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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 332400 times)

Toaster

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1200 on: June 28, 2014, 11:12:55 am »

HE USED TO BE A WRESTLER UNTIL HE TOOK AN ARROW TO THE KNEE
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

NAV

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1201 on: June 28, 2014, 12:15:49 pm »

Cage cannot contain Igor.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Beirus

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1202 on: June 28, 2014, 12:31:47 pm »

((So I now have the power of D.O.O.D.. Neat.))

TO WAAAAAAGGGHHH!!!!
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Because everything is Megaman when you have an arm cannon.

RathofSTS

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1203 on: June 28, 2014, 09:25:29 pm »

Go cage!
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Bigf00t

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1204 on: June 29, 2014, 03:21:35 am »

HE USED TO BE A WRESTLER UNTIL HE TOOK AN ARROW TO THE KNEE

TCM needs to "TGM"

Also

DO THINGS. WITH BLOOD AND SCIENCE.
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

TCM

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1205 on: June 30, 2014, 08:26:56 pm »

NO SELL.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Dermonster

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1206 on: June 30, 2014, 08:28:55 pm »

MY SALESMANSHIP IS IMPECCABLE. YOU WILL BE SOLD.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

TCM

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1207 on: June 30, 2014, 08:29:51 pm »

MY SALESMANSHIP IS IMPECCABLE. YOU WILL BE SOLD.

YOUR LACK OF RINGSIDE VOCABULARY WILL NOT SERVE YOU WELL, JOBBER.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Dermonster

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1208 on: June 30, 2014, 08:32:20 pm »

BEHOLD, MY BOUNTIFUL BOOTY OF BEHOOVEN BESPOKEMANSHIP HAS BESPELLED YOU, BEING BORING, BERYL BONFIRES SHALL BURN AND BANISH YOUR BODY!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Rolepgeek

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1209 on: June 30, 2014, 09:31:57 pm »

IN MY EXPERIENCE, THE BEST RINGSIDE COMMENTARY CONSISTS OF STATING WHAT JUST HAPPENED AND THEN MAKING A COMMENT ABOUT HOW AMAZING OR CRUEL IT WAS, SOMETIMES ACCOMPANIED BY ASKING WHETHER THEY SAW THAT.

SO I GUESS I'LL SAY SOME NON-RINGSIDE COMMENTARY.

OOOOHHHH YEEEEAAAAAHHH


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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Tomcost

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Re: Tribulations in Magic: Where everything can go wrong!
« Reply #1210 on: July 01, 2014, 11:31:13 am »

Turn 050

I think you'll find that you now have quite a bit more opposition than you intended, Mako boy. MY TEAM MAY BE DEAD, BUT THE ASHES SHALL SPRING FORTH ANEW!

HE USED TO BE A WRESTLER UNTIL HE TOOK AN ARROW TO THE KNEE

((So I now have the power of D.O.O.D.. Neat.))

TO WAAAAAAGGGHHH!!!!

NO SELL.

[Derm spd:5-1=4]
[Systar spd:5+1=6]
[Robert spd:6]
[Mako spd:2]

Systar unleashes another of his arrows:

[Systar str:4+1=5] ((-1 for the bow, +1 for the arrows))

[Systar dex:2+1-1=2]
[Mako dex:1+1=2]

This time, though, Mako was expecting it, and was able to evade it, albeit barely.

Meanwhile, in the Eastern hallway, Robert tried to activate the magic, and then transformed with a flash of light into a diamond or, with little tusks coming from his mouth and everything!

-Diamond orc:
[Crystaline structure]

HELL YEAH! TA WAAAAAAAAAAAAAAGGGHHHH!

[Robert pot:4+1=5]
[Mako dex:5+1-1=5]

"What da freaking hell is that?"-Mako's thoughts upon being attacked by a naginata-wielding diamond orc.

While he couldn't evade it, the orc, instead of attacking, made a bunch of fire appear in front of him, But Mako fortunately evaded it.

Now it is Derm's turn, who first says some words:

[Pot:2+1=3]
With the expected flash of light, his axe-foot transformed into a proper foot again!

