Please check the "Shop Details" spoiler. Any globally available purchasing options for this phase will be listed there. After someone 'unlocks' a store, anyone may visit it and make their purchase in a single turn, at no roll.
The rich characters may choose to buy stuff for other players, to foster feelings of debt and/or gratitude, but are not required to do so.
Please bold your actions, and unbold or strikethrough old actions if you change your mind. If I can't find your turn easily in six pages, I'll assume you're not doing much of anything.
On buying books: The school will have a library, which may replace buying extra study materials, but whether or not you can find what you're looking for on any given turn is up to chance.
{2} - Angel ducks into the wand shop first, followed shortly by the rest of the group. Finest American Wands is new to the area, replacing Spencer's Quality Wands, which went out of business when Spencer died. These wands seem to be of mediocre quality, and the man behind the counter is surly and apathetic. The better wands are unusually expensive.
{5}, {8} vs {6} - Derry and Bull pass off tripping Mrs. Monroe as an accident. Nobody notices Derry palming money from the wallet, and he manages to pass having his hand in the purse off as a joke when Heywood notices and glares. He praises the peppermint candy he found as the best candy ever while Heywood reclaims his mother's purse.
+1 wealth to Derry{7} - Tyson breaks off from the group to look at the bookstore Flourish and Blotts, U.S. The shelves form narrow aisles. He feels overwhelmed by the sheer amount of books. He notes that buying sets of books on illusions and dueling would take his entire allowance for the year.
{1} - Reyna rushes first to the bookstore, where she finds a
limited print run of Wyrthia's first pentalogy! There's at least one high quality ((moving)) picture per chapter (These fight depictions are great), and the first one is the best pentalogy! The later books get depressing, and contain too many "just plain crass" scenes. Or so her father claimed. She wouldn't know herself until she was "old enough to dispel the illusions" currently blanking certain pages. Her aunt hadn't been very forthcoming about helping out with that when asked.
As there is only one set left, she buys it at once, and then beholds her new books with excessive glee.
-1 wealth; Wyrthia's first pentalogy gained. (Recreational books are for raising morale.)
{5} - Clair finds The Artistic Soul, and enters. Two people drinking coffee in the corner seem to be vaguely annoyed at her. The store has a variety of magical art supplies. There's a huge variety here, but a set of self-cleaning brushes and inks that cycle through a different color, in a set series, for each hour exposed to sunlight, catch her eye immediately. ((What sort of thing do you want from here?))
{9} - Joey finds an excellent store for exotic focuses, Wandless Will's. Joey asks the man about