9th Felsite, late Spring.
Another two weeks or so and we’ll see what happens to an incoming caravan. I’m not holding my breath.
Making grates and querns in preparation for a slag pit, and maybe a millstone. The masonry shop up top was refusing to do anything – not sure why but I’ve come up against that in other fortresses, too. I put a new mason’s workshop down with all those boulders in the “everything here” level and work began immediately. It’s faster to build and deconstruct workshops than to haul stone, anyhow. The fortress has a few wheelbarrows now and that also speeds things up a bit. Bins: I’m not wasting the wood we’ll need for charcoal for those, am still thinking about planting something to make lightweight wicker at a Thatchery. If we’re going to plant plants, it should be done soon with the harder farming schedule. But we have plenty of booze for now and with the Depot opened, enough thread to last the year. Others: the number is down to 530 as the Frost Wraiths continue to play with the corpsemen.
11th Felsite.
Checking the u screen to see who’s doing what and, what’s this? Along with PeaSent we have Peasant. A new dwarf! Alright, then. The request at the Portal had been made back on the 25th so, more or less two weeks to appear. Another labor dwarf. Checking skills and such with Therapist and – it’s blank. A totally white-out screen. Hmm. Well, Kamikazi said it would take awhile for them to show up so, OK. Need to think up a name for this brave new addition to our fortress. For the moment, he’s a carpenter in training, making buckets. It’s a serious bucket brigade in this place to keep our injured alive and it’s proving much faster to make new buckets than to empty old ones at the Apothacary. Dunno why that is, just is.
Digging for the slag pit, location chosen next to ore processor in exposed malachite-bearing rock. DFHack digv to reveal the vein since I don’t consider that a cheat.
Shoren Dorad, Chief Medical Dwarf is on “immobilize break.” Haven’t seen that message before. He has no health issues but is “weak and slow to heal.” Wonderful. Is this the Grimmash Effect, dwarves just deciding to go lie down in the hospital every now and again for the heck of it?
Teduk’s Fine Goods has been under construction for a long time, still unfinished. Hmm.
16th Felsite.
An Elven caravan has arrived, a week earlier than expected. Should our three able-bodied warriors go out and try to escort them? They’re bringing a stray Plump Helmet Man with them and we could use the extra labor force. On the other hand, that’s a big risk and they’re just Elves. I’m lowering the marble bridge and waiting a day to see who else shows up. The Axes of Armok are stationed at the Depot just in case they get close.
“Betrayed! Betrayed by the cats!” Yeah, yeah, the predictable Thief shows up but hello, what’s this?
Damned Drow Druids. Wonder if a Great Bow will take him out? There is certainly a lot of tempting stuff out there waiting to be picked up but we only have one idler, what with the bucket brigade, coinage and the building of Teduk’s … I’m going to risk it and try to grab the adamantine sword, axe and armor that is just outside the walls. A potential problem with our Broker, McBuzz: he’s drinking at the moment. We’ve all be down this road: first the drinking, then the eating, then the sleeping and then the scramble to find another broker with at least some skill in trading before giving up and letting anybody haggle before the caravan up and leaves. Well, one thing at a time and it seems previous Overseers have already taken care of that; half the dwarves here are skilled appraisers. Good.
17th Felsite.
One day and good grief, dwarves are running WAY outside to grab stuff. I can count tiles so what’s up? Besides the adamantine goods, Old Ark and Shorash are in the boondocks grabbing items for the hospital. Plaster, maybe, everything else is already there. The Treasury Master has made it inside, the other merchants are halfway and the Druid bear spirit seems to have bugged out. Man, these Elves are moving way faster than our dwarves across the map. Old Ark is coming back with a … crutch? Now why didn’t I think of that; stocks showed we had ‘em, I didn’t think to check if they were accessible. Sorry McMeph, letting you lay in the hospital like that when you could have been crutching along, maybe. As-yet-unnamed Peasant was instructed to add a couple of splints and crutches ahead of his bucket building. And Shorash is coming back with a … barrel of Slowpoke poison? For the hospital? Hey, the Elves are going to make it inside. Looks like I’d have lost that bet and would have given long odds, to boot. I hope they’re loaded with decent goods. Two days, and McBuzz is still on his bender. When finished, he also ran outside to “pick up equipment” so all his labors are disabled for the time being.
22 Felsite.
The ice has finally melted. Booze duty frees one labor. There are no bad guy types showing on the surface so we’re grabbing as much of the good stuff close by as we can.