((Back to old stats))

Now, it is time to recover what belongs to you by right!

[Derm dex:5+1=6]
[Mako dex:4+1=5-1=4]

[Derm str:1]
[Mako str:4+1=5]

Derm managed to grab the spear, but Mako said: You want dis? You'll have to catch it, first!

[Mako dex:6+1=7]
[Systar dex:6+1=7]

The spear almost impaled Systar as he dodged at the last moment. Derm sighed, and went to retrieve his spear, as Mako left through the East hallway.

Mako arrived to a room with an alien guy and a huge floating piece of chitin:

(BAD PUNS)

DO THINGS. WITH BLOOD AND SCIENCE.

[Pot:1+1=2]
A little piece of beetle carapace appears in front of you. You touch it, and it is hotter than room temperature, although not as much as to harm you or boil water. You hurl it at its floating bigger brother, and it just goes though. MORE HEADACHES FOR YOU.

[Pot:6+1=7]
A thick golden line appears in front of you, and draws a really long and somewhat thick prism. The flash of light materializes it into solid diamond. Huh, now you have a huge wall.

Snip

Let's try to see if this works:

[Pot:5]
Disappointingly enough, nothing happened. Maybe because the magic didn't have anything to affect.

You walk towards the Grand Room. The alien guy is there, with a big wall of diamond. Why does everybody like diamond so much?

Anyway, you have more science to do:

[Pot:5]
A bit of nothing flies to that big wall. Damn it, why so much bling?

[Pot:6]
You are filled with thoughts of ancient things. Secrets..."uncovered" by past civlizations. Weird symbols, seemingly alien, fill your head. Strange buildings. Not human. Yet not what you would think of a generic alien. The vision fades away.

[Pot:3]
That wall again! Now it emits a faint golden glow! Dammit, now you surely can't stop thinking about it.

[Pot:4]
You feel that nothing was fired out of your mouth. Yes, you puked a bunch of nothingness. Go figure.


Cage cannot contain Igor.

Go cage!

[Igor spd:1-1=0]
[Miol spd:6-1=5]

As Igor ponders about what to do with the cage, Miol wants to lock him down him even more!

[Miol pot:3+1=4]
A golden line appears and draws a cage over the coal one, which materializes into fire! Hehehe, he won't break this.

[Igor str:6-1+1=6]

IGOR IS ANGRY! IGOR SMASHES! Wait-no, that is grammatically correct. IGOR ANGRY! IGOR SMASH!

Igor body-slams the cage and keeps charging with a piece of the flaming coal cage in his hand!

[Igor dex:4-1=3]
[Miol dex:5]

But he is too clumsy, even for the surprised Miol.

Igor drops the piece of hot coal before it burns his hand, and notices that the fire-cage has left its mark on him: both his arms, as well as his torso and head have minor burns. He doesn't actually care, really.

Igor now has:
Head, arms and torso:
[Minor burns]


Character sheets
Spoiler: Dermonster (click to show/hide)

Spoiler: Bigf00t (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: Toaster (click to show/hide)

Spoiler: RathofSTS (click to show/hide)

Spoiler: TCM (click to show/hide)

Spoiler: NAV (click to show/hide)


GM comments

Happy turn 50 everyone!

Toaster

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Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
« Reply #1211 on: July 01, 2014, 11:33:24 am »

Retrieve dem arrows.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

TCM

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Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
« Reply #1212 on: July 01, 2014, 11:40:25 am »

INVINCIBLE MAKO.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Lost in Nowhere

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Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
« Reply #1213 on: July 01, 2014, 11:49:25 am »

This looks very fun!
Could I be waitlisted?
Spoiler: Stats (click to show/hide)
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And so I strike, like an unseen dodge ball in an echoing gymnasium!
Another book entitled Start Your Day with Extinction.
Must be the next book in the series after Start Your Day with Death.

Tomcost

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Re: Tribulations in Magic: 50 turns, 13 deaths. Keep it up, guys!
« Reply #1214 on: July 01, 2014, 11:54:03 am »

This looks very fun!
Could I be waitlisted?
Spoiler: Stats (click to show/hide)
Of course! Waitlisters are always welcome!
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