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Author Topic: Pale as a Pale ghost  (Read 2073 times)

Lielac

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Pale as a Pale ghost
« on: December 16, 2013, 02:01:23 am »

So I was mucking about in OrbEagles, checking on the Happy Fun Death Pit Mk. I, when I noticed a ghost kicking around. I happened to have the [v]iew screw set to [w]ounds, and what did I see?



The. Heck. I've had no combat reports that aren't goblins, trolls, or the occasional wildlife falling and breaking various bones, so... ?!?!?!?!?!

The save.

EDIT: This ghost was not Pale when he first began haunting Orbeagles. I first noticed something odd when I checked on the HFDP and saw he was Faint, and when I checked on him again a few months later this is what I found.
« Last Edit: December 16, 2013, 12:55:14 pm by Lielac »
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

ImagoDeo

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Re: Pale as a Pale ghost
« Reply #1 on: December 16, 2013, 02:04:13 am »

A goblin ghost? O_o

Vanilla or modded?
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

Lielac

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Re: Pale as a Pale ghost
« Reply #2 on: December 16, 2013, 02:07:56 am »

A goblin ghost? O_o

Vanilla or modded?

Nnnnope, dwarf from back in worldgen.

My game's vanillaish; got a building called a display case and added [CHILD] tags to dragons and cave dragons.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

nanomage

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Re: Pale as a Pale ghost
« Reply #3 on: December 16, 2013, 09:11:24 am »

Are you sure this dude doesn't have an entry in your combat log? He would probably be listed as "recruit"
« Last Edit: December 16, 2013, 09:18:36 am by nanomage »
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Grim Portent

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Re: Pale as a Pale ghost
« Reply #4 on: December 16, 2013, 09:27:51 am »

It's probably a dwarf who was raised by the goblins. If they were born in a goblin civ then they have goblin names and will join attacks against your forts. Since they're still dwarfs though they can have ghosts and need to be slabbed/buried.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Lielac

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Re: Pale as a Pale ghost
« Reply #5 on: December 16, 2013, 12:12:47 pm »

Are you sure this dude doesn't have an entry in your combat log? He would probably be listed as "recruit"

Not a one. He came in as part of an unrevealed ambush that fell into the HFDP, and I've scoured the [r]eports list twice and nothing for an axedwarf with a Goblin name, ghostly or otherwise.

It's probably a dwarf who was raised by the goblins. If they were born in a goblin civ then they have goblin names and will join attacks against your forts. Since they're still dwarfs though they can have ghosts and need to be slabbed/buried.

Eeeeexactly. My lovely fort has seen several of those.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Button

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Re: Pale as a Pale ghost
« Reply #6 on: December 16, 2013, 12:50:09 pm »

Well if he's pale he died from bleeding. So he died from an edged attack, from burning/melting to death, or from a syndrome that causes bleeding.

Have you had any wildfires? Common causes of wildfires are magma mist, dragons, and generated creatures which are either made of fire or throw fireballs.

Do you have any evil weather, or have you had titans/demons visit you topside that might have carried a bleeding syndrome?

Barring those, the most likely cause of death is worldgen injuries. It's pretty rare, but sometimes an entity will take damage or contract syndromes in worldgen that should be fatal, but for some reason isn't counted as fatal. When they arrive at your fort, they may then die immediately/almost immediately.

My favorite instance of something like this happening to me was a one-legged migrant I got a few forts ago. He didn't bring a crutch, so he hung out on the map edge until one of my haulers brought him one. But if he can't walk without a crutch, how in Armok's name did he get to the fortress in the first place?
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I used to work on Modest Mod and Plant Fixes.

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Lielac

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Re: Pale as a Pale ghost
« Reply #7 on: December 16, 2013, 12:53:28 pm »

Well if he's pale he died from bleeding. So he died from an edged attack, from burning/melting to death, or from a syndrome that causes bleeding.

Have you had any wildfires? Common causes of wildfires are magma mist, dragons, and generated creatures which are either made of fire or throw fireballs.

Do you have any evil weather, or have you had titans/demons visit you topside that might have carried a bleeding syndrome?

Barring those, the most likely cause of death is worldgen injuries. It's pretty rare, but sometimes an entity will take damage or contract syndromes in worldgen that should be fatal, but for some reason isn't counted as fatal. When they arrive at your fort, they may then die immediately/almost immediately.

My favorite instance of something like this happening to me was a one-legged migrant I got a few forts ago. He didn't bring a crutch, so he hung out on the map edge until one of my haulers brought him one. But if he can't walk without a crutch, how in Armok's name did he get to the fortress in the first place?

This ghostie died by cracking his skull open, bleeding to death from a not-immediately fatal injury, or infection; I don't know which.

...I probably should have mentioned that I first saw this ghost as Faint, and before that nothing special at all. He's been kicking around for a few years. Lemme just update the OP.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

nanomage

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Re: Pale as a Pale ghost
« Reply #8 on: December 17, 2013, 02:35:16 am »

My suggestion is that he suffered some wounds after falling into your trap, and then they probably got infected. After that he died from some reason (like suffocation or another goblin falling on top of him). Suffocation sometimes takes enormously long time. Then he rosе as a ghost but his blood count is slowly ticking down because of the infection, making him faint and pale over time. My prediction is that the ghost will soon succumb to infection and disappear.
« Last Edit: December 17, 2013, 02:38:14 am by nanomage »
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Larix

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Re: Pale as a Pale ghost
« Reply #9 on: December 17, 2013, 04:00:27 am »

My favorite instance of something like this happening to me was a one-legged migrant I got a few forts ago. He didn't bring a crutch, so he hung out on the map edge until one of my haulers brought him one. But if he can't walk without a crutch, how in Armok's name did he get to the fortress in the first place?

Very, very slowly. By crawling. You must have made a pretty impressive fort for someone to actually find it worth to _crawl_ all the way over there!

I've had two paraplegic dwarfs in my forts, and they can live a pretty normal life, apart from the fact that they'll move and act at about 30% of normal speed. I also had a paraplegic vampire adventurer once, who regularly spent nights outside, trolling for bogeys; high skills can compensate for the lack of speed and posture disadvantages, although the low movement speed will always annoy.
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