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Author Topic: Migrants after becoming Mountainhome  (Read 1658 times)

Eidre

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Migrants after becoming Mountainhome
« on: December 28, 2013, 03:52:06 pm »

Paddleflickers is running along pretty successfully, and I did the appropriate things to become Mountainhome when my population was around 260 (albeit 100 of those being babies and children).  Since then (2-3 years ago IIRC), my population has dwindled slowly (now at 234) due to mining accidents, lucky hits by goblins, children wandering around where they shouldn't, crushed skull from forgotten beast made of vomit, and so forth.  Normally this would be fine because I'd be getting immigrant waves, but I haven't seen one arrive since the king came with his entourage.  Nor do I recall seeing any messages related to migrants.

Does a fortress get immigrants after it becomes the capitol?

(additional info: I think I'm still Mountainhome because the dwarven merchants say we are and I don't see the dwarven trade liaison anymore, but the king has gone berserk and my senior official is now the mayor so I'm not totally sure).
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blue emu

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Re: Migrants after becoming Mountainhome
« Reply #1 on: December 28, 2013, 06:57:21 pm »

Your Pop Cap is probably still set to 200. You won't get any immigrants as long as you are above the cap.
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Eidre

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Re: Migrants after becoming Mountainhome
« Reply #2 on: December 28, 2013, 09:40:45 pm »

Your Pop Cap is probably still set to 200. You won't get any immigrants as long as you are above the cap.
OK, that was easy.  Thanks!  Now heading for 1000...
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Mr Space Cat

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Re: Migrants after becoming Mountainhome
« Reply #3 on: December 28, 2013, 10:05:56 pm »

Your Pop Cap is probably still set to 200. You won't get any immigrants as long as you are above the cap.
OK, that was easy.  Thanks!  Now heading for 1000...

1000 dwarfs in one fort? Good luck with your FPS.
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Eidre

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Re: Migrants after becoming Mountainhome
« Reply #4 on: December 29, 2013, 12:41:14 am »

Your Pop Cap is probably still set to 200. You won't get any immigrants as long as you are above the cap.
OK, that was easy.  Thanks!  Now heading for 1000...

1000 dwarfs in one fort? Good luck with your FPS.
That's what will do me in...I'm already at 7-8 fps and it's pretty excruciating.
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Kirkegaard

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Re: Migrants after becoming Mountainhome
« Reply #5 on: December 29, 2013, 09:56:20 am »

How do you manage to play with a FPS that low?

I play in a 5x5 world, have 225 dwarfs, +50 years of playtime, a river on the map, and quite huge stockpile areas since I don't use bins or quantum stockpiles, but my fps is still around 50-75.

I think that you can raise it a lot, if you put an effort into it. Atom smash everything you don't need, especially all the goblin garbage that tend to build up around your fort and the cloth your dwarfs keep in their rooms. Use the route (H/N/L/R) to make route calculation easier, block caves and mining shaft you don't need to access anymore and kill most of the animals. + Remove any waterfalls if you have any.

If you spend a few hours doing this I think you can kick a lot of extra speed into the fortress and give you more fun with it.
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Button

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Re: Migrants after becoming Mountainhome
« Reply #6 on: December 30, 2013, 02:03:12 pm »

How do you manage to play with a FPS that low?

It becomes Dwarf Aquarium. Great for running in the background while you work and/or browse the interwebs.

Not that I play Dwarf Aquarium at work or anything...
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Eidre

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Re: Migrants after becoming Mountainhome
« Reply #7 on: December 30, 2013, 08:07:48 pm »

How do you manage to play with a FPS that low?

I play in a 5x5 world, have 225 dwarfs, +50 years of playtime, a river on the map, and quite huge stockpile areas since I don't use bins or quantum stockpiles, but my fps is still around 50-75.

I think that you can raise it a lot, if you put an effort into it. Atom smash everything you don't need, especially all the goblin garbage that tend to build up around your fort and the cloth your dwarfs keep in their rooms. Use the route (H/N/L/R) to make route calculation easier, block caves and mining shaft you don't need to access anymore and kill most of the animals. + Remove any waterfalls if you have any.

If you spend a few hours doing this I think you can kick a lot of extra speed into the fortress and give you more fun with it.
I do need to read up on ways to improve FPS, it is very painful (my computer is 4 years old so I'm sure that's not helping either). 

This embark (4x4) has no running water, but I do have a pump stack waterfall sourced by a couple of murky pools and some floodgates.  I do have some quantum stockpiles, but I don't atom-smash or have magma to permanently dispose of anything, so the only way I get rid of stuff is to sell it to the merchants.  I've breached a single cavern level, but I have it closed off with a drawbridge.

I suspect my foray into mass beekeeping is also not helping (the cancelled work orders got so bad I just turned them off completely).
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