Journal of Waaghina, Overseer of SilvergooseAfter Smurfington the Third stepped down, I was asked to become overseer. I’m not sure what I can do to help, but I’ll try my best. My main goal this year is try and get our magma forges up and running, and get our research back on track. We have lots of gold, but no good way to spend it.
3rd GraniteOne of our sergeants has become a steel golem! I’m not sure what this strange creature is, but I hop it can help us fight off all of the invaders that keep coming to our fortress.
21st Granite
Migrants have come to our fortress, at last! Our population has doubled from 30 to 62. Although we need alcohol and food, and most of the old farms were destroyed. I hoped to re-assign the space, but the burrows are full of tree saplings that we can’t seem to cut down.
9th FelsiteI got into a fight with a hawk a few days ago while hunting. What a stupid thing. I beat it off, but not before it tore apart most of my head, and injured my arm severely. I can just now write again. Updates may be rather short, as it hurts quite a bit to write.
12th FelsiteMammoths and Giants have appeared on our borders. I have ordered everyone inside and had the bridges shut. I hope that strange malachite door can hold back the intruders.
19th FelsiteElves have appeared on the horizon, but refuse to come near our fortress. The bastards are watching the giants and mammoths lumber towards the trap corridor. I was hoping the giants would attack the pointy-ears, but the few that have made it through the corridor are just staring at the door, entranced.
25th FelsiteAll of the giants are now in one place, in our trap tunnel, staring at the door. Many of the mmamoths were caught in the cages. Looking at the layout of our courtyard, I we may be able to rig a cave in and try to crush the giants. My arm is feeling worse and worse.
12th HematiteThe Collapse was a success! While the giants were busy staring at the artifact door, we collapsed a ceiling segment on them from above. Every one of the fell beasts was crushed into a fine ichor.
8th MalachiteWith operations continuing in the lava forges, I have ordered the collapse of the old suspended magma works. While a wonderful feat, it leaves us open to attack from the evil beasts below and there seem to be elementals swimming in the lava. It was spectacular to watch the platform fall into the magma.
12th MalachiteEven more Migrants have come! We do have enough food to last through the year, but I have also dug out a new above ground farm plot. The steeloaks are taking up most of the usable space.
12th GalenaAnother siege has come, this time full of putrid blendecs. I’ve order a quick test of the brazier system. We should be able to light the grass and shrubs on fire and hopefully scare away or even burn a few of the bastards.
1st SandstoneThe brazier works, but the blendecs were smart enough to avoid it. I will try to lure them into the trap tunnel and capture as many as possible then crush the rest.
19th SandstoneWe have mastered the secrets of alchemy! Time to make up some nickel to speed up coin production!
4th TimberA hydra has come. Perhaps he will attack the blendecs, as they seem to be content wandering the fields outside our walls.
12th TimberAnd another siege has come, a host of dark stranglers. The hydra scared off the blendecs, and appears to be entranced by our malachite door. This should be interesting to watch.
23rd TimberThe carnage is beautiful. The hydra has killed some 27 stranglers so far. They charge into the trap corridor and the hydra lashes out. I think I will order a second trap corridor built, and we will try to capture the hydra between drawbridges.
17th MoonstoneThe trap corridor failed to entice the hydra at all. We will collapse the ceiling on the hydra, as it now has us trapped within our own fortress.
20th MoonstoneWe have a schizophrenic dwarf who came with one of the migrant waves. I have ordered him sealed off in a room to prevent anything terrible from happening. While it seems cruel to starve him to death, there is nothing else to do with the creature.
22nd MoonstoneAnother small wave of migrants arrived. Sorry for the short delay, but the infection in my arm led to surgery to remove the blasted thing. I am so addled with wine that I can barely hold the quill...
9th OpalWe have discovered the secrets of the Volcanic Foundry, and the Arbalest! I will work on getting both constructed as soon as possible.
18th OpalThe arbalests have been built in turret towers at each corner of the fortress walls. Now we should be able to repel invaders without resorting to cave ins!
1st ObsidianOne of our militia, Unib, went berserk today. He was complaining about lack of shoes, and refused to put on new ones. He killed an infant, and then our Golem ended his former mates life.
14th ObsidianAnother siege of giants, orges, and jotun have come. As they approached the fortress, I order the nearest arbalests to engage. Two of our siege operators ran up to the ramparts with bolts, and settled into the chairs, but as the giants and ogres came within in range they appeared to go into a rage, and simple stare with bloody vengeance at the foes. They never fired a shot…
I suppose we shall have to use the cave in again, once the foul invaders come close.
While we wait for them to shamble in, I shall draw up plans for the next overseer of the progress I made on the fortress.
To use the collapsing floor on the invaders, wait for them to all become entranced by the door in the trap corridor, then look at the floating floor in our courtyard. Finish constructing the floor and then remove the tile shown in the drawing below. It will take out the floor below, and crush anyone in the tunnel. Remember to rebuild the floor at the normal courtyard level, so our builders are not spooked by sieges that come later.
Here are the levels of the arbalest emplacements, if you can figure out how to make them work. Each corner has two arbalests, and below them are ammunition stockpiles. I had roofs built above to keep dwarves from getting wet if they need to man the machines during a storm.
This is the failed trap corridor in the bottom, a trenched out above ground farm to the right, and a newer underground farm to the left. I have ordered the above ground farms planted with various berries in the spring.
Extra space has been carved off the dining room for more food preparation and storage, and workshops.
The Temple Complex has been surrounded by a crypt. I moved all of our dead down here, to bring them closer to Armok’s bosom. The schizo is walled off in a room.
Further down, I added a Biologist and a Scriptorium to copy research results.
The bedrooms, or at least beds, for 100 dwarves have been moved lower as well.
Further down I started some exploratory mining to find more iron, as our research has used up much of the old stocks.
Finally, our magmaworks. Almost every workshop you could want is here, and there is plenty of room for more to the left. The entire area beneath is flooded. There are two miraculous stockpiles by the ore processors and slag pits, which hold a limitless amount of ores, on the left, and bars, on the right. If you prefer a less magical storage system, the entire floor above is empty, save for a long tunnel with can have rooms carved out. The stairwell is currently near the processors, but the central stairwell can be easily attached with a few days of digging. All the old entrance from the caverns have been sealed off.
Oh, and there was this:
Annual Report
With that, I retired to relearn how to live, but with one less arm. May Armok bless our next overseer.