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Author Topic: Victory Garden Games  (Read 39436 times)

freeformschooler

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Re: Victory Garden Games
« Reply #195 on: March 27, 2014, 12:15:48 am »

Here's a file reading error from around the start (?) of the game.

Spoiler (click to show/hide)

Incredible work so far. Great music, graphics, and writing.
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Tiruin

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Re: Victory Garden Games
« Reply #196 on: March 27, 2014, 12:16:43 am »

...Mmph. That screen. So...enthralling. Aesthetically beautiful.

Ouch nostalgia.

*clicks spoiler*
._.

Will critique soon :D
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freeformschooler

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Re: Victory Garden Games
« Reply #197 on: March 27, 2014, 12:19:17 am »

One point on the game that stands out: you shouldn't be able to run into enemies in already-explored areas.
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Solifuge

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Re: Victory Garden Games
« Reply #198 on: March 27, 2014, 12:23:37 am »

Moving in explored areas reduces the encounter rate by half. They still can spawn encounters as a way to prevent cheesing certain exploration abilities that are coming in the Post-LD build. >_o

Thanks for the feedback so far! There's a lot of bugs to iron out yet, so pointing those out is great too. :3
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Willfor

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Re: Victory Garden Games
« Reply #199 on: March 27, 2014, 12:48:57 am »

Oh man, this is pretty spectacular!
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A shape was roughly human, it was only roughly human /
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Cheeetar

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Re: Victory Garden Games
« Reply #200 on: March 27, 2014, 01:26:31 am »

Wow- this is really awesome. Excuse me for the stupid question; what do the tally marks (for lack of a better descriptive phrase to use) underneath the character's health mean? I think it's an indicator for stress, but I'm not sure.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Vector

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Re: Victory Garden Games
« Reply #201 on: March 27, 2014, 01:35:26 am »

Wow- this is really awesome. Excuse me for the stupid question; what do the tally marks (for lack of a better descriptive phrase to use) underneath the character's health mean? I think it's an indicator for stress, but I'm not sure.

Not a stupid question at all!  Yeah, they're a stress indicator.


Okay, after playing for about half an hour, I can tell you that the encounter rate is officially more than a little borked.  That should be relatively easy to fix, though.
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Cheeetar

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Re: Victory Garden Games
« Reply #202 on: March 27, 2014, 01:47:39 am »

Weird thing: I'm not sure flasks/wine are reducing stress for my characters. The effect I've gotten is a little 'ATK ^' icon and some health damage.
Alright, so- I'm fairly sure it doesn't actually hurt my characters, but I'm not seeing any stress reduction and it's screwing with the health indicators a bit.
2499 points. I did... okay?
« Last Edit: March 27, 2014, 02:09:45 am by Cheeetar »
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Darvi

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Re: Victory Garden Games
« Reply #203 on: March 27, 2014, 01:47:48 am »

Damn hit chances are low. Like, nat 20 or miss low.
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Solifuge

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Re: Victory Garden Games
« Reply #204 on: March 27, 2014, 05:36:55 am »

Weird thing: I'm not sure flasks/wine are reducing stress for my characters. The effect I've gotten is a little 'ATK ^' icon and some health damage.
Alright, so- I'm fairly sure it doesn't actually hurt my characters, but I'm not seeing any stress reduction and it's screwing with the health indicators a bit.
2499 points. I did... okay?



Though I guess having a party with 2 Priests, a Knight, and a Hunter with a nice crossbow (lucky find!) gives me a bit of an advantage. And of course working on the game. :Y

Sadly, I got stressed to death just before the end, but I collected plenty of screenshots for the LD Post! Also, a tweaked build, with Camp Mechanics and the mentioned bugs (and more besides) getting patched. Someone will post it here once it's done... for now, I need sleep pretty bad.
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Darvi

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Re: Victory Garden Games
« Reply #205 on: March 27, 2014, 05:41:19 am »

* Darvi now feels inadequate with his ~500 HS.
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IronTomato

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Re: Victory Garden Games
« Reply #206 on: March 27, 2014, 06:42:08 am »

Much awesome, very game. Wow.

I'll be trying it later, it looks like a cool little game.  :P
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MagmaMcFry

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Re: Victory Garden Games
« Reply #207 on: March 27, 2014, 06:53:29 am »

Here's a bugfix build.
Major bugs fixed:

-- Firewood works again
-- Random encounters were REALLY broken, much too many showed up after the first one.
-- Healing stress healed damage instead (sometimes even over the max HP limit)

Also some other, minor bugs which possibly include spoilers.

EDIT: If you wait 20 minutes before using that link for my shitty connection to upload an updated version, you'll get another few bugs fixed.
EDITEDIT: Done now. Play!
« Last Edit: March 27, 2014, 07:25:50 am by MagmaMcFry »
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Skyrunner

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Re: Victory Garden Games
« Reply #208 on: March 27, 2014, 07:06:19 am »

Wow, McFry is working on this o.o
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scriver

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Re: Victory Garden Games
« Reply #209 on: March 27, 2014, 07:49:24 am »

Can't run it, for some reason. I'm beginning to think Solifuge deliberately codes everything he works on to not work for me.

ifplayer=scriver
      norun
else
      startasusual
;;trolololololololo
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Love, scriver~
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