Turn 025
Oh right. That guy.
Stuff. Bwa ha ha.
In this order:
*sigh*
Face-palm carefully with paper hand.
Leg it back to my mace and shout words and do other things bro.
[Bigf01t spd:3
-1=2]
[Dwarf spd:5
-1=4]
The dwarf examines the combatants. Yeah, that big guy looks like he will put a good fight. Or at least a better one compared to this wimpy bastard and the guy lacking a foot.
Meanwhile, the Dragon knight was doing science:
[DK pot:5]
A golden line appears and draws a pickaxe. It fades out, and as it does so, you notice the dwarf charging with his hammer raised at you!
[Dwarf dex:1
-1-1=-1]
[DK dex:4]
But he is, well, predictable would be a generous word in this situation, it is almost like if he had left you an opportunity to strike. You have doubts about how to kill a humanoid made of metal, but you guess that at least you could put him in a joint-lock or something:
[Dk dex:1]
[Dwarf dex:6
-1=5]
But he was actually expecting you to try this! Or so it seems. As the Dragon Knight rushed to grab his arms, the dwarf just dropped the hammer and grabbed him by his waist and tried to knock him down:
[Dwarf str:3] ((Both of you have a +1))
[DK str:5]
But, fortunately for the Knight, he could push him away.
As this happened, Bigf01t was analyzing the texture of his newly acquired anatomy with his face. He could tell that the hand was pretty sturdy, probably because instead of being made from rolled newspapers it was more like paper which had been submerged in water and then compressed, achieving a structure more solid than what he would have expected. On the other hand, it was still weaker than an ordinary hand, mainly due to the lack of a bone structure beneath it.
What was he going to do, anyway? Oh, yes:
[Pot:2
+1=3]
A golden glow begins to be absorbed by his paper hand, and two flashes of light (one localized on said hand and another happening from his whole body) ensue, and then Bif01t is like he was some time ago. The odd thing is, the magic didn't ask him anything, just acted, this time.
((Back to old status))
Anyway, time to strike the dwarf:
[Bigf01t dex:5
+1-1=5]
[Dwarf dex:1
-1-1=-1]
[Bigf01t str:5
-1-1+1+2=6]
With a mad rage, maybe caused by his repeated failures, Bigf01t swung his mace across the Dwarf's legs, the diamond morningstar hitting the unexpecting midget in the left knee's joint, bending it in a way that was not likely for hard metals like iron or steel. It was way softer. The force of the blow made the dwarf fall to the floor. He looked at his deformed leg. He was not going to be able to use it again.
Bigf01t's adrenaline levels rose. Who said he was a weakling?
Derm lazily watched all this. Yeah, his friend got it under control. Better do science:
[Pot:6
+1=7]
A thick golden line appears and forms the shape of a huge moose you probably wouldn't want to mess with.
[Pot:6
+1=7]
Now a huge battle axe is displayed.
[Pot:2]
Some metallic remainders of some construction works appear, like that funny looking metal things that come of out a drilling job. You have the sensation that this is only the tip of the iceberg.
[Pot:2]
Similarly sized chunks of metal appear, this time stained with red. Not blood-red, just red.
[Pot:1]
A golden line appears and begins to twist randomly before ceasing to exist.
I hate the dice, and the dice hate me.
Tactics!
"Y HELO THAR!"
Magic is my friend
Chase:
[Flimsy spd:3
-1-1=1]
[Thrakor spd:1
+1=2]
The Flimsy Wizard attempts to run, but he slacks a lot and just walks. Thrakor begins to walk too, albeit at a faster pace. This continues until they reach the Easter hallway.
[Flimsy spd:2
-1-1=0]
[Thrakor spd:3]
And then The Flimsy Wizard realizes that he is not going to win this, or that it would require much effort, so he just stops. Thrakor just comes closer and fires his spell:
[Thrakor pot:4
+1=5]
[Thrakor dex:2]
[Beat your pot dex:4
+1=5]
[Flimsy dex:1
-1-1=-1]
A burst of magma comes out of Thrakor's hand. Unfortunately for him, he can't quite control it and ends up with some burns on his right hand. Fortunately for him, the Flimsy Wizard has given up on evading his problems and tried to tank the poorly aimed stream of magma. It hits his right leg, producing nasty burns.
