Turn 023
Let's try this, then.
Wonder if I slept with some vengeful deity's daughter or something.
Remove Derm from Outcast, toss the latter into the abyss.
Escape to the room behind me!
Hah! You'll never get past my squid!
"hm... Oh yeeaa"
Bigf01t flexes his new, faster more dexterous limbs as a maniacal grin forms on his new face.
"Today, Science is GOOD!"
TURN PARAMETERS UPLOADING.
stuff
[Derm spd:6]
[DK spd:3
-1=2]
[Flimsy spd:1
-1-1=-1] ((Just allowing your action because it is to move half a room))
[Bigf01t spd:3
-1+1=3]
[Outcast spd:6
-1=5]
[Dwarf spd:5
-1=4]
Derm decides that there are better ways of getting rid of people, namely, magic:
[Derm pot:1
+1=2]
There is a faint glow near Outcast, but he appears to be unharmed. Better to try again:
[Derm pot:5]
[Derm dex:3]
[Unholy dex:6
+1-1-0=6]
This time his spell succeeds, but his sight can't quite connect with The Outcast Wizard, who decided to just let him go. Actually, some air over the abyss begun to glow, and then transformed into a mass of paper, which fell into the void.
[Outcast dex:2
+1=3]
Sadly, evading the sight of someone who was a few centimeters away from him made him lose the balance. Fortunately, he managed to grab the edge.
[Cliffhanger]The Dragon Knight saw this opportunity as exactly what he had been looking for: an easy kill, to hopefully make him not seem to incompetent:
[DK dex:1]
[Unholy dex:1
+1-1-2=-1]
[DK str:3
+1=4]
And so, despite lacking a damned lot of coordination, he stomped on The Wizard's hands hard enough that he couldn't hold to the edge anymore.
The Outcast Wizard is dead. The Dragon Knight gains a stat point.As The Dragon Knight was in ecstasy because of the soul he had earned, something was happening in the Portal Room. The Dwarf decided that he needed to kill somebody else, and who was here? Yes, Bigf01t. He rushed up to him with his hammer.
The first thing that Bigf01t thought was that the dwarf had confuse him with an elf, so he willed the magic to change him back to normal. And it did, with another flash of light that was preceded by a golden glow coming at him first.
The dwarf didn't seem to care at all, and continued with his attack. Bigf01t then tried to make his form get back, but for some reason it didn't happen, like if magic was slacking around.
Oh, shit:
[Dwarf dex:6[Dwarf dex:
-1-1=4]
[Bigf01t dex:4]
((Fun fact, you failed your endurance check but it didn't apply because the d2 saved you. It was really probable for you to end up with a broken limb if he had hit))
And he narrowly evaded the golden hammer of doom. The strike actually managed to make some cracks into the floor, but curiously the hammer was pretty much bended in the process. Now it looked way funnier.
The Dwarf proceeded to shout as Bigf01t as he run to the Portal, in his usual high-pitched voice, then put his hammer over his shoulder and begun to rub a golden ring in his hand against it. Oddly, the hammer begun to slowly regain its original shape as the ring touched it.
Bigf01t didn't care at all about this because he needed a new pair of pants. He just thought about diving into the portal, something that he did head-first, only to fall face-first to the floor in another place.
[Hidden roll:1]
And that other place was the North side of the Portal Room. How nice. The dwarf was at the other side rubbing that hammer and looking at him with rage to spend the time.
Oh, fuck.
The good news were, the magic had seemingly woken up from its nap and now was ready again to transform him, or so it seemed.
The Flimsy Wizard stops loiterin around and enters the Portal Room. Huh, that silver short dude looks angry.
Damn you Squidward!
Head east to the Grand Room. Rip off a shirt sleeve to bandage my bleeding wound.
[Dex:2
+1=3]
You manage to rip part of your robe, that part is neither burned nor anything. Now you still have to use it to bandage the wound. ((+1 to next bandaging action if it doesn't end in an overshoot))
Use science on words.
I HAVE DISCOVERED BOOZE!
In any case, I will be sending my turn shortly.
Baldr greets the old man and decides to keep doing science:
[Pot:6
+1=7]
A thick golden line appears and forms the shape of a pig. A huge pig, even bigger than the former ones, and, with a flash of light, materializes into another wooden pig.
It proceeds to get to sniffing and doing other pig stuff.
[Pot:4
+1=5]
Another golden line appears and materializes into an smaller pig made of...blood. The crimson pig proceeds to do mostly the same thing as his wooden counterpart, but it heads to the western side of the room, where there is a little lake. It tries to walk over it, and is succeeds for a short time, but soon he begins to slowly sink, akin to the way a human would sink into quicksand. Fortunately for it, its position near the shore allowed it to walk back to the floor. Oddly, the water was not stained of red, like if magic had formed a barrier between the pig and the exogenous water.
[Pot:5
+1=6]
Another thick line and all that magic yadda yadda after, you have a big pig made of dirt, that, as usual, goes to do pig stuff.
You are sure that being a pigomancer is not a common specialization in RPGs, but who care about that? You can summon pigs at will!
Athanasios meanwhile, also did magic:
[Pot:6]
A thick golden line appears and forms in front of you the drawing of a... Umm, you are not sure. It's like a tongue, but made from lots of curved needles. It's odd. Luckily, it stopped making you get headaches when it disappeared.
[Pot:5]
Another golden line appears and forms a table. How boring.
Cromwell appears in the Magma Room. It is hot. Like, the kind of hot that makes you sweat
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Left arm:
[Burned]-Right arm:
[Burned]-Torso:
[Burned]Transformation status:Inventory:Location:Portal Room. East entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:+3
Str:1
Dex:2
Spd:1
Wil:0
End:1
Pot:2
Pol:5 (1)
Status effects:
Transformation status:
-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
Inventory:
Location:Bridge. West entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Left leg
[Slightly mauled]Transformation status:Black Bio-Metal body
[Light][Yields][Soft][Naturally sharp]Inventory:-Chitin armplate on right arm:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
-Paper: you know the drill
-Diamond morningstar:
[Blunt weapon][Heavy][Two-handed][Minor piercing]Location:Portal Room. North.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats: +1
Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:3
Pol:2
Status effects:-Left leg:
[Burned][Bleeding I]Transformation status:Inventory:-Improvised black bio-metal hat:
[Soft]Does not work with most aimed attacks.
-Improvised bone club:
[Blunt weapon]Location:Grand room. West entrance.
Name: Baldr Sciathan
Appearance: Pale skinned man of Norse-Celtic descent, has light hair and blue-green eyes, stands at about 5'11" and 170lbs.
Stats:
Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:Transformation status:Inventory:-Sturdy stick:
[Blunt weapon]Location: Greenhouse Room. North entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"Stats: +1
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:-Left leg:
[Bleeding I][Burned]Transformation status:Inventory:Location:Bridge. West entrance.
Name:Athanasios
Appearance:An old monk wearing dark green robes.
Stats:
Str:0
Dex:2
Spd:0
Wil:2
End:1
Pot:1
Pol:3
Status effects:
Transformation status:
Inventory:
Location: Greehouse room. Center.
Name: Cromwell Jackson
Appearance: A tall, lanky man
Stats:
Str:0
Dex:1
Spd:2
Wil:0
End:0
Pot:3
Pol:3
Status effects:
Transformation status:
Inventory:
Location:Magma Room. Center.