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Author Topic: Let's Play OpenXcom! (always recruiting)  (Read 68748 times)

Parsely

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #195 on: January 21, 2014, 07:15:44 pm »

why u no do update sirus!!?
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #196 on: January 21, 2014, 07:20:35 pm »

Because I'm a working man with basically no regular schedule to plan for.

I was gonna update today, but now I suddenly don't feel like it.
ಠ_ಠ
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Mephansteras

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #197 on: January 21, 2014, 07:37:44 pm »

Well, when you do play again I'm in.


Name: Raven
Preferences (weapons, stats, etc): Rifle, plenty of ammo, plus both Smoke Grenades and Flares as appropriate. High Accuracy and Reaction Fire working as a Sniper for the team. Prefers to hang back and give covering fire as other flush out aliens.
Bio: A sniper from [INSERT MILITARY FORCE HERE] who joined X-Com after hearing that it was for the 'Best of the Best of the Best'. A bit dissapointed about the reality but trying to make a difference anyway.
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Parsely

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #198 on: January 21, 2014, 07:39:04 pm »

Because I'm a working man with basically no regular schedule to plan for.

I was gonna update today, but now I suddenly don't feel like it.
ಠ_ಠ
I-I'm sorry.. :c
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #199 on: January 21, 2014, 08:05:07 pm »

Oh, fine. I accept your apology.
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Star Wars: Age of Rebellion OOC Thread

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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #200 on: January 21, 2014, 11:39:46 pm »

Okay. So.

You know that massive list of recruits I have? Yeah, we're gonna need more.
Oh holy god, just how much harder is OpenXcom? .___________.
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Star Wars: Age of Rebellion OOC Thread

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Xantalos

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #201 on: January 21, 2014, 11:40:33 pm »

:D
Don't worry, my recruit guy has family.
Over 78 million of them, to be precise.
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MaximumZero

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #202 on: January 22, 2014, 12:39:53 am »

Don't forget that there are 6 Maxclones, too, depending on how many at a time you get killed.
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #203 on: January 22, 2014, 12:43:28 am »

January 6th, 1999

When the Skyranger returned to base, I was there to greet the soldiers as they disembarked. I did my best to boost their spirits, assure them that their comrades did not die in vain, that we learned a great deal even from the defeat. If I say it often enough, I might start believing it myself.


I assigned the remaining soldiers to fill out the Skyranger's seats...and added a special weapon that I hope will turn the tide next time. I also put in a massive order for additional equipment, seeing as we had no time to recover anything during the panicked retreat. One staff member recommended bringing flares next time, a suggestion I took to heart.

January 7th, 1999


The shipment arrived. At least now we aren't down to assaulting the next UFO with harsh language. Also, the grounded UFO flew off at some point. We'll be ready for the next one.

January 11th, 1999


A momentous day. Construction of additional storerooms finally finished. We can hold more equipment, which should come in handy for when we finally recover some of the alien's technology.

The eggheads also completed development of a portable medical kit. If we had been able to heal Cirno, he might have been able to recover the alien corpse and weapon. I order manufacture of some of these devices immediately.

January 17th, 1999


The aliens have been quiet, or are concentrating elsewhere. With additional living space, we can house more personnel.

January 18th, 1999


Alarms roused me from sleep. It seems that the aliens have indeed been busy elsewhere, and are now openly terrorizing a city in India. We cannot sit by and allow this to happen. The Skyranger takes off at once.
And I had just requested additional soldiers too, goddammit...



Operation Iron Mongoose


Theros: "Time to see what this hunk of junk can do..."


Theros: "Aw shit, urban combat. At least its light out this time."
Ulbretch: "What about last time?"
Theros: "You don't wanna know. Well, at least it seems to be clear."


Chris: "NOT AGAIN!"
Theros: "Why...didn't...it...shoot...the tank? Blaargh."


((At least five human death screams sounded during this one Alien turn. Jeezus .___.; ))


: "Tank reports no sign of whatever killed Theros. Proceed with extreme caution."


Chris: "I see a civilian inside that house! Hey buddy, over here!...I don't think he understands English..."


Hooman: "Please to spread out, comrades."


Chris: "Uh...guys? Is it just me or am I seeing a UFO?"
: "What the hell...?"
Chris: "Well, I doubt I can hit it through the entire house. Taking cover."


Britches: "I see another of the little grey bastards! Have the tank take it out!"


Britches: "Whoa. Shame it missed, but whoa."

((another miss, which I forgot to screencap))
Britches: "...okay, this thing sucks."
: "Forget that alien for the moment. What about the disk?"


Chris: "We got a lot of people waiting for it. If it comes around the corner, we'll be ready."


Britches: "Jeez! That alien tossed something into the house, and it exploded! Those things have grenades!"
Hooman: "Course. Why would w--they not have explosives, yes?"


Hooman: "Also, two spot."


Hooman: "Now one."


Chris: "That disk is still out there. And there's another alien as well."


