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Author Topic: Dominions 4 Round 4.02 - 6½ months, thanks for playing  (Read 51179 times)

Bluerobin

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #465 on: April 15, 2014, 10:46:50 pm »

Hehe. I'm glad I was able to make some sort of minor impact on the forces that took my forts. I especially love killing mages.

Anyway, with that I think I'll go AI. I don't have any resources left to work with, even though I still have something like 30 mages. Hopefully they won't just squander the little I have left, but I don't think it's worth me delaying the turns so that I can kill another 150 chaff units and 15 more mages, assuming I get very lucky.

Thanks for playing everyone, it's been fun!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

lijacote

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #466 on: April 15, 2014, 10:48:58 pm »

It has been an honour! Thanks a lot for the game, hope to see you again on the fields!

I hope the diplomacy of the game didn't leave too sour a taste in your mouth.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

Bluerobin

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #467 on: April 15, 2014, 10:53:20 pm »

Haha this is my fourth multiplayer game, so no worries. I expect a hefty dose of backstabbing! Honestly the fact that one of my allies honored their agreement to the very end legitimately surprised me. Like, I stared at the message for a good 2 or 3 minutes in silent disbelief when I got it a couple turns back.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Delta Foxtrot

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #468 on: April 16, 2014, 05:59:38 am »

I think you blood sacced too much too early. I can only guess at the true motivations of my co-conspirators, but ostensibly your rapidly expanding dominion was the cause of so many nations attacking you. People don't like those black candles enroaching their territory.

I'd say it was lucky of me to start the war by killing your patrolling army. Mages+army is scary, alone either is much diminished as a threat. With four nations descending upon you it kind of snowballed from there. Sorry about the ungentlemanly pileup, but you use what means are available.

GG, see you next time.
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lijacote

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #469 on: April 17, 2014, 04:00:15 pm »

Oh, those are some pretty fierce vampires. Forty stymphalian birds and a couple of dryads lost their lives at no real cost (outside of spending a turn attacking) to the vampires. No equipment, no fancy spells. Raise dead and physical power.

Oh, and BOULDER IS DEAD FOR GOOD
« Last Edit: April 17, 2014, 06:35:17 pm by lijacote »
Logged
Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

Bluerobin

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #470 on: April 17, 2014, 04:09:07 pm »

Haha I was wondering how the AI would use them.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

USEC_OFFICER

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #471 on: April 17, 2014, 04:11:39 pm »

Haha I was wondering how the AI would use them.

By charging suicidally at the enemy, apparently. Which is actually a good strategy, given how they are immortal after all.
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tompliss

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #472 on: April 18, 2014, 02:23:23 am »

Well, looks like there will not be any priest to awaken the Great Boulder a last time... :[
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Delta Foxtrot

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #473 on: April 18, 2014, 09:33:19 pm »

It sure took a while to extinguish that dominion of yours. Care to share what you had in your forts? With any luck you'll make me look like a fool for not just storming the place. Any other last comments about how the game went for you? Some obvious mistakes or successes you had etc?


That's Midgård's cap fallen to Pangaea. Not without hefty casualties though. Awe doesn't help much when you're being spammed by zombies. I know hindsight is 20/20, but Culise probably should have recruited some chaff to go with those mostly irreplaceable cap-only sacreds.
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tompliss

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #474 on: April 19, 2014, 04:11:06 am »

The capital fort had my prophet, the other one hosted nearly 15 priests (the lvl1 priest + mage ones). all those were in "call God" order, so I don't know whether they spread dominion...

Anyway...
First obvious mistake : I didn't look at what my neighbours could recruit when I made built my army. Ended with blessed hydras agaisnt fire and slashing army, and lost thousands of gold (and holy recruitment) because of that.
Second obvious mistake : didn't talk enough with neighbours. Ended without real ally.
Third obious mistake : Fighted against one of the most powerful players (guess who :p ), in a ground where I had disadvantage (water provinces near his coasts), while he had no other conflict running and I had.
Fourth mistake : didn't try to be a vassal. didn't offer anything to the victorious army. Ended (after 1.5 years) with my provinces totally surrounded (even with another nation near me at the begining), so I couldn't even "offer my help".

anyway, it was a fun first game, and I think I'll be better for the next one (as I can't be worse) !
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Delta Foxtrot

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #475 on: April 20, 2014, 04:29:08 am »

Pretenders make three temple checks, one with 100% success chance. Disciples make 1 temple check. Priests only spread dominion if they're set to "preach", I think (disclaimer here) that the success chance is X*30%, where X is the holy level of the priest (so lvl3's always succeed).

1. Hydras are bit of a trap unit anyway. They are extremely expensive for a unit, and despite high hp + regen, they don't have much defence or protection to tank hits. In addition their poison aura doesn't really synergize with your human troops until you can research poison resistance buffs much later. They probably have a niche use, but you definitely overspent on them this game. Gold for gold basis, you could get 16 high quality legionnaries or 3½ serpent cataphracts instead of a hydra, and either would be much more versatile.
2. Diplomacy is the key. It won't always save you but I'd say it's a self-imposed challenge to play without diplomacy in a match like this.
3. Wars on two front should be avoided. That's really all that needs to be said on that.
4. Some players have differing opinions on the matter: others expect you to fight to the last by yourself. Others are ok with people turning into kingmakers once they lose a realistic chance at winning the game. I haven't played enough to pick either of those opinions as my own just yet. In either case you should still have some strength left. If it's easier for me to grab your cap than it is for me to write you a reply about some alliance, I'll probably do the first.

Glad you enjoyed yourself, hope to see you in another game :)
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tompliss

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #476 on: April 20, 2014, 04:33:44 am »

About hydras: that's why I used the bless I had : 9earth 4 water. It gave them protection and defence skill.
but it did'nt solve the problem of Fire vulnerability against fire bless jaguar warriors :s
Also, I didn't focus on magic research enough (ended with level 4 in everything), and I didn't get a non-cap fort early enough to get some fire mages running (as my capital ones aren't great evokers, I think).
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Culise

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #477 on: April 20, 2014, 04:18:42 pm »

It sure took a while to extinguish that dominion of yours. Care to share what you had in your forts? With any luck you'll make me look like a fool for not just storming the place. Any other last comments about how the game went for you? Some obvious mistakes or successes you had etc?


That's Midgård's cap fallen to Pangaea. Not without hefty casualties though. Awe doesn't help much when you're being spammed by zombies. I know hindsight is 20/20, but Culise probably should have recruited some chaff to go with those mostly irreplaceable cap-only sacreds.
I don't think chaff would have helped.  It was pure stupidity that cost me.  I should have brought more evocation magic to bypass those vampires' invulnerability and use AoE attacks against hordes, and against the mindless undead in particular, dryads for Banishment spam.  Alternately, enchantment magic to buff my troops, shuffled my thugs and mini-SCs to the front lines, all sorts of things I flubbed up on. 
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Delta Foxtrot

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #478 on: April 20, 2014, 04:40:11 pm »

Certainly, replacing half your dryad hoplites with satyr hoplites wouldn't have changed the outcome. But the way I see it, everone's going to get their ass kicked at some point. Might as well have some cheap plebs to take most of the hit when you do.
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Bluerobin

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Re: Dominions 4 Round 4.02: Game In Progress
« Reply #479 on: April 20, 2014, 05:26:12 pm »

Could I get a copy of someone's turn? I'd like to see that battle and I don't get turns anymore.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.
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