Turn 129I NEED MORE POWER!
MOAR POWAH!
[Pot:1]
[Will:1
+1=2]
You feel an already familiar sensation by this time, and then you notice that your left leg is glowing, wildly and erratically changing its intensity as ethereal golden particles phase in and out of existence, their paths making them collide and bounce with each other. It lasted only a couple seconds before the leg flashed with light, and making you fall to the ground. In the leg's place, you have a diamond gauntlet, a normal one at that.
Left leg is inert diamond gauntlet:
-1 to dex and speed.
You are permanently
[On ground] unless you use crutch or something.
A devilishly fast shade came out of the obsidian skull, going to the NE Hallway, but quickly returning, after which the skull begun to close, and the tormented screams started to recede.
Do more things.
I totally don't keep forgetting to post actions.
You resume your science routine:
[Pot:2]
A golden line appears and does nothing.
[Pot:3]
Another golden line, this time drawing something with four legs and a tail. How informative.
[Pot:4]
Another golden line, this time drawing an arm.
[Pot:6]
A pile of cloth, of assorted colors, appears in front of you.
[Pot:5]
A golden line appears and draws a hand.
[Pot:3]
A sheet of paper appears and lazily falls to the ground.
[Pot:4]
Another golden line, this time drawing a foot.
So, you got more information, and information is POWAH! You will see the world burn under your evil sheets of paper! Well, maybe you have to try other words. Maybe.
Do not ask for whom the bell tolls!
Let's try this instead.
"LASERTIME!"
LASERTIME!
[Derm spd:1
+1=2]
[Thrakor spd:1]
[TNI spd:1
-1=0] ((And Random.org hates you all))
[Keeper spd:5
-1=4]
The stone giant attempts, yet again, to trap its foes in stone. This time it aims for Derm alone:
[Keeper will:1
+2=3]
[Derm spd:3
+1=4]
But only a a knee-high wall erupts from the ground. Derm easily jumps over it, and the Keeper lowers it out of frustration. It then changes its sight towards Thrakor, and charges at him!
[Keeper dex:1
+1-1=1]
[Thrakor dex:2]
But the charge turns out to be a slow and angry walk, so The Sphess Whizahrd slowly back away until the thing desists. It appears to not know who to focus, as it hates both the guy who woke it up from its sleep, and they guy who burned all its garden.
At this moment of doubt, Derm tries yet again his strategy. He points his staff at Thrakor:
[Derm will:2]
[Thrakor will:2]
Yet the Whizhard only feels a slight poke. Frustrated, Derm attempt to blow off the Keeper the old, fashioned way: arcane energy.
[Derm pot:3
+1=4]
[Derm dex:6]
[Keeper dex:6
+1-1=6]
And an amorphous mass of octariney energy is expertly fired from Derm's hand towards the stone giant, which, barely seeing this from the corner of its eye, immediately reacts by rolling away. Seeing this as a good opening, Thrakor now goes after Derm:
[Thrakor dex:1
+1=2]
[Derm dex:3
+1=4]
But the Magma Man proves too slow for Derm, who had been carefully watching Thrakor's movements while he was fighting.
It is at this moment when a third challenger enters the fray: the biometal dragon who had been roaring with intensity just a few moments ago. It opens its mouth widely, and casts a spell:
[TNI pot:5]
[TNI dex:6]
[Keeper dex:1
+1-1-1=0]
And a blob of arcane energy quickly comes out of the teethy mouth, almost totally blowing off one of the Keeper's arms! Startled, it turns around to see its attacker.
[TNI pot:1]
[TNI dex:3]
[Beat your pot dex:6]
But this time, something goes wrong and the dragon coughs a blast of octariney matter towards some plants nearby. This seems to anger even more the stone giant.
[TNI pot:4]
[TNI dex:3]
[Beat your pot dex:4]
[Keeper dex:6
+1-1-1=5]
And the last blast is poorly aimed, and the shot goes quite wide. On the other hand, it seems that the Keeper has found a new target. But before it can do something, the dragon himself launches forwards, with the intent of bringing its claws to the creature's body.
[TNI dex:4]
[Keeper dex:6
+1-1-2=4]
Yet, despite the surprise, the giant manages to move back in the last moment before the black claw reaches one of its more exposed vines. It recomposes itself and frowns at the dragon.
