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Author Topic: The Filth of Kalgena: IC Thread. Chapter 3.  (Read 52566 times)

My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #435 on: April 23, 2014, 03:23:01 am »

Shink... thud. The puppeteer countess has fallen, and now you're alone in a cave with a catatonic monk.

This day had started out so well.

Ill write you back to base tomorrow.

My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #436 on: April 23, 2014, 02:04:21 pm »

Alaris Valentis
I'll write the dungeon crawlers into the next zone soonTM.

With the creature felled, and Gregory's silently smoldering form extinguished, you rush back to base, since you are unable to get your partner back on your own. Eventually, with the help of a few patrols, you manage to get him down by throwing him of the side of the mountain and casting Feather Fall. From there, he is loaded into a waiting cart and is whisked away to the Coalition's medical facilities. He should be up and about the day after tomorrow.
You wander back to the station, thinking about Puppeteers and psionics, words you've never heard outside of some of the most obscure sagas. You don't know how you know that what you fought this morning was a Puppeteer, or how it could manipulate the minds of others psionically, but you figure it's probably the guest on the back of your skull.
But that's something to deal with later. You've arrived at the station, and it's time to speak to the captain. You enter his office, and give him a full after-action report. He grows a frown when you tell him of how you felled the Puppeteer, and casts a disapproving look in your direction.
"I am not pleased that you chose to kill this... Puppeteer. It would have been best if you could have taken it alive, so we might try it alongside Elias. That said, under the circumstances, it was just barely allowable, since it could have been a greater danger alive and in the Pen. You said that one tried to control you? This is bad news. We'll have to sweep for them and their influence. Either way, it's good that we were able to discover this threat to the city early on. Thank you for your effort.
"This brings me to another thing: your employment by the Church Coalition. That badge you carry is, as of now, just a piece of metal. We are willing to offer you some authority behind it, backed by a paycheck.
"Sadly, because of the high profile of this case, I am unable to offer you full-time employment. It's against policy: You will need to testify, as you were deeply involved with the case, but if I were to give you a job right before or after the trial, people would be asking questions, and rightly so. The same goes for if you didn't testify and still got the job. However, my supperiors and I are willing to offer you work as a contractor.
"You would receive the same salary as entry level officer, with the potential for raises. However, you would have to provide your own room and board, and would be on call at all times. Hence, there is no overtime, but you are free to take on other jobs to supplement your income. Your title would be Civilian Specialist, and your primary task would be to assist in the elimination of criminal organizations.
​We might ask you to infiltrate a gang or investigate a possible front. Things like that. How does that sound?"​

Trewal pushes a contract across his desk.
« Last Edit: April 23, 2014, 03:04:47 pm by My Name is Immaterial »
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My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #437 on: April 23, 2014, 03:04:06 pm »

Cade Thorngage, Edgric Browne, and Celles Gartens.

You sit and rest for about ten minutes. No more Puppeteers fall from the ceiling, and the only not-you sound is the drip drop of water in the next cavern. You could cut the tension with a knife, as Hix'ix'ix paces back and forth, Gartens sharpens her spear,  and Kemik whimpers loudly. It's obvious that he is having a hard time walking, but he puts on a good face for his mistress. Cade tries to ease the suspense by sharing his knowledge of Puppeteers with the group. They come in two common forms, the normal Puppeteer, a small slug/worm thing the size of your fist, and the Flesh Harrower, which you already fought. Both can manipulate the world not unlike a magical beast, but they use a power called Psionics instead of the Arcane.
The normal version charms it's victims psionically, and then can enslave their minds while in contact. This allows them to join society and do as they wish.
The Flesh Harrowers are workers and combatants. They hunt, care for the young, and defend the colony. They cannot bend the minds of others.
Some scholars speak of advanced forms, but, as far as you know, those stories are unsubstantiated.
The Flesh Harrower's final words make you wonder, though...

But it's time to go. Everyone has gotten their breath back, so you make to leave. Kemik whines, not wanting to go any farther, but follows after some scolding.

The cave that you first saw was just the antechamber to a much larger chamber. It seems to be about 50 feet in diameter, and in the center is a massive pile of eggs, obscuring part of the cavern.

