Welcome to Dagger Branch, a Cold War-based RTD that was inspired by James Bond movies (I know, I know)
Dagger Branch is an elite sub-branch of the American CIA, focused mainly on Atlantic Operations and Asian Operations. Our unspoken enemy, the Union of Soviet Socialist Republics, or the U.S.S.R, have been building up heat in the Atlantic Coasts and Southern Asia. We need to have intelligence on these activities, and they will be expecting us. That is why we need only the most elite of operatives to go on these missions. Expect counter-intelligence measures on missions.
Each member of the team will be sent out on missions, often with multiple squad members, occasionally with all six, and rarely solo. You will need to use your skills to your team's advantage as you assassinate, sabotage, and steal from our enemies. Each mission will give you a choice of equipment to bring along and the missions will be decided based on your skills. Each agent has a currency card which will allow them to buy anything that doesn't require cold cash. These cards can be stolen or taken from your dead body to lend support to our enemies.
There is also Lumberjack, the mission director. You can easily contact him through your headset, and he will lend you loads of mission advice and information. In most cases, he will even draw up a tactical map for you and send it to your PDA. He is also who you call when you have completed a task, and need extraction. If you need to be transported somewhere, call for Lumberjack on your headset. Basically, Lumberjack is your eye in the sky.
Name:
Age:
Background:
Skills {Five points to spend, takes ten uses of a skill to level it up. Maximum level in a specific skill is 12}
-Stealth
-Explosives
-Computers
-Security
-Hand-to-hand combat
-Melee weapons
-Small Arms
-Heavy Weapons
-Disguise
-Piloting
-Driving
-Swimming
-Persuasion
-Seduction
-First Aid
-Language
-Psychology
-Pathfinding
-Throwing
-Engineering
-Street Sense
-Secondary Transportation
-Eavesdropping
-Interrogation
-Pickpocketing
-Searching
The roll system I use will be farily close to the traditional D6 results used in RTD. For an example of an action with each corresponding die number, I will use the opening of a locked door.
0 - Wat: You run into the door, full force, smashing your face into the wooden surface. You fall backwards, dazed.
1 - Abysmal: You jostle the doorknob for a good few minutes, tiring your hand out and no doubt getting the attention of everyone on the other side. Still, it does not open.
2 - Failure: You turn the doorknob. Nope.
3 - Fair: You turn the knob and realize that it's locked.
4 - Good: Turning the doorknob, you realize you're dealing with a locked door. Sacrificing a bobby pin, you manage to open it up and step into the next room.
5 - Great: As you realize the door before you is locked, you take a nearby pen and manage to unlock the door without a sound.
6 - Overshoot: You kick the door, bypassing the lock with sheer muscle and slamming it open. You break your leg in the process.
7 - Absolute sucess: You pick the lock so great that the door begins falling, so you kick it into the room and it falls on an enemy and kills them, giving you time to take cover.
The experience system in this game is simple. You do a specific type of task or action enough times, you gain a level in that skill. Each level you gain, you get an additional 1/5 of a chance of gaining a +1 to your next roll involving that skill. So at level 1 you have a 20% bonus chance, at level 2 you have a 40% chance, and at level 5 you are guaranteed to get a +1 every-time you utilize that skill.
The experience system is dynamic, so getting to level 1 won't take you that long, but for each additional level, it will take exponentially longer and require more training/more skillful utilization of that skill.
Active Missions:_______________
Active Field Agents:Joe Bridger (Remuthra)
Bryan Hauson (VinnieTheDead)
John Doe (Playergamer)
Pustin Aowers (WhitiusOpus)
Spades Slick (darkpaladin109)
Heather Constable (TCM)
Deceased Field Agents:Luke Throg (Lukeinator) -
Shot by Russian arms dealersReserve AgentsExperience and rolling systems taken directly from TCM's
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