Turn 066Knee, break, you know the drill. Might as well overdrive a dex point since I think the cooldown's off
Woo saving myself a PM!
"My dark gods demands your soul."
Lets get on with that.
[Systar spd:4
-1=3]
[Zolond spd:1]
The bearded guy strikes again! He hopes he can do better this time with such a shitty weapon!
[Systar dex:2
+1+1-1=3]
[Zolond dex:5]
But this is getting too repetitive for the dark mage, who just sidesteps Systar and yawns, then tries to unleash a spell:
[Zolond pot:5
+1=6]
[Zolond dex:3
+2=5]
[Systar dex:2
+1-1=2]
Another huge fireball appears and flies in Systar's direction! He was too angry to evade it! He was caught in the flames, that burned him and made his burns even nastier! Meanwhile, Zolond also had to cover his precious face so that the fire didn't pay him a visit too. The visit arrived at his non-burned arm, though, because he was intercalating the arms that will be burned, in a kind of masochistic OCD.
Systar's burns are upgraded to
[Burned]Now Zolond's left arm has
[Minor burns]((Funny thing, this was the turn where the burns would have disappeared. Only Zolond's burns on his right arm did so, because they didn't receive more hate.))
Hm.
More science, this time with less mistakes from the puppeteer!
[Pot:2
+1=3]
Nothing happens!
[Pot:6
+1=7]
A big blob of some liquid appears and falls to the ground. Judging by the smell, it is gasoline. Please, don't light matches near it.
[Pot:2
+1=3]
A golden line appears and draws a circle, but it is slightly convex in shape. You are not sure what it is.
[Pot:5
+1=6]
An almost transparent golden substance appears in front of you and begins to push everything near it away, the gasoline you summoned a few seconds ago is moved until there is a little place in the floor without gasoline. But the strange substance soon vanishes and gasoline fills that little space again.
[Pot:6
+1=7]
Nothing happens, yet again!
Back to Science!
(also, my character sheet says that I still have blocked pool regen for 1 turn)
Let's try to avoid death while doing science!
[Pot:2
+1+1=4]
[Dex:4]
A blob of magma appears and falls to the ground. You instinctively jump back, avoiding some dangerous burns in your feet. The magma starts to ignite some of the bulbous plants.
[Pot:4
+1=5]
[Dex:5]
Now a blob of a green liquid appears, and your reflexes, fortunately for you, work as well as before. The liquid begins to dissolve the magma lying around, then carving s hole in the floor, until there is no more of the substance to keep dissolving stuff.
[Pot:1
+1=2]
A part of the air in front of you seems to have turned purplish, but it lasts a short time before it dissolves.
Well, that was dangerous.
((Burns have healed!))
Snip
You ask Planky with your mind, and he answers: "I'd rather have some way to manipulate stuff, I mean hands, but then I don't care about how I look. I wasn't scared at you after all."-He lies still for a few moments, its eyes, carved out of the chunk of wood, looking at the floor, and then it seems to have an idea, and he asks:"Can you make me telepathic too? Then we could talk without having to move our mouths! That would be awesome!"
You ponder about that information, and meanwhile do science:
[Pot:4
+1=5]
A thick golden line appears, and draws a pair of big arm-guards. With a flash of light, they materialize into obsidian, and they hasty fall to the floor, making some cracks. They are too heavy for you to wear comfortably, and too big to even fit you.
[Pot:1
+1=2]
A golden line appears and wiggles.
[Pot:5
+1=6]
A big chunk of crystal appears and falls to the ground.
Huh.
Different science.
Let's try to be useful!
[Pot:5
+1=6]
You get a chunk of diamond and a piece of chitin.
[Pot:
+1=]
You get another piece of diamond, that falls to the ground, makes an oddly empty sound, and lies in contact with the other piece of diamond. It seems to be, um, absorbing it? The first piece of diamond seems to be stuck, but at the same time seems to be receding, in the place where it is touching the newer piece.
