Turn 125Maybe I can fix that later. But for now, More Science!
[Pot:5]
The nothingness is fired toward one of the obsidian pillars which form the portal.
[Pot:3]
A golden line appears and draws something. It appears to have legs, and two flat surfaces attached to each other, forming a 90 degree angle.
[Pot:2]
You get a shard of something somewhat silver and black, metallic in nature. You have no idea what it is.
[Pot:2]
Now you get another line, but this ones just moves erratically during its short lifespan.
[Pot:6]
Nothing happens, and it doesn't seem to be your fault this time.
[Pot:5]
You get a bunch of styrofoam, in the form of those tiny things that come in boxes.
[Pot:3]
Now you get a small piece of cardboard.
And, this is magic, apparently. Or at least this section of magic.
((Life's working out better for me now, surprisingly.))
It dies. Grab it, drag it over to magma, throw it in magma.
TURN!
RUN TO THE ROOM WITH THE NPC ENEMY THINGS! (If I haven't picked up my Soulsteelrapier yet then do so before moving)
"Play nice kids. Please. If I have to come back down here I can't guarantee an amicable resolution for all involved, at the very least I'll make sure no-one wins"
((Keeping the text color simple, now that I'm hellrider))
Cranky begins to fight against the diamond beast, which appears to have the same idea as him. But he has arms, and is willing to put them to good use:
[Cranky dex:6]
[Hippo dex:4
+1-2=3]
[Cranky str:5]
[Hippo str:5]
And he manages to hug the beast from a side, but it refuses to move away. Still, it can't break free and probably stomp his face, so that's good.
The scene is interrupted when the Ghost Rider, wielding a demonic rapier, makes an entrance. The metallic skull enveloped in cold flames it has as a head warns both of you with a metallic voice, in a condescending tone. This is not going to be good.
"Now is the time of reckoning! BEHOLD MY POWER!"
"You cannot beat the Space Wizard! at this game of Space Magic!"
Space Wizard! Space Magic! to save the day!
[Derm spd:3
+1=4]
[Thrakor spd:1
-2=-1] ((I'm allowing half your action because you only have to speak some words, and because this is prone to happen to often))
Derm knows how to make a good use of a crippled foe: preparing for badassery:
[Derm pot:3
+1+1=5]
A golden line appears, and draws a simple staff. With a flash of light, it materializes into solid steel and falls to the ground. The black orbs Derm has as eyes open widely as he grabs the simple instrument. He feels... a lot. He feels the faint ripples in the water, colliding against his legs, how the liquid constantly rearranges into itself, its molecules always moving, sliding, and flowing, even when they appear static. He can feel some of them colliding with something at the bottom of the pool, something which he already guesses what could be. But he also feels his adversary, each molecule of the molten rock flowing through his mangled body as if it had been his own body the one being made out of it. His own will seems to have trespassed the boundaries of his body, and permeated some surrounding elements. The flow of information is still manageable for his intellect, but he doesn't know how much more he could attempt to handle without he suffering from it.
-Steel staff that controls water and magma
[Blunt weapon]Can control water and magma!
And Derm realizes that he knows what to do, he tries to will the water from the pool to follow his commands:
[Derm will:4]
And he manages to grab a sphere of water, making it levitate, some drops falling from the rookie-level of manipulation he can only perform by this point. Now, it's time to use it:
[Derm dex:1]
[Thrakor dex:3
-2=1]
But he can't manage to order it around properly, and so the sphere goes exactly towards the opposite side, colliding against the wall above the pool, the water quickly scurrying inside again.
Thrakor attempts a spell meanwhile:
[Pot:2]
And he gets a drop of magma. Bummer.
((Derm has no pool because of his intention to attack. Thrakor has full pool because he didn't even get to attempt anything))
PM
ROOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRAnd it gives chills to everybody.
PM
PM
[TNI spd:2
-1-1=0]
[ATHATH spd:5
-1=4]
The unsuspecting ATHATH tries something:
[Pot:2]
But nothing happens.
It is at this moment where he hears some steps coming from the SE Hallway, and he is greeted by a black and emaciated dragon, shining alien-style features coming out of it, and sporting a wide, vicious smile of sharp teeth.
From afar, the dragon seems to whisper some words, and the strike begins:
[TNI pot:2]
Oddly enough, nothing happens, but there seems to be a glimpse of a glow somewhere.
