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Poll

How Should Round 2 Be Changed Regarding Combat?

Players are much tougher than standard enemy units.
- 7 (53.8%)
Introduce a Fatigue system.
- 1 (7.7%)
Options 1+2
- 5 (38.5%)
No Change
- 0 (0%)

Total Members Voted: 13


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Author Topic: -The Last Stand- Final Pre-Round 2 Poll: Combat  (Read 39769 times)

TCM

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #30 on: December 26, 2013, 08:08:56 pm »

I'll take a Triarius.

Sure, just edit it into your Character Sheet.
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Remuthra

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #31 on: December 26, 2013, 08:11:35 pm »

Also, this takes place in the Camillan Period but involves barbarian conquest of Rome? I would have thought we would be playing the fall of Rome in the first century.

No Tribunes around to help in the defense of Rome?

GreatWyrmGold

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #32 on: December 26, 2013, 08:16:05 pm »

Spoiler: Carl Anderson (click to show/hide)
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TCM

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #33 on: December 26, 2013, 08:18:14 pm »

Also, this takes place in the Camillan Period but involves barbarian conquest of Rome? I would have thought we would be playing the fall of Rome in the first century.

No Tribunes around to help in the defense of Rome?

The setting puts this particular excursion to be sometime in the middle of the 300's A.D. The Tribunes are aiding the 'Important' cities, rather than the less lavish and influential city that you're defending, hence why there's not many defenders.
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Rolepgeek

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #34 on: December 26, 2013, 08:20:51 pm »

I suppose I'll be a Gladiator, then.
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Rolepgeek

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Re: -The Last Stand- A Fast-paced Battle Game of Tenacity and Inevitability
« Reply #35 on: December 26, 2013, 08:25:20 pm »

Name: Derres Patrione
Class: Gladiator - A warrior not from the military, but born and raised into a breed of fighters for public spectacle. As such, they are among the best duelists in all of Rome. This Gladiator has been promised his freedom if he aids in the defense of Rome. He knows that he is to die, but figures that instead of meeting his death running from an endless stream of barbarians, he'll stand firmly and end his life doing the only things he knows how to do; fight and kill.
Taunt (Active) - A tactic used to distract and enrage opponents in the Arena, the Gladiator has all sorts of colorful lines to attract attention to himself. Taunted enemies will attack the Gladiator after being Taunted, though older and more experienced Gladiators may resist his words.
Master Duelist (Passive) - The Gladiator has fought and killed many men in the Arena throughout his life, and gets a +1 when fighting any Enemy Unit composed of one individual.
Specialized Duelist - On the flip side, the Gladiator is not trained how to defend himself from a large-scale coordinated attack. -1 Defending against Enemy Units composed of multiple barbarians.
Inventory:
Scissor - An unconventional weapon, made up of a metal tube fitted onto the Gladiator's forearm, with a smaller metal tube extending from the tip, before finally ending in a crescent-shaped blade. The Scissor effectively turns the Gladiator's hand into a fatal tool of war. The metal tube offers arm protection.
Cestus - The Cestus are similar to boxing-gloves, tied to the Gladiator's opposite hand, except instead of being made to reduce the damage of a punch, the Cestus increases the bloodshed as its outer-part is covered in a multitude of sharp spikes to rip apart flesh and muscle.
Lorica Squamata Pellis - Armor designed similarly to soldiers, except it is made from leather rather than metal. While it offers less protection in this manner, it gives the Gladiator more agility and flexibility. Less armored and lacking a shield, Gladiators rely on dodging and parrying to defend themselves, as well as a fighting style of relentless offense to ensure their opponent never gets to attack.
Appearance: Long blonde hair, green eyes, scar on left ear, legs, and right side. And quite a few on chest.
Health: Fine
Lives: 3
Points: 0
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anailater

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #36 on: December 27, 2013, 08:29:10 am »

Taking Equitatum.

Spoiler (click to show/hide)
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Remuthra

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #37 on: December 27, 2013, 08:35:15 am »

Shouldn't that be an equius, not an equss?

10ebbor10

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #38 on: December 27, 2013, 08:44:53 am »

Shouldn't that be an equius, not an equss?
Actually it should be equus. link
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Remuthra

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #39 on: December 27, 2013, 08:49:13 am »

Shouldn't that be an equius, not an equss?
Actually it should be equus. link
Right. Always got those confused.

USEC_OFFICER

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Re: -The Last Stand- A Fast-paced Battle Game of Tenacity and Inevitability
« Reply #40 on: December 27, 2013, 09:14:56 am »

Spoiler: Thorsten Bohn (click to show/hide)

I have picked Triarius as my class, if you haven't realized it yet.
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Playergamer

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Re: -The Last Stand- A Fast-paced Battle Game of Tenacity and Inevitability
« Reply #41 on: December 27, 2013, 11:23:58 am »

IN!

Name: John Doe
Class: Medicus - Not a soldier at all, but one of the educated and professionally trained physicians of the empire. He has no combat experience whatsoever, but possess the knowledge and tools necessary to keep the wounded alive in the battlefield.
Medic (Passive) - Has extensive know-how when it comes to dealing with all sorts of ailments and injuries. +2 to Healing rolls.
Will to Survive (Passive) - The doctor knows he is the one that can save these soldiers, and will keep on performing his duties even if he has to become his own patient. Medicus does not get penalized for attempting Self Surgery.
Civillian - He's a doctor, not a fighter! -3 to all Combat Rolls.
Inventory:Medical Bag - Tools, herbs, cloth, you name it. He's ready to do anything from patching up cuts to amputating limbs.
Appearance: A normal looking man, with nothing really distinguishing about him, just as planned.
Health: Fine
Lives: 3
Points:0

Chose Medicus, in case you can't see.
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Yourmaster

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #42 on: December 27, 2013, 12:41:45 pm »

Gladiator because RAHHH
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aattss

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #43 on: December 27, 2013, 02:04:05 pm »

So...

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TCM

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Re: -The Last Stand- Necdum Spiritum Romanus: Classes Available!
« Reply #44 on: December 27, 2013, 02:28:22 pm »

Some questions for you guys before I start, just looking for some general opinion:

Do you guys think the Legionary and Hastatus are too boring? I attempted to make them the most basic class, thus lacking weaknesses or great strengths, and predicted that they would be the most popular. I'm not saying you should change your class, it's just that I'd like to have as many options open as possible if anyone decides to change classes mid-game, and I don't want to take up two class-spots in the class selection process if no one is going to play this. This is important for future games too, as I planned that in many scenarios, there would be 2-3 'Standard' classes, that is, classes with conventional weapons, one ability and no weaknesses. If people don't want to play them, I'll simply just spruce them up and make every class 2 Abilities, and 1 Weakness.
I had an idea for changing the Legionary, by giving that class the extra ability 'Throw Plumbata'. Plumbata were large lead-tipped darts, almost arrows, that were thrown by hand to impale enemies from short or mid-range distance. The only thing is that because of how 'standard' a Legionary is, I can't think of a good disadvantage for the class.

Also, I was planning for the turns to be set up as 1. All Players perform their actions in a randomized order. 2. All Enemy Units perform their actions in a randomized order. Would anyone like it changed so that each action was randomized, so that the turn might be something like: 2 Player Actions, 1 Enemy Action, 1 Player Action, 3 Enemy Actions, 2 Player Actions, etc.? Or should I keep it how it is?
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