Britches: "Ha-haaaa! Tank finally hit something! Direct hit, too. Ooooo, there's still chunks of alien raining down. Gonna go over there and..."


Britches: "aw crap"


Ulbretch: "On it!"
Ulbretch: "Boo-ya!...uh, it's still floating."
Britches: "Maybe you weakened it. I'll take a couple shots...crap, missed. Well, nice knowing you, rookie."


Chris: "Oh god. There are two disks here, one on top of the other. Where's that dude with the rocket launcher?!"
Maxclone: "On my way!"
: "The tank's got a shot. Soldiers, stand back!"


: "Direct hit!"


: "..."


Britches: "sorry, rookie...grk..."
Ulbretch: "Nooooo! Eat explosive auto-cannon!"


: It took a second direct hit and still didn't go down...are these things indestructible?



Broomy: "YeeeeeEEEEEE*fzz*HaW!"
Hooman: "Nooooo! Mission failed it has! Urgh.."

Slow motion footage of his death showed that Ordin Hooman was, in fact, an alien in disguise. How the strange broom robot knew, I'll never know. Perhaps it was just a lucky coincidence.





Chris: "Yes! My first kill!"
Foxy: "Nice shooting, there."
Maxclone: "RELOADING!"


Foxy: "There's another one!"


Foxy: "Payback's a bitch, ain't it?"


: "Something in that building is shooting at the tank. Last shot, but we're gonna take it!"
Something in there survives, shoots back, and...


: "...that tank was destroyed in a single shot."


Chris: "Oh crap, it's one of those disks! Get some grenades on it, pronto!"
Foxy: "Got it!"


Broomy: "D@m i'M gooooooooood"


Chris: "That thing took two grenades! How the hell is it still up?!"
Foxy: "Firing...I got it!...holy shit, it exploded! Better stay away from those things!"
: "But at least now we know they can be destroyed. Keep it up, squad."

((Another missed screencap. Broomy threw a grenade at a sectoid and killed it))
Broomy: "Boo0/\/\"


Foxy: "..."


Maxclone: "Foxy, what are you doiiiiargh!"
: "She must be working with the aliens! Terminate her at once!"


Chris: "Sorry, Foxy..."


Broomy: "FZZZZZZZZZZ *boom!*"

Chris used his medikit to revive Maxclone.
Maxclone: "Ugh, my arm...what happened?"
Chris: "Foxy turned on us. We're the only two left."
Maxclone: "...damn."


Maxclone: "We...we have to get out of here. This mission is a failure."
Chris: "Yeah. I'll draw their fire."



Chris: "Hurrrk!"



Maxclone: "Goddammit. GODDAMMIT! Noooooooo!"

Skyranger Pilot: "Oh god, they're breaking in to the cockpit! Code Black! I repeat, Code Bla--"
*static*


The command room was utterly silent. I could hear my own voice giving the command for Hammerdown bombardment of Calcutta, as though it were someone else entirely.
We're doomed. All we can do is make it as hard a fight as possible.




*************************************



SO! Second mission, and what do we get? Terror mission, nearly-invincible cyberdisks, and psychics capable of mind controlling already.
Dunno if I'm just very unlucky or if OpenXcom upped the difficulty a ton, but I have never had such a bad start before.
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MaximumZero

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #204 on: January 22, 2014, 12:50:14 am »

FUUUUUUUUUUU. At least I got to use the Rocket Launcher.
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Xantalos

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #205 on: January 22, 2014, 12:51:47 am »

Ohey I didn't die.
...
Am I recruited yet?
Even if I'm not I will be after this mission :P
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #206 on: January 22, 2014, 01:24:43 am »

FUUUUUUUUUUU. At least I got to use the Rocket Launcher.
You did. It basically bounced off a cyberdisk, but you did in fact get to use the rocket launcher.
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Mephansteras

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #207 on: January 22, 2014, 01:28:26 am »

Daaaaaamn.
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Steelmagic

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #208 on: January 22, 2014, 02:18:52 am »

Yeah I'm playing Openxcom myself and well, they're no longer screwing around with the difficulty. I didn't know they were screwing around in the first place but JESUS. Granted i don't consider myself good, but we're gonna need a lot of recruits. Also a previous mission i had in Calcutta haunts my dreams.
« Last Edit: January 22, 2014, 02:20:54 am by Steelmagic »
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Sean Mirrsen

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #209 on: January 22, 2014, 02:43:01 am »

What difficulty are you playing at, btw? X-Com was never particularly easy, but if you're playing on Veteran the OpenXCom version is going to be murder. And.. living quarters constructed. You should have been getting your first laser pistols by now. Or have them in research at the least. Granted, I play on Experienced mostly, but I don't think that alters research times. (I also get an extra 10 scientists first thing I can. Maybe that has something to do with it.)

Also, ouch. You really should have put your base somewhere more populated. Antarctica is not a good spot for detecting UFOs, which is what gets you the easier crashsite missions to train troops and get loot.

Also also, which options did you select? You never did post that screenie...
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