Turn 004
Thrakor looked around. Why did he have a serious case of deja vu, despite having no
idea where he was or what he was doing?
He ran for it.
Head east to the green room. Say some Words.
You decide that going to where all the weird people is fighting is a bad idea. You wander through the mossy hallway until you reached another circular room filled with plants. On the center of it there was a lake. Vines were creeping through the walls, and some strange bulbs, that seemed to be the most abundant plant, were moving slightly, it appeared that some of them were growing in size. Huh.
You prepare yourself to do some magic.
[Pot:5
+1=6]
Nothing happens. What a wonderful way to make you disbelieve in all this magic bullshit.
[Pot:5
+1=6]
A huge diamond appears in front of you and falls to the ground, causing a visible crack in it.
You would be rich if there were some way to make it into money.
While you were cursing about all this shit, you notice that some of the bulbs are opening, revealing absolutely nothing in them. Then they close again and become much smaller.
Why.
What in a pit of malevolence could I have possibly done to piss of the RNG thus.
Well, as per my MASTER PLAN... I'm not dead. Yippee. Not bad for a ZERO speed roll.
Begin plan: Continuing to not die despite VERY unhappy gods.
You run to the other side of the Portal Room, and find yourself devoid of psychopaths pursuers, that's nice.
You attempt then to get that darkness out of your face (metaphorically, of course).
[End:1]
You pester the metaphysical entity of the darkness. It appears to be receding on its own, but somehow, despite your poor efforts, you managed to make it leave you.
Now you have full pool!
((Did you guess the mechanics for this?))
Working on it.
Bootstomp Mako.
TCM you are an excellent magical punching bag.
Zentol chuckles a little.
"Zoth-hareth Halthel... Chall-thel Zoth-hareth Halthel...".
He looks at Unholy's corpse, and the volume of his chuckle rises.
"Shaazeshelial Chall-thel...? Haeltheaol Harialtontall?
Haeltheaol Zzers?"
He shakes his head as the volume continues to rise into a maniacal cackle.
+Dex +Murder.
((Really hoping this discussion doesn't lead to you nerfing me after I've made all these
enemies. If you retroactively balance dex, can I at least switch to a mage build?))
Get up, launch at Derm with tackle, eat his facial features.
Run over to TCM, grab some pieces of chitin and stab furiously! (If I can't do that, just
tackle him.)
PMed stuff
[DK Spd:2]
[Derm Spd:5]
[Zentol Spd:1
-1-1=-1] No action!
[Mako Spd:4
-2=2]
[Cromwell Spd:3
+1=4]
[Flimsy spd:1
-1=0]
Derm decides to keep using Mako for his experiments. He points at him again and unleashes a lot of words:
[Pot:5]
Another golden line appears and forms a pyramid.
[Pot:5]
A golden line appears and forms a star. Wait, star drawings are smoother. That's a starfish!
[Pot:3]
A bit of sand appears in front of you.
[Pot:3]
Yet another golden line appears. It forms a square.
[Pot:6]
Another golden line appears and forms a huge bunny the size of your whole torso. That's a huuuge
bunny.
Meanwhile, Cromwell looks for a piece of chitin he can use to hit Mako. Well, there are some fragments big enough to be used as a kind of stabbity weapon. He grabs one at strikes at Mako:
[Mako Dex:1
-1+1=1]
[Cromwell Dex:3]
[Cromwell Str:6
-1=5]
[Cromwell Dex:6] ((This is too much luck))
Cromwell aims for Mako's chest and stabs him with his jagged piece of chitin. It goes through it
thanks to the great amount of force Cromwell put through it, and reaches a lung. Mako begins to cough as he suffocates with his own blood.
[Pierced vital organ 3/3][Bleeding II] ((Well, you are pretty near from dying from blood loss too. You are pretty much dead))
Cromwell then notices that his hand is also bleeding. Maybe grabbing something whose sharpness can hurt other people can also hurt you. Hmm.
[Bleeding II]The Dragon Knight decides to end Mako's suffering, he tries to stomp on him again!
[Mako Dex:4
-1+1=
-1=3]
[DK Dex:3]
But Mako manages to roll away from the danger, despite the terrible pain.
