Wait list please
Name:Mark Hound
Appearance: Mark wears a robe with hood and large wizard hat both black and has his face hidden by the hood and wears the hat at the same time he is average height and loves explosions
Stats:
Str: 1
Dex: 1
Spd: 0
Wil: 2
End: 1
Pot: 2
Pol: 2
Status effects:
Transformation status:
Inventory:
Location:
You had already submitted a character sheet, when you sent me the action for the Pit of Magic, remember? Anyway, which one are you going to use?
I'm giong to clarify something:
While I focused on melee combat to propose that change of mechanics, it won't be tied to physical combat only. The possibility of targeting any body part excluding the head without incurring in a penalty will be possible from aimed spells too. Logically, if some things like Pain increase in duration one turn, multi-turn penalties should also increase in one turn (like minor and heavy burns).
If this happens, another little change will happen to the torso, as there won't be any penalties to targeting a vital part like the torso, I have to make it sturdier, because you can't cut a person in half as easily as it is to cut someone's arm.
So, the torso would have its health increased by 33%, regarding hacking, slashing, and bashing weapons, as well as other focalized debuffs such as burned. In the former place of the Heavy X penalty at six points, there is going to be a Profuse X penalty, which carries a definite -1 to dexterity and speed, as well as an added -1 to endurance (the penalty to endurance will apply to the check to determine if the Profuse penalty is applied).
So, I would like input from the players in the former subject.Also, independently of if this gets upvoted or not, I'm going to change the rules for wrestling. My original idea was to make it strength-based, but as far as we have seen, it is too dexterity based. So I'm going to increase the chances of someone being able to grab somebody else, by making equal dexterity rolls prompt the strength check for trying to break the grapple, and if the attacker loses by 1 the dexterity check (eg: 4 vs 5), the strength check will be rolled with a -2 malus on his part.
Think of equal rolls as when nobody has the upper hand in the grapple, and as a -1 for the attacker as when he barely manages to grasp a little bit of your clothes. If you are really wimpy, he has the possibility of succeeding, but without a strength difference, those chances are really low.