Having more or less abandoned
a procedurally generated RTS (I want to finish it, but I've learned things and would like to rebuild a large portion of the code from scratch) I got into Java and making Minecraft mods. Haven't been
playing Minecraft a whole lot, been having more fun making new stuff.
Thought I'd share, as they are pretty neat. There are plenty of images for each mod in that mod's thread (behind the links).
Most recently we have
procedurally generated artifacts, boasting an uncountable number of millions of variations utilizing a single item ID. This project is what gave me some of the tools to redo ProcGenRTS. Better organization of the code, interface inheritance, abstract classes, entity components, all kinds of stuff. Definitely my most popular mod, I saw over 600 downloads three days before Thanksgiving, much to my astonishment.
Link Destination Renders, for Mystcraft, which adds link panel destination images, making the base mod feel so much more alive, like its source material (Myst, obviously). XCompWiz, Mystcraft's creator, wasn't even sure that it was possible at this stage of Mystcraft to actually pull this off. There are still flaws with the implementation, but for what I had to work with, it's pretty good.
Along with that,
More Decays, adding over a dozen more instability effects to unstable Mystcraft ages (and one of the first mods I built). Not updated to the most recent version of Mystcraft, but I did discover that it
almost works without issue. You just need to disable the Positive Energy symbol and instability (in the Mystcraft configs) as the mobs generated by that effect aren't properly working (issue with Minecraft's change from using an integer for HP and a float). At least, that's the only issue I've run into (note: left active, it can cause an unrecoverable crash, unless you know how to force yourself back to the overworld with save file editing).
Going back a little farther,
More Maps gave me the tools that allowed me to pull off the dynamic images present in Link Destination Renders. More "technically interesting" than "useful" but it was a fun mod to build and some people seem to really like it.
Phase Stone! A mod originally designed along some specifications from a friend of mine, this mod adds blocks that can be powered or right-click-activated to turn non-solid and allow the player to walk through them.
As part of a "I'll build you a small mod for free" thread I did for a while, and the only thing I did that I actually
liked, we have
Rail Bridges, a rail block that supports itself. It can do slopes, though connecting up with regular rail on a slop is slightly buggy due to the two rail type's block-below requirements.
If you've wanted to transfer redstone power vertically, but never wanted Red Power (or similar), I have
Redstone Fence, which will transfer a signal upwards with ease. I really ought to revisit this one and improve the code. It was my first foray into redstone signaling and didn't fully understand how redstone worked, so there's a fair number of hacks. The block could use a new renderer too, as the fence block's texture mapping doesn't work so well.
Another one for a friend,
Extendable ladders. These ladders can be placed and picked back up from a single spot, extending all the way as far as you need them to go without having to place and break as you go. Very useful for those that like to go spelunking or mountain climbing.