In the cave:
(21>AC) Gartens brings her spear around to stab the Puppeteer for 5 damage. Kemik regains 8 health, and Edgrick 2
(28>AC) Greghir rips into the beast's flesh, dealing 13 damage, reducing her to 0 HP.
Kemik performs a Coup de Grace, ripping out the monster's throat. As the blood flies, a gurgling scream of anguish pierces the sound of battle, and the voice sounds once more:
"I have failed you for the last time, my queen."
With a thump, the beast falls to the floor in a heap. Hix'ix'ix bends down to saw off it's head with his new sword. "Anyone mind if I keep thisss? I'm thinking it'll look niccce over my mantle."
Alaris Valentis
((Preform: 19+9=28
Spot: 17+1+3(contextual bonus)=21))
You take the stage to scattered cheers, and begin with a lively drinking song, which gets the crowd on your side. After a few more songs, you take some requests. Generally, they are of a happy tone, but a few dwarves with long faces ask you to play a popular memorial song. The whole room goes quiet as you put your bow to the instrument's strings. The many miners solemnly and quietly join in, each remembering their friends who have passed on in the mines. For the next song, you raise the crowd's spirits with a dwarven saga. This tale tells the story of the most famous Dwarven mine: Garlsgingruum. It tells of the initial discovery of mineral wealth in a mountain, which was quickly striped away by tireless dwarves, hungry for gold. They were the first to discover the existence of adamantine in the world, and the blue metal flowed to all the corners of the world. Then, one day, the entire mountain disappeared from the face of the earth, with the dwarves and metal still inside, leaving no trace. The version you tell attributes this to the wrath of the gods for the dwarves' greed. The saga ends with a prophecy: one day, Garlsgingruum will return to this plane, and mortals will be filled with greed once more, and will descend on the mountain like flies.
As you play, you remember your new job, so you keep your eyes open for shady characters. Two stand out quickly. A man with a hood pulled deeply over his face sits a table in the far back, sans-alcoholic beverage. He has a rather grubby cloak, unwashed and badly patched, but the man who just sat across to him, his cloak is of the finest quality, something inappropriate for this establishment. The good cloak man slides some scrolls across the table, and words and coin purses are exchanged for quite some time. As you finish your saga, they are still in the back, talking. Most people are filling out, going to their lodging or to visit ladies and men of the night after a night in the tavern to remember. The barkeep brings you a hearty meal of chicken stew, bread and some surprisingly good wine.
"It's not often that the common man gets treated to such a spectacle. That was a telling fit for a prince."
You pick up your donations bag, which now heavy with silver and copper. You'll have to count it after your meal.
However, there is still the matter of the shady characters. They seem to be wrapping up. Should you tail one? Approach them now? Ignore them?