Some questions for you guys before I start, just looking for some general opinion:
Do you guys think the Legionary and Hastatus are too boring? I attempted to make them the most basic class, thus lacking weaknesses or great strengths, and predicted that they would be the most popular. I'm not saying you should change your class, it's just that I'd like to have as many options open as possible if anyone decides to change classes mid-game, and I don't want to take up two class-spots in the class selection process if no one is going to play this. This is important for future games too, as I planned that in many scenarios, there would be 2-3 'Standard' classes, that is, classes with conventional weapons, one ability and no weaknesses. If people don't want to play them, I'll simply just spruce them up and make every class 2 Abilities, and 1 Weakness.
I had an idea for changing the Legionary, by giving that class the extra ability 'Throw Plumbata'. Plumbata were large lead-tipped darts, almost arrows, that were thrown by hand to impale enemies from short or mid-range distance. The only thing is that because of how 'standard' a Legionary is, I can't think of a good disadvantage for the class.
Also, I was planning for the turns to be set up as 1. All Players perform their actions in a randomized order. 2. All Enemy Units perform their actions in a randomized order. Would anyone like it changed so that each action was randomized, so that the turn might be something like: 2 Player Actions, 1 Enemy Action, 1 Player Action, 3 Enemy Actions, 2 Player Actions, etc.? Or should I keep it how it is?