Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 21

Author Topic: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!  (Read 24947 times)

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Now Open
« Reply #15 on: January 14, 2014, 11:07:46 pm »

Chapter 1: The Chase


Overview (For spectator eyes only!)
Spoiler: Map (click to show/hide)

Red Team:
Spoiler: Entire Team (click to show/hide)
Spoiler: Toaster (Toastarrr) (click to show/hide)
Spoiler: Tiruin (Tiruin) (click to show/hide)

Blue Team:
Spoiler: Entire Team (click to show/hide)

GM Notes:
I'll draw some more in-depth pictures of the ship interiors and whatnot in the next turn, just trying to get it started right now.

ALSO, remember to spoiler you actions! Please state where your character is.

« Last Edit: January 15, 2014, 01:53:59 am by mastahcheese »
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #16 on: January 14, 2014, 11:52:25 pm »

We need some sort of "team chat" spoiler so we can talk among ourselves.

Also, the action spoiler should probably be named something similar to the below.

Spoiler: Toastarrr Action (click to show/hide)
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #17 on: January 14, 2014, 11:57:57 pm »

I was planning of just combining actions with your character information, to have it all in one place, but if people would rather them be separate, then I can do that instead.

And yes, you can team-chat in spoilers. Just be sure to mention which team you're on in the spoiler name.
Or, if you want you could send a communal PM to the members of your team and just make sure you guys hit "reply to all" so the entire team gets your messages.
I'd do it myself for you guys, but I have enough PMs to deal with at the moment.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #18 on: January 15, 2014, 12:06:31 am »

Spoiler: Action (click to show/hide)
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #19 on: January 15, 2014, 12:33:03 am »

Spoiler: Cap. Eagle Actions (click to show/hide)

Spoiler: Team Blue IC chatter (click to show/hide)

Spoiler: Team Blue OOC (click to show/hide)
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #20 on: January 15, 2014, 12:46:04 am »

I love this mastahcheese. This is a solution to all my questions on how forum games do honest teamplay. <3 For this, I'll suggest a tiny tag at the start. Just a tiny ounce of effort so we know...

Also I totally didn't get the hint that when you said 'character name', you meant 'any name' and not 'forum username' :V

...Tiny query: What do you mean by 'where our character is' there, MC? I have no idea what ship compartment we are in, or where the exact room-locations are. x3

Tiruin - Red Team
Spoiler: Chat + Action (click to show/hide)

Logged

Corsair

  • Bay Watcher
  • New Zeland giveth, New Zeland taketh away
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #21 on: January 15, 2014, 01:05:47 am »

Mastacheese will my combat pool be equal too my dexterity score? also will the normal instakills for assassins be used?
__________________________________________________________________________________________________
Spoiler: action (click to show/hide)
Spoiler: talk (click to show/hide)
« Last Edit: January 15, 2014, 05:50:00 am by Corsair »
Logged
So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #22 on: January 15, 2014, 01:40:59 am »

You've got a broke tag. Remove the space from the spoiler tag... I tried to avert my eyes from the text within, but it's still out there.

Spoiler: Blue Team IC chatter (click to show/hide)
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #23 on: January 15, 2014, 01:46:52 am »

((You're on the same team, so I doubt that it would be bad for you to do so-I averted my eyes here.
Corsair, fix your formatting--in these games, it pays to click that 'Preview' button. :)) ))
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #24 on: January 15, 2014, 02:00:09 am »

I love this mastahcheese. This is a solution to all my questions on how forum games do honest teamplay. <3 For this, I'll suggest a tiny tag at the start. Just a tiny ounce of effort so we know...

Also I totally didn't get the hint that when you said 'character name', you meant 'any name' and not 'forum username' :V

...Tiny query: What do you mean by 'where our character is' there, MC? I have no idea what ship compartment we are in, or where the exact room-locations are. x3

[1] I was actually planning on trying this for some murder mystery game, and then I realized I would get very bored after a while with that.
The idea came from USEC Officer when he made a game that used separate threads for the different teams, and I thought "Why not just spoiler them?"
What do you mean by a tag at the start?
[2] Sorry, I was very vague. If I was the one that made the sheet, it probably wouldn't even have had a spot for a name.
[3] ...I was an idiot and forgot to include the ship map. I added it to the turn post.

Mastacheese will my combat pool be equal too my dexterity score? also will the normal instakills for assassins be used?
Since you don't have any actual fighting skills, yes.
And yes, I'm using the critical hit chart for assassinations.



And people, please use the preview button! It could mean the decision between life and death later down the road!
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #25 on: January 15, 2014, 02:10:32 am »

[3] ...I was an idiot and forgot to include the ship map. I added it to the turn post.
I'm surprised you didn't crop the images to just include 1 or 2 of the ships. Displaying the third would only be necessary if there were a third crew. I mean, I included 3 in the blueprints because it's an easily manufactured ship, in theory, and would work well in teams of 3 such ships, but this is a 1 on 1 battle between 2 of the same ship.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #26 on: January 15, 2014, 02:14:30 am »

[3] ...I was an idiot and forgot to include the ship map. I added it to the turn post.
I'm surprised you didn't crop the images to just include 1 or 2 of the ships. Displaying the third would only be necessary if there were a third crew. I mean, I included 3 in the blueprints because it's an easily manufactured ship, in theory, and would work well in teams of 3 such ships, but this is a 1 on 1 battle between 2 of the same ship.
It's easier to copy-and-paste a premade image than to copy, open in paint, crop the image, upload to photobucket, and then copy-and-pasting the new URL.
In short, I'm lazy.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #27 on: January 15, 2014, 02:45:50 am »

God Speed Mastahcheese. You're flying a ship made mostly of chewing gum and string, in a metaphorical sense.

Corsair

  • Bay Watcher
  • New Zeland giveth, New Zeland taketh away
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #28 on: January 15, 2014, 06:08:11 am »



Mastacheese will my combat pool be equal too my dexterity score? also will the normal instakills for assassins be used?
Since you don't have any actual fighting skills, yes.
And yes, I'm using the critical hit chart for assassinations.



And people, please use the preview button! It could mean the decision between life and death later down the road!
yeah learnt my lesson now also good with the assassination as being able to instant kill - death glomp anyone who fails a perception check while I am "stealthed" sounded really fun (and open for rampant abuse)
Logged
So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

Avis-Mergulus

  • Bay Watcher
  • This adorable animal can't work.
    • View Profile
Re: Mainspring: The Game of Airships and Death: The Battle Thread: Chapter 1!
« Reply #29 on: January 15, 2014, 09:00:36 am »

Spoiler: Red Team IC chatter (click to show/hide)
Spoiler: Action (click to show/hide)
Logged
“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”
Pages: 1 [2] 3 4 ... 21