Thanks for the answers!
The cave colony has proven to be almost of no use so far ("there is nothing to catch in the northern cave", for wood and pasture I have tree-farms), so I think I'm going to shut it down next time I play, but I'd make sure to rememer your advices and try them in another cave.
Besides, I got a FB contact almost instantly (for some dumb reason I was thinking it was sitting in another cave system. Silly me), which lead to a minor loss of life, thanks to my carelessness. One elite royal guard has proven to be sufficient to kill the beast on a tight stairway. Of course, that's plain luck, the next FB might be not so forgiving.
At the moment, the main fortress is protected from the colony by a raising bridge (the idea was to make the colony self-sufficient, but the lack of fish makes it harder to achieve). The colony is separated from the rest of the cave with an incomplete two-storey wall (I found it of no use walling it out to the ceiling, because the area above the lake will still allow passage of flying creatures, and bulding a huge wall-floor-grate setup seems to long and masonry-dependent, which puts many of my masons in danger). The colony is set up to support the population of 14, and produces wood, rock, some gems and plump helmets. As long as there's no fish, there's nothing down there I can't obtain with far less risk, and the colony is not self-sufficient without additional investment (like livestock or cave wheat).
"204d" is for dwarves, "growing economy" meant only that most production ovverates consumtion. No coins, 'cause I've been using cut gems as a current before the goblin siege fest started.
Oh, and some more questions - the game says there's no fish, but the fishing area I set up still shows positive numbers. I've done some channeling so the coast is a bit longer. Still, I don't see that any fish is processed in the local fisheries, though there are fisherdwarves fishing. Can it be that the numbers are positive, though there are actually nothing to catch in the lake? And, maybe, there's a way to breed fish in controlled conditions to populate the lake?
Another one - I set up a food storage and tuned it into colony's kitchen and still, with "take onle from links" on. Still, no dwarf brings the colony products thee, instead, they are carrying those upstairs, to the main storages. But they use the colony's local stockpiles for colony-dug stone, pots and furniture. Why is that so, and what can be done (aside from assigning each food stockpile in the fortress its own links) to make them fill the colony's food storage?