Thrakor realizes that he isn't glowing with so much heat any more. His hand axe is even worse than him, as it appears to have almost cooled down.
Slowly head towards the beast with my shield at the ready, and necrosteel sword in hand. Be prepared to block any attacks it may send my way, and be wary of it trying to attack from multiple angles with it's multiple limbs/heads.
If the opportunity presents itself strike it with my sword. Don't try to lop off any of it's limbs. Thanks to the Necro part of my sword mere scratches and poking should slowly take it down.
Use my Steel-willing powers to aid in my blocking of any (or at least the first) attack(s).
[Bigf01t spd:5]
[Hydra spd:6]
Before Bigf01t can carry his plan, the abomination moves with a frenzied speed, its front leg tentacles trying to reach for their victim:
[Hydra dex:6
+1=7]
[Bigf01t dex:1]
And they grab Bigf01t by his feet! He finds that he can't move, and that the thing is trying to pull him into the ground!
[Hydra str:1]
[Bigf01t str:3
+1=4]
But fortunately he pulls himself free before the creature can exert true force over him. He jumps back, then readies his Demonic Rapier, and attempts a thrust at the foul creature:
[Bigf01t dex:3]
[Hydra dex:4]
But it quickly slithers away. Its three heads emit another roar, and then watch him carefully, now with less primal rage, and even a bit of curiosity. Each of them watches from a slightly different perspective, studying him. Well, maybe the maw of teeth doesn't, but nobody is sure.
NO ACTIONS
Cranky is now into stasis until he posts an action. His fight with the Hippo will resume then. If he doesn't post for two turns more, the hippo will kill him.
NO ACTION
Not knowing what to do, the tribal fiend kept roaring. He felt a chill running down his spine, for some reason, and was surprised to notice that where the cardboard sheep previously was, there was now some cut cardboard parts, and Stinger man was looking everywhere, with what seemed to be a mix of surprise and paranoia.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]-Big and light flesh-dissolving steel shield:
[Big Shield]Deals one dissolving damage to flesh on contact.
Location:Challenge mode. Flat platform over void.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:NE Hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:Crystalline nails on arms and chest.
Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards: Not currently worn
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
2 Steel shaft bolts with acid filled crystal tips
3 acid/miasma/darkness filled glass crossbow bolts.
-Steel staff that controls water and magma
[Blunt weapon]Can control water and magma!
Location: Greenhouse Room. East Side.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats: +1
Str:0
Dex:1
Spd:0
Wil:0
End:1
Pot:1
Pol:7 (2)
Status effects:Transformation status: Big biometal drake
-Head lacks 1 mass
[Big][Yields][Soft][Naturally sharp]Inventory: Can't grab stuff
-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:Greenhouse Room. East side.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status: Magma Man!
[Gooey structure][Energy based:2/7] Damage is calculated through dex-based exposure.
Inventory:-Steel chest armor:
[Smooth surface]-Small magma-repairing axe:
[Energy based:1/3] Damage is calculated through dex-based exposure.
+1 dex when using it, because it is light.
Location: Greenhouse Room. East Side.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
-Blood aura
Transformation status:
Left arm is inert candy:
-1 to wrestling
Inventory:
Location: Portal Room. Center.
Name: Cranky the Tanky
Appearance: A tall man, very bulky with fiery red hair. His fists glow with blood.
Stats:Str: 1
Dex: 1
Spd: 0
Wil: 1
End: 3
Pot: 1
Pol: 2
Status Effects:-Torso:
[Pain I]Transformation Status:Inventory:Location: Grand Room. Center.
Name: endlessblaze
Description: a human with black hair and red eyes he can be a little dramatic at times.
Background: an adequate swords man and metal smith, he was working on a new sword when suddenly he vanished in a flash of light.
Stats:Str: 0
Dex: 1
Spd: 1
End: 0
Wil: 2
Pot: 2
Pol: 3
Status effects:Transformation status: Various missing parts
-Right hand is a diamond rapier edge
[Piercing weapon]-1 dex to wrestling.
Can't dual wield.
-Left leg is inert diamond gauntlet:
-1 to dex and speed.
You are permanently
[On ground] unless you use crutch or something.
Inventory:Location: Arcane Room. Center.