Teellox? What do you think of the idea of Orcs having a different relationship with ironbone and bloodsteel than warlocks? And thus having a different 3rd material in their tribal forge (calling it that to avoid confusion with the warlock's boneforge) than dreadnaught? I originally suggested a metal, but Meph disliked that, so perhaps a stone that could then be used in the tribal warcrafter to make tribal weapons with greater damage?
This is a
hard question, because it gets into some core balance issues. Right now orcs can jump to bloodsteel pretty much immediately, because bone, blood, and ash are all extremely plentiful (orcs will butcher anything). However I feel that steel level materials should provide at least a moderate challenge to obtain.
That ties into the fact that all the orcish enemies all turn up with steel; there's no 'weak enemy' equivalent of goblins for orcs. There's been some discussion of this on other threads, but I like the idea of splitting humans into `commoners` and `imperials` best of all, with the former being a new goblin-equivalent for the evil races.
I like the idea of honouring the fallen with special materials/items. I'm not sure how we'd get the game mechanics to trigger an event when a clan-member falls (there might be a hook for unit death in DFHack), but I'd look at providing a buff/interaction producing item.
Right now I'm at work, but I promise to catch up on all the threads when I get home. (I love your ideas, so I
really do want to respond.) In the meantime,
I've open a ticket to make sure I track things down; (if you add links to discussion there then that's *super* appreciated!), and I'm trying to keep track of everything in my
big list of orc issues and enhancements (again, feel free to add to this list and comment where appropriate).
~ T