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Author Topic: Trader of Favors (SG)  (Read 28862 times)

3man75

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Re: Trader of Favors (SG)
« Reply #45 on: January 22, 2014, 11:20:51 pm »

Alternatively we could wait around and let our body form up a bit.
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WhitiusOpus

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Re: Trader of Favors (SG)
« Reply #46 on: January 22, 2014, 11:21:48 pm »

That's why we search everything else before pulling the lever.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Mlamlah

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Re: Trader of Favors (SG)
« Reply #47 on: January 23, 2014, 12:43:35 am »

In need of a tiebreaker.
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kj1225

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Re: Trader of Favors (SG)
« Reply #48 on: January 23, 2014, 12:45:59 am »

hmm. Something's not right. Search chest again, then bookshelf for good novels, then pull center lever
Break tie.
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Mlamlah

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Re: Trader of Favors (SG)
« Reply #49 on: January 23, 2014, 01:47:35 am »

??? 1d20+?=12

Search 1d20-2(bleary eyed)= 15
Thinking to yourself that there may be something else at work here you set yourself to looking through the room.
First double-checking the chest you poke around the broken glass and gore, and carefully grabbing the edges of the cotton sheet you pull the contents out entire and lay them on the ground next to the chest, nudging aside a thumbscrew with your foot to make room. Amidst the glass is a ring you hadn't noticed before, made of hematite and studded with a single piece of chrysoprase. You make mental note of it but leave it where it is.
On the bottom of the chest underneath where the cotton sheet was there are three more planks of the strange purple wood, and wedged in between them steel chisels and measuring tools, on one end of the chest is a small leather bag.

Leaving the chest behind for now you go to examine the bookshelves. The collection doesn't seem at all diverse or extensive, but you notice a few rare tomes scattered in the collection. Many are in the local tongues of which you do not speak, but some are from other planes of reality, and so are written in languages you've encountered while trading among the varied people's of the multiverse. Some are books on the nature of demons and other dark creatures, some almost certainly books of ritual calling and summoning. You spy one extremely famous and rare tome,"To Hold Grace" a tale of one demon's success in summoning and imprisoning an angelic creature. The precise details of how it was done are missing in nearly all copies of the book, but even those altered copies are few and far between.
If you learned the languages of these books this could prove quite an interesting collection to properly peruse.

Observation 1d20-2= 9
The corpse is clearly human, and a male you think. Except for damage to his hands there doesn't seem an immediately clear reason as to why he died. The book in his hands is clasped in brass, and the language printed on the cover one unfamiliar to you. His robes are tattered, torn and thoroughly rotten. A silver medallion that seems to have slipped from his neck depicts a four legged shelled creature. Instinctually you know it is better that you don't deal too closely with silver, your memories seem to reflect that you refused to ever trade in the metal.

Done with your searching for the moment you turn your attention to the lever of your choosing. Taking care to prepare yourself for trouble, you pull it. It takes a great deal of effort to actually pull the lever, but when you do you are rewarded with the sound of stone grinding on stone, and metal grinding on metal. Turning to the sound you see a section of wall between the chest and the corpse has slid away. You cant see very far up the stairs, but you do believe you vaguely see an alcove not far from here.
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kaian-a-coel

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Re: Trader of Favors (SG)
« Reply #50 on: January 23, 2014, 06:39:37 am »

So we are in the secret summoning chamber of a demonist, who currently lay dead on the ground.

This guy apparently wanted to summon angels, as hinted by that one rare book and what I presume is an angel's feather.

Can we wear his clothes?

Also what's in the leather bag found at the bottom of/near the chest?

on one end of the chest is a small leather bag.
That one.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Mlamlah

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Re: Trader of Favors (SG)
« Reply #51 on: January 23, 2014, 12:23:14 pm »

Can we wear his clothes?

You can, but they are tattered and effected by rot.
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WhitiusOpus

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Re: Trader of Favors (SG)
« Reply #52 on: January 23, 2014, 12:54:13 pm »

take the ring, the uncommon books, and place it in the bag. Take the bag, and then head up to the alcove. Inspect the area.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Nirur Torir

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Re: Trader of Favors (SG)
« Reply #53 on: January 23, 2014, 04:02:05 pm »

Leave the book. Knowing how rare it is would be suspicious. We'll come back for it when we're not being watched.
Might as well leave the ring, too, since it might be magical.

Check the bag.
« Last Edit: January 23, 2014, 04:04:40 pm by Nirur Torir »
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kj1225

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Re: Trader of Favors (SG)
« Reply #54 on: January 23, 2014, 04:41:22 pm »

take the ring, the uncommon books, and place it in the bag. Take the bag, and then head up to the alcove. Inspect the area.
+1
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3man75

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Re: Trader of Favors (SG)
« Reply #55 on: January 23, 2014, 05:39:02 pm »

take the ring, the uncommon books, and place it in the bag. Take the bag, and then head up to the alcove. Inspect the area.
+1
+1
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Mr. Strange

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Re: Trader of Favors (SG)
« Reply #56 on: January 23, 2014, 07:04:58 pm »

Leave the book. Knowing how rare it is would be suspicious. We'll come back for it when we're not being watched.
+1 Examine the ring, try to find out if it's magical. Check the bag, if it's safe to use then do asWhitiusOpus suggested.
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Then you get cities like Paris where you should basically just kill yourself already.

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Mlamlah

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Re: Trader of Favors (SG)
« Reply #57 on: January 24, 2014, 11:00:27 pm »

Trader of Favors, a Pactbinder.
Spoiler (click to show/hide)

??? D20 +?= 17
Moving towards the chest you scoop up the bag within and examine it. It's not large, about half the size of a human head, an drawn closed with a simple drawstring. Looking inside you are pleased to discover that the pouch contains an assortment of semiprecious gems, mostly garnet and opal. You could maybe dump them out and put a few of the small journals inside, but that hardly seems a good idea just now. You do deposit the ring you found earlier in the bag, and take it with you.

You ascend the stairs as best you can, but it is quite dark, and with your free hand you feel out into the darkness. Soon you reach the alcove, but even with your eyes adjusting to the dark you cannot see far. Light streams up from the room below, but going any further up the stairs would bathe you in total darkness. Having been able to see perfectly in total darkness for all of your memory, this makes you uncomfortable.
Within the alcove there seems to be a large piece of furniture, maybe a desk or a wardrobe of some sort,  it's hard to tell.
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kaian-a-coel

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Re: Trader of Favors (SG)
« Reply #58 on: January 25, 2014, 05:20:30 am »

Try to listen for any potential sign of life, and the smell of it (or of death, such as blood smell).

If the area appear to be devoid of intelligent/dangerous life, loot it.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

GreatWyrmGold

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Re: Trader of Favors (SG)
« Reply #59 on: January 25, 2014, 10:52:56 am »

I'd go with the outside a goblin tower and scout around a bit. besides it woudn't be the first time a Demon has impersonated a goblin leader  :P
Or became one.
+1
I will point out that both of those require us to have power. The first may work with a disguise but the second... would require killing things. We a almost literally a husk.
You really don't think we can work our way up in goblin society? The very fact that we are a demon and that goblins should be afraid of demons is a bit help with that.

Try to listen for any potential sign of life, and the smell of it (or of death, such as blood smell).

If the area appear to be devoid of intelligent/dangerous life, loot it.
+1
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