PM
Well, more science for the Science God! You are not sure if said God is Stephen Hawking riding a rocket propelled wheelchair, but you hope that it exists and is exactly like that.
[Pot:6
+1=7]
Nothing happens!
[Pot:1
+1=2]
You get a shard of something black.
[Pot:1
+1=2]
You get a blade of grass.
[Pot:6
+1=7]
Nothing happens. Hooray!
[Pot:5
+1=6]
You get a pile of coal. It falls and some of it spreads into the gasoline. Guys, are you sure you don't want to let the world explode?
The glass rabbit is now sniffing the gasoline. Naturally, everybody hears "Sniff" ad nauseam in their minds. Fortunately, a green light seems to be coming from the Arcane Room. Ahh, isn't it good to have someone who does its job properly?
Hmmm.
I have a theory...
Science is like war, with the difference that instead of going "Divide and conquer", you have to go "Divide and research". But it is mostly the same thing, you guess. Anyway, you have to do some more specific science this time:
[Pot:1]
You get some blurry images, constantly changing until you get a headache.
[Pot:5]
You get a vision of a city. Skyscrapers taller than what you could imagine, and floating vehicles travelling around the city, with an astonishing accuracy. There are some holograms in the buildings, and everything seems so clean and coordinated. Your vision ends here.
[Pot:4]
Nothing itself flies in the directions your eyes are facing. You are still not sure what this nothingness stuff is, but you can somehow feel it.
[Pot:4]
The nothingness at the floor is disturbed somehow. You are sure that it has to do with your body positioning or something like that.
Character sheetsName:Derm
Appearance:I put on my robe and wizard hat.
Stats:+5
Str:1
Dex:3
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:Transformation status: Wax-iron man!
[Soft]-Missing left foot!
-1 to dodging and similar acrobatic actions. You can still stand over the stump, though.
-Right foot is a solid iron axe:
Further -1 to dodging!
-1 to speed!
-1 dex to performing physical attacks because it is really uncomfortable to move!
Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Grand Room. North entrance.
Name: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +5
Str:2
Dex:2
Spd:0
Wil:1
End:1
Pot:3
Pol:5
Status effects:Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:-Chitin armplate on right arm:
[Smooth surface]Location:Grand Room. West side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4
Status effects:Transformation status: Diamond and arcane energy dude!
[Crystaline structure]Leaking 10/12Inventory:-Arcane-diamond axe:
[Two-handed][Energy based:3/4]-1 to dex attacks because it is still heavy!
Location:Grand Room. West entrance
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats:Str: 3
Dex: 2
Spd: 2
Wil: 0
End: 1
Pot: 0
Pol: 1
Status effects:-Chest, arms and right leg:
[Burned]Transformation status:Inventory:-Cold aluminium warhammer
[Blunt weapon][Light]-Black biometal bow:
[Light]-Obsidian arrows(0):
[Heavy]Location:Portal Room. East entrance.
Name: Zolond
Appearance: A dark skinned man in a black robe and black pointy hat.
Stats:Str: 0
Dex: 1
Spd: 1
Wil: 1
End: 0
Pot: 3
Pol: 3 (1)
Status effects:-Left arm:
[Minor burns]Transformation status:Inventory:Location:Portal Room. Center.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Head:
Lacks a chunk!
[Bleeding I]Transformation status:Inventory:Location:Grand Room. East entrance.
Name: Li
Appearance: A rather typical-looking wizard with blue robes
Stats:
Str: 0
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 3
Pol: 3
Status effects:
Transformation status:
Inventory:
Location:Greenhouse Room. North entrance
Name: Magical Trevor
Appearance: White robes and hat, orange hair and beard
Stats:
Str: 1
Dex: 1
Spd: 1
Wil: 0
End: 1
Pot: 1
Pol: 4
Status effects:
Transformation status:
Inventory:
Location: Magma Room