In your heads, you head a voice that, while slimy, is also proud and dignified.
"They say that a mother will do anything for her young. Do you really want to test that?"

AlleeCat

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #438 on: April 23, 2014, 05:54:42 pm »

"It sounds alright, but long term employment really isn't my thing. I'll take the job for now, but I'll probably drop out when this case is over."
Alaris turns to leave. "If you need me, I'll be at the Stained Brick." She then makes her way back to the Stained Brick, to play the crowd again and get some rest.

(I would also like to clarify that I will be wearing the hood of my cloak up at all times, because while I'm sure my hair obscures the worm on the back of my head well enough, I don't want to take any chances. The Coalition probably wouldn't trust me too well if they knew I had one of the evil mind control worms attached to the back of my skull.)
« Last Edit: April 23, 2014, 06:04:58 pm by AlleeCat »
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My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #439 on: April 23, 2014, 06:04:16 pm »

The captain mouth turns down into a grimace. "Well, I wanted to offer the opportunity."

AlleeCat

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #440 on: April 23, 2014, 06:07:17 pm »

"It wouldn't have worked out, anyway. Can't stay in Fharlaghn's good graces if I'm settled down, now can I?"

My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #441 on: April 23, 2014, 06:18:07 pm »

"I can respect that. Godspeed, Valentis."

Rolepgeek

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #442 on: April 26, 2014, 11:13:36 am »

"Gods damn it. No, I really, really don't. But I'm guessing you aren't going to let us leave without a fight, are you?"
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Zako

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #443 on: April 26, 2014, 11:23:08 am »

Wade leans over to the others and quietly whispers.

"Seems like we found the Queen. If we can manage to take her out, this infestation should be solved pretty quickly."

Try to remember as much info that I can that relates to puppeteer queens.
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My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #444 on: April 26, 2014, 01:24:59 pm »

*secret dm rolls*

"No, Celles, I will not. Not after what your employer did. I need to show him that I am too expensive a prize."

From behind the egg pile squirms a giant worm. It must be over 10 feet long! It raises it's head and hisses at you.

Cafe can't remember anything more about the Queens. Information on them is scarce.

Roll for initiative!

lawastooshort

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Rolepgeek

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #446 on: April 26, 2014, 03:14:53 pm »

"I'm afraid I can't let you do that. But if you want to fight..."

Gartens shifts into a fighting posture, her spear coming down to point at the worm, shield up, as she crouches to attack.

"Then allow me to show you the power of the Storm Queen's disciples!"

Initiative: 14+2=16!
« Last Edit: April 26, 2014, 11:51:45 pm by Rolepgeek »
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Zako

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #447 on: April 27, 2014, 01:51:56 am »

"Be careful, she might have some surprises lurking around in here for us. These things like to hide in cocoons and those eggs might hatch. Most importantly, don't let any get on you if you still want to be able to control yourself!"

1d20+7 → [3,7] = (10)
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My Name is Immaterial

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #448 on: April 27, 2014, 11:43:20 pm »

Hix'ix'ix appears next to Gartens, gripping one of the skeleton's swords awkwardly with both hands.
"Thought I might fill in for one of your houndsss. He might not make it out, and I've got a job to do and a clan to protect. I'm not letting thisss infessstation ssspread."

Spoiler: Initiative (click to show/hide)
Map, same thing as last time.
Code: [Select]
_______________
__|---------|__
_|-----------|_
|-------------|
|-----eee-----|
|-----eee-----|
|-----eee-----|
|------PP-----|
_|-----PP----|_
__|---------|__
_____|---|_____
_____|HGg|_____
_____|BCk|_____
_____|---|_____
_____|---|_____
_____|---|_____

lawastooshort

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Re: The Filth of Kalgena: IC Thread. There ain't no OSHA in this town...
« Reply #449 on: April 28, 2014, 04:14:49 am »

Presuming I can do this:

Run to the top left corner of the worm, if it is all one worm, and dual sneak attack it as hard as possible.

1d20+4=22, 1d20+4=11

If that hits (I'm presuming the 11 doesn't), then a somewhat feeble:

1d6-1=3, 2d6=4 = 7
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