Turn 4: Jam For Everyone
Shoot Tsuchigumo.
GWG fires at Tsuchigumo. (1) His gun jams.
"Well... flip. Everyone's going after everyone, dammit. Eh, might as well!"
Shoot Caerwyn whilst taking cover.
DAF (1) tries to shoot Caerwyn, but his gun jams. (3) Instead he hides behind a table as a bullet from Caerwyn wizzes past him.
"Hey now, blue on blue! Erm, azul en azul? Argh, I don't know! I don't even have a gun!
Hide. A luchador needs no firearms.
((I was going for "today, I am a luchador" rather than a more permanent " I AM A LUCHADOR!"))
(3)Tsuchigumopeeks out over the bar, knowing that the bar helps prevent enemies from shooting him (Half-hidden: Only a 6 hits). He hears a thunk as a bullet hits the bar.
((Now this is a proper chaotic shootout.))
Shoot Tsuchigumo as well.
(5) IronyOwl fires a bullet into the woodwork of the bar, but it fails to penetrate to the other side.
Shoot Artemis, try to wing him in the gun arm! We gotta question this brigand.
Caerwyn (3) fires off a shot that barely misses DAF.
The bartender yells at Ironyowl for damaging his bar and informs IronyOwl that he's going to pay for that in silver or in blood.
Caerwyn
Role: Sheriff
Traits: None
Gun: 3/6 Bullets
GWG
Role:
Traits: None
Gun: 4/6 Bullets, Jammed
IronyOwl
Role:
Traits: None
Gun: 4/6 Bullets
DarkArtemisFowl
Role:
Traits:
Gun: 3/6 Bullets, Jammed
Tsuchigumo500
Role:
Traits:
Gun: In TCM's hands, Jammed
TCM (Dead)
Role: Deputy
Traits: Lightly Injured (50% chance of a -1 to all actions involving the left shoulder), Bleeding (5 turns until he is Badly Wounded)
Gun: Jammed
Yourmaster (Dead)
Role: Outlaw
Traits: Surprised (-1 to accuracy), Badly Wounded (-1 to actions)
Gun: 5/6 bullets left