you make an implant that makes rolls that would normally be aux into dex or mind, you're making them even more overpowered.
"Dex and Mind is overpowered! We can't give them more uses! I know, let's give the
one skill which is more OP those uses instead!"
Honestly...
And the Exo usefulness is sort of mitigated by it taking up a brain slot and the fact that you need to buy an extra piece of equipment and use compatible hardware for it to work. If it costs somewhere around 5-10 tokens and has something like a +1Aux +2Exo requirement or something similar it should be OK.
The implant limit isn't really much of a problem. In the previous system, people did pretty well on only two amps (third slot was saved for a decomp). Even if it's a problem, you can just get a robotic body for an increase in functionality. If even that's too much, you can eventually just get a universal amp- and yes, then specialized actions cost slightly more, but that isn't really a problem.
ER explodes. Piecewise's next project is just running a D&D game, since people already have the rules sorted for that one (the basic rules, anyway).
D&D is even more broken. IIRC, my last character had... 24? Dex at level six, and didn't even need anything outside the SRD to do that.
Maybe Pathfinder? I hear that it's supposed to be more balanced, or something.
EDIT: Come to think of it, you really can't just give the MMI a stat requirement if you want to limit assaultsuits. You can drive an assaultsuit if you're a robot with a braincase, so robots would end up having
no stat requirement.