Turn 161Anyone: Use Darkness.
Go to grand room, Will stone floor to wall at northern entrance of magm-oops, no will actions this turn? Cumeraproni Ciis Cumeraproni Ciis at the Northern Entrance of the magma room (but get out from magma room first), Go to grand room.
You keep trying to wall off the Magma Room, for whatever purposes you have in mind. You step into the Southern Hallway, and you think you would have been relieved from the heat were you able to physically suffer it. Not being able to sweat it great, it makes you less sticky. And stinky too, for that matter. Anyway, you do magic:
[Pot:6
+1=7]
[Pot:4
+1=5/2=2.5]
Total pot: 9.5 rounded to 10
A really thick goldne line appears, and draws a big wall that covers the Northern Entrance of the Magma Room. With an unusually bright flash of light, it amterializes into a thick steel wall. Nobody is going to break through it with force, you think.
After that, you walk to the Grand Room, funding there some guy doing nothing at all.
A-613 Eraueraque G-831 Iliita R-279 Iumumne At the Boss man.
WILL the Light around myself to form several illusiory copies. have them divebomb the bossman in conjunction with me, albeit at several different angles.
Time for a charge! SwordSpears up, let's do this!
ROBEEEERT
WIIIILIIIIIAAAAAAAAMSSSSSSS!
Robert tries to unleash a bunch of attacks at the same time, hopefully to distract the creature and be able to land a good hit. The Collector is staying still. It is odd. It is not even attempting to cover itself, or anything. Anyway, Robert follows his plan:
[Will:5
+1=6]
He manages to bend the light around him, and get the wavelength in the right frequency and everything to create three copies of him. With a mighty scream, he charges at the same time he unleashes a spell:
[Robert pot:3
+1=4]
Near his enemy a high pitched noise and a multitude of incoherent phrases are created. The Guide stands still, totally unfazed by this. Anyway, Robert orders his copies to attack at the same time with him:
[Robert dex: AUTOHIT] The target is not attempting to evade!
[Robert str:6
+1=7]
As the illusions break themselves upon colliding with The Collector, Robert just goes through it, loosening all the tiny metallic needles, which, contrary to the cloth figure and its dolls, fall to the floor.
The Collector just stays there, and you hear its distorted yet feminine voice again:
~You are way sillier than I expected. Although, I guess I shouldn't have expected much from just the one who defeated Timothy, anyway. You were almost right with your choice of elements, yet totally wrong with the kind of attack you made. Now, if you excuse me, I have to prepare myself to wreck you to shreds in just a brief instant.~[Collector Pot:1
+1=2]
A tiny golden line appears, but is fades away. You can see one of the dolls hitting the left shoulder of the creature in frustration.
~I'll give you some more time to figure out how to beat me. You didn't beat the Reaper yet, so it must be difficult for you to know how to deal with immaterial beings.~
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +13
Str:3
Dex:3
Spd:1
Wil:3
End:1
Pot:3
Pol:7
Status effects:Magnet-repelling aura:
-1 dex to attacks made from or made to objects made from magnets.
Will break after two successful impacts.
Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Grand Room. South Entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6 (2)
Status effects:Transformation status: Biometal human with steel skin and biometal dragon wings
[Light][Yields][Smooth surface]
[Soft]Flight: you can spend your physical attack on your turn to become airborne. While airborne, you can't and can't be engaged in melee combat on normal terms. To melee attack from the air, you will suffer a -1 dex penalty, but gain a +1 strength due to momentum. Be warned that NPC will see this coming and react accordingly.
Inventory:-Electric steel spearsword:
[Has an edge][Piercing weapon][Energy based:5/5]-Pair of makeshift cloth bags with control candy pebbles: (electricity steel biometal), (flesh plant dirt). Currently on floor.
-Control candy pebbles: (Air light water)
-Cloth arm and leg guards with repulsive energy coating:
Attacks against those body parts get a -1 to dex dex.
Location: Greenhouse Room. South entrance.
Name: Redz Biltubacca
Appearance:A man in a fire robe without a wizard hat. His height is average for a human.
Stats: +1
Str:0
Dex:2
Spd:0
Wil:1
End:0
Pot:3
Pol:4
Status Effects:Transformation Status: Rubber body.
You are invulnerable to blunt damage! Instead, any blunt attacks that hit you make you roll an opposed strength roll, and if you lose you become
[On ground]Inventory:-Childish rubber gloves:
They don't let electricity go thorugh.
-Stone control staff in the shape of a hand:
[Blunt weapon][Heavy]Can control stone!
Location: Grand Room. South entrance.
Name: Sadfaec
Appearance: A very unhappy man, wearing a large mask with a frowny face on it
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 1
Pol: 4
Status effects:Left leg:
Transformation status: Concrete control body
[Heavy]Can control concrete.
Inventory:-Steel arm-guards:
[Smooth surface]-Glass control clawed gloves:
[Smooth surface][Has an edge]Can control glass!
Also, you can manipulate stuff with your hands just as normal.
-Rubber boots:
[Soft]Your feet are insulated from electricity!
-Small glass halberd:
[Light][Hacking weapon][Piercing weapon]-Big concrete warhammer:
[Blunt weapon][Very Heavy]Location: Portal Room. Center.
Name: Weak, Harmless Old Artificer (W.H.O.A.)
Appearance: A scholarly type who would probably fall over in a stiff breeze. Here's hoping he can make some neat stuff before he dies.
Stats:
Str:
Dex:
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:
Transformation status:
Inventory:
Location: Arcane Room. Center.