The Flimsy Wizard, who had been observing all this massacre on that fellow, decides to do some magic:
[Pot:5
+2-1=6]
Despite his headache, he manages to succeed in the spell:
A golden line appears, then begins making a drawing. It looks like a cat, but it seems a feral one, one which hasn't been domesticated. AFter finishing the drawing, there is a flash and a large cat made from dirt appears in front of you. Its hollow eyes are filled with flames, and it seems that all its inner body is the same, as it emits a bit of heat. It proceeds to look at everyone and show its teeth, in a classic "stay away from me" fashion.
Zentol enjoys a delightful laughter upon his dead victim. He then begins to walk slowly to the Portal Room. As he was still in the Southern hallway, he heard something. Turning around, he saw a macabre spectacle:
There was a sphere floating over Pariah's body. A pitch black sphere that was in turn being orbited by three other spheres the size of a soccer ball. One was white, and the two other were red. The blood still in Pariah's body was being attracted to one of the red spheres. It appears that as the blood touched it, it begun to disappear. Soon the dried blood got pulled from the floor and followed the same fate. Then Pariah's body begun to slowly and lazily fly in the direction of the black sphere. What comes next is something that would make some people faint (except Zentol, of course): the body begun to separate in its internal components, viscera and general muscle flying in the direction of the other red sphere, where bone flew towards the other one. The spheres were now covered in their respective materials around their circumferences. Slowly the external layer of bone and flesh begun to recede, until there was nothing left, just little pieces of cloth that fell to the ground, totally clean from any trace of blood.Zentol thought that he would like to do this to someone alive, but soon the big black sphere floated away, he couldn't see where.
Zentol then shrugged and kept walking to the Portal room. He met there another massacre, although less gory. There was also a dirt cat with eyes made of fire that was not looking at him (or anybody, actually) in a friendly manner.
Character sheetsName:Flimsy Wizard
Appearance:A frail-looking man in generic wizard robes.
Stats:Str:0
Dex:0
Spd:0
Wil:0
End:0
Pot:6
Pol:3
Status effects:-Head:
[Pain II]Transformation status:Inventory:Location:Portal room. East entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:[On ground]-Right leg:
[Bleeding I]-Chest:
[Pierced vital organ 3/3][Bleeding II]Transformation status:Inventory:Location:Portal room. East entrance.
Name:Derm
Appearance:I put on my robe and wizard hat.
Stats:
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:1
Pol:5
Status effects:
Transformation status:
Inventory:
Location:Portal room. East entrance.
Name:Dragon Knight
Appearance:"Who calls the Dragon Knight?"
Stats:
Str:3
Dex:1
Spd:1
Wil:0
End:3
Pot:0
Pol:1
Status effects:
Transformation status:
Inventory:
Location:Portal room. East entrance.
Name:Zentol Zzeralthonth Appearance:An unnerving man, with a perpetual wide grin on his face
Stats:+1
Str:1
Dex:8
Spd:0
Wil:0
End:1
Pot:0
Pol:0
Status effects:Transformation status:Inventory:-Crystal shield with leather handle.
[Has an edge][Crystaline structure]Location:Portal Room, East entrance.
Name: Bigf01t
Appearance: Generic science dude with a withe robe resembling a lab coat.
Stats:Str:0
Dex:1
Spd:0
Wil:1
End:1
Pot:3
Pol:3
Status effects:-Neck:
[Bleeding I]Transformation status:Inventory:-Chitin chunks:
[Smooth surface]-Cloth rags: Will not make a tag for this, you know their uses.
Location:Portal Room. West side.
Name: Cromwell Jackson
Appearance: A tall, lanky man
Stats:Str:0
Dex:1
Spd:2
Wil:0
End:0
Pot:3
Pol:3
Status effects:-Right hand:
[Bleeding II]Transformation status:Inventory:-Sharp chitin chunk:
[Piercing weapon][No handle]Location:Portal room. East entrance.
Name:Thrakor
Appearance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Str:0
Dex:2
Spd:2
Wil:0
End:1
Pot:2
Pol:2
Status effects:
Transformation status:
Inventory:
Location:Greenhouse Room. West entrance.
GM commentsThe combat system is working as intended, if you wonder about that. Ganging up on someone is effective, as with real life.