[TNI pot:5]
[ATHATH str:3
-1=2]
The floor beneath poor ATHAT flashes with light and becomes a somewhat transparent mass of something black, which begins to pull him towards it. He falls to his knees, trying to get hold of anything, but the smooth stone floor is not helping with that. The pulling force ultimately manages to yank him away, and his left arm is completely swallowed by the substance, at which point it just ceases to exist, but leaving open all the blood-transposing conduits in his body. In other words, he is now bleeding out.
Left arm lost, ATHATH now has
[Heavy bleeding 3/3]It seems that the golden book has been partially swallowed by the black hole too.
But the dragon has not finished, and so he unleashes yet another spell:
[TNI pot:2]
Yet again, nothing happens. This is fortunate for ATHATH, but the dragon has grown impatient and launches itself towards him, its mouth totally opened!
[TNI dex:3
-1=2]
[ATHATH dex:1
-1=0]
[TNI str:5
-1=4] ((Doing half damage because of biting rules, you are now latched))
The dragon, showing some unexpected clumsiness, manages to bite ATHATH's wound, making the bleeding even worse. Damn, this is bad.
Bleeding is now at
[Heavy bleeding 2/3]((You both are considered wrestling))
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +8
Str:2
Dex:2
Spd:1
Wil:2
End:1
Pot:3
Pol:5
Status effects:Transformation status: Steel-controlling Ghost Rider
[Smooth surface][Yields]You can control steel!
Inventory:-Silver-biometal gloves:
[Soft][Smooth surface]-Big light diamond armor:
[Crystaline structure]You receive no damage in your hands until they break. Blunt damage just goes through.
-6 Pot Repair flesh chunk:
You may rub it against a damaged flesh part, healing it for a total of 6 damage. Doing this requires spending the physical action for the turn.
-Demonic unholy steel rapier:
[Piercing weapon][Unholy:7]Location:Grand Room. East entrance.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +21
Str:3
Dex:6
Spd:3
Wil:3
End:6
Pot:3
Pol:6
Status effects:Transformation status: small voodoo platinum dragon with darkness and repulsive energy covering!
[Small][Naturally sharp][Yields][Smooth surface][Repulsive energy 6/6]Enveloping darkness 6 (Random)Inventory:Location:NE Hallway. South entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats: +4
Str:1
Dex:1
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:Crystalline nails on arms and chest.
Transformation status: Biometal orc!
[Light][Yields][Soft][Naturally sharp]Inventory:-Iron Hand&Arm guards: Not currently worn
[Smooth surface]-1 to dex to arms when wore, because it is big and heavy.
-Iron/silver steampunk crossbow: [0/6]
You can roll every turn for strength to charge it, until you cumulatively get a 6 or more. Once then, it can be fired as a 6-strength shot. You can only try to charge it once per turn.
2 Steel shaft bolts with acid filled crystal tips
3 acid/miasma/darkness filled glass crossbow bolts.
-Steel staff that controls water and magma
[Blunt weapon]Can control water and magma!
Location: Greenhouse Room. East Side. In shallow water.
Name:Magical researcher who is not Igor
yetAppearance:Completely generic wizard
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:1
Pot:1
Pol:7 (2)
Status effects:Transformation status: Big biometal drake
[Big][Yields][Soft][Naturally sharp]Inventory: Can't grab stuff
-Big diamond glove:
[Heavy][Crystaline structure]You receive no damage in your hands until it breaks. Blunt damage just goes through.
Location:Magma Room. East entrance.
Name: Thrakor the Space Wizard!
Appearance: A scraggly guy who has a big SPACE tattoo across his chest. Is a Space Wizard! Insists on the exclamation point.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 1
Pot: 2
Pol: 3
Status effects:Transformation status: Magma Man which lacks legs:
[Gooey structure][Energy based:5/7] Damage is calculated through dex-based exposure.
-2 to dex and speed for having half-legs!
Inventory:-Steel chest armor:
[Smooth surface]Location: Greenhouse Room. North entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
-Blood aura
Transformation status:
Left arm is inert candy:
-1 to wrestling
Inventory:
Location: Portal Room. Center.
Name: ATHATH
Appearance: Generic dude until specified
Stats:Str: 0
Dex: 0
Spd: 0
Wil: 6
End: 0
Pot: 1
Pol: 2
Status effects:[Heavy bleeding 2/3]Transformation status:Lacks left arm: -1 to wrestling.
Inventory:Location: Magma Room. Center.
Name: Cranky the Tanky
Appearance: A tall man, very bulky with fiery red hair. His fists glow with blood.
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 1
End: 3
Pot: 1
Pol: 2
Status Effects:
Transformation Status:
Inventory:
Location: Grand Room. Center.