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Author Topic: Mafia Setup Discussion and Review  (Read 237128 times)

notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #255 on: July 11, 2014, 10:36:26 am »

I'm in favour of giving players more agency over the roles they're playing: players already pick very disparate roles in BYORs, encouraging them to suggest how their submission be interpreted would seem to increase enjoyment: and players that want something completely random can just leave it entirely up to you.
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Jack A T

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Re: Mafia Setup Discussion and Review
« Reply #256 on: July 11, 2014, 12:31:45 pm »

I like how BYOR roles are already handled.  Limited player control already exists through the descriptions the players give with their submissions (I managed to get a medium through careful description of a Canadian Prime Minister back in BYOR 7, for instance), and that is much easier to balance than a bunch of different "I want to be a deadly investigator!" roles.
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

webadict

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Re: Mafia Setup Discussion and Review
« Reply #257 on: July 11, 2014, 03:41:54 pm »

I like how BYOR roles are already handled.  Limited player control already exists through the descriptions the players give with their submissions (I managed to get a medium through careful description of a Canadian Prime Minister back in BYOR 7, for instance), and that is much easier to balance than a bunch of different "I want to be a deadly investigator!" roles.
See, if everyone wanted to be a deadly investigator, they would regret it.
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Toaster

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Re: Mafia Setup Discussion and Review
« Reply #258 on: July 11, 2014, 07:52:04 pm »

Poison cops everywhere!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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webadict

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Re: Mafia Setup Discussion and Review
« Reply #259 on: July 11, 2014, 08:00:35 pm »

Poison cops everywhere!
Psh. More like kill anyone that was Town on investigation.
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IronyOwl

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Re: Mafia Setup Discussion and Review
« Reply #260 on: July 12, 2014, 02:19:39 am »

You are a Harsh But Fair Inquisitor. Every night, you may place live scorpions in someone's bed. If the subject is innocent, they will surely be slain by the vile creatures' venom and therefore exonerated. Should they be servants of darkness, however, they will surely find kinship with the wretched beasts, thereby revealing their true natures to you.
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Elephant Parade

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Re: Mafia Setup Discussion and Review
« Reply #261 on: July 12, 2014, 10:25:35 pm »

You are a Harsh But Fair Inquisitor. Every night, you may place live scorpions in someone's bed. If the subject is innocent, they will surely be slain by the vile creatures' venom and therefore exonerated. Should they be servants of darkness, however, they will surely find kinship with the wretched beasts, thereby revealing their true natures to you.
It's like the most horrible cop variant ever combined with the most horrible vigilante variant ever!
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Leafsnail

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Re: Mafia Setup Discussion and Review
« Reply #262 on: July 13, 2014, 09:17:51 am »

It's actually not that much worse than a vigilante in most cases.
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Toaster

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Re: Mafia Setup Discussion and Review
« Reply #263 on: July 14, 2014, 02:07:44 pm »

The real question is what it does to third parties.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Mafia Setup Discussion and Review
« Reply #264 on: July 14, 2014, 02:25:11 pm »

The real question is what it does to third parties.
The harsh answer would be nothing, thus increasing the likelihood of false positives.
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Persus13

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Re: Mafia Setup Discussion and Review
« Reply #265 on: July 18, 2014, 12:13:11 am »

I kindof want to do a mafia game based on the cult so bad it's good movie, The Room. The scumteam would be Lisa and an ally, as they try to eliminate friends (players) of Johnny (the mod) until they win, causing Johnny to kill himself, or fail, causing Johnny to kill himself out of grief.
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zombie urist

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Re: Mafia Setup Discussion and Review
« Reply #266 on: July 18, 2014, 12:40:28 am »

Problem is that flavor claims would instantly out the scum team.

I'm still thinking about Dangan Ronpa mafia. But it will be after NQT does CYOM II.
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4maskwolf

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Re: Mafia Setup Discussion and Review
« Reply #267 on: July 18, 2014, 08:39:02 am »

And hopefully after the other two games in the queue as well.

Leafsnail

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Re: Mafia Setup Discussion and Review
« Reply #268 on: July 18, 2014, 12:24:10 pm »

Problem is that flavor claims would instantly out the scum team.
You can avoid this by giving the scum a safeclaim.  In this case you'd leave one of Johnny's friends out of the game and tell Lisa which one that was.
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Jack A T

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Re: Mafia Setup Discussion and Review
« Reply #269 on: July 19, 2014, 11:53:50 pm »

I have a vague kingmaker variant idea.

Instead of having one kingmaker, everyone gets to help decide the king.  Each night, each player sends in one vote for whoever they want to be the king.  Players cannot vote for themselves.  The living player with the most votes is the king for the next day.  If there is a tie for first place, a king will be randomly selected from those tied.

The only information made public about the vote is the winner.  (Giving the relative places of the players without a full votecount may also work)

Game starts with a 48 hour lynchless and kingless Day 0, to give some basis for the Night 0 king decision.

Scum has a team nightkill, to be used Night 1 and on.


Any thoughts?
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.
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