Thrakor:
[Minor burns]Flimsy:
[Burned]But it is the Wizard's time to react, and so he unleashes his spell:
[Flimsy Pot:3
+2=5]
[Flimsy dex:5
-1-1=3]
[Thrakor dex:4]
He tries to look at Thrakor, but he is too evasive! The piece of wall that was seen as he said his words ended up glowing, and then becoming fire and electricity with a flash of light. Huh, at least it looks dangerous.
Well, that's odd. Head to the Grand Room if I can reach it, other wise just get out of the heat.
Try something new.
You get out of the searing heat and head to the Grand Room. Before leaving, you notice that the flames from your book have become blue. Hmm. From this new place you can see some guys shooting spells at each other in the Eastern hallway. One has an alien squid as a hat. Ooookay, you hope you don't end up being that weird if you survive.
Anyway, magic:
[Pot:3
+1=4]
A golden line appears and draws a small spear. With a flash of light, it becomes material and made of...wax. Well, that's completely useless.
You can see a green light coming from the Arcane room.
PMs
The green robed old man tries more words on his own:
[Pot:4]
A golden line appears and forms a human head in front of you.
[Pot:1]
Another golden line appears twists itself into a knot. Oops?
[Pot:1]
Something happened, but you are not aware of what it was, how it was, or if it really happened, in fact.
The Porcumancer also tests some magic:
[Pot:1
+1=2]
A little piece of something black akin to rubber appears in front of you.
[Pot:1
+1=2]
Nothing happens.
[Pot:4
+1=5]
A glob of a silver metal appears in front of you and falls to the ground, making quite a mess.
[Pot:2
+1=3]
A bit of gasoline spawns in a similar way to the metal and also falls to the ground. You hope nobody has matches.
[Pot:6
+1=7]
A thick golden line appears and forms a huge tower shield.
[Pot:3
+1=4]
Some golden semi-transparent matter appears in front of you and begins to push you away. For some reason is fades into nonexistence some moments after.
You can see a familiar and ominous green glow coming from the NW hallway. May your pigs be in danger?
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3 (1)
Status effects:-Left arm:
[Burned]-Right arm:
[Burned]-Torso:
[Burned]-Right leg:
[Burned]Transformation status:Inventory:Location:Eastern hallway. West entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+3
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:5
Status effects:
Transformation status:
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
Inventory:
Location:Portal Room. East entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3 (1)
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Portal Room. East entrance.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats: +1
Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:3
Pol:2 (1)
Status effects:-Left leg:
[Burned]-Right arm:
[Minor burns]Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:Eastern hallway. West entrance.
Name: Baldr Sciathan
Appearance: Pale skinned man of Norse-Celtic descent, has light hair and blue-green eyes, stands at about 5'11" and 170lbs.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:Transformation status:Inventory:-Sturdy stick:
[Blunt weapon]Location: Greenhouse Room. North entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +1
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:1
Pol:1
Status effects:-Left leg:
[Bleeding I][Burned]Transformation status:Inventory:Location:Portal Room. East entrance.
Name:Athanasios
Appearance:An old monk wearing dark green robes.
Stats:
Str:0
Dex:2
Spd:0
Wil:2
End:1
Pot:1
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Greehouse room. Center.
Name: Cromwell Jackson
Appearance: A tall, lanky man
Stats:
Str:0
Dex:1
Spd:2
Wil:0
End:0
Pot:3
Pol:3
Status effects:
Transformation status:
Inventory:
Location:Grand Room. South entrance.
GM commentsChained counter-attacks? Well, I originally didn't thought about that.
Also, if you have a default plan to counterattack, tell me beforehand, because I don't want to guess how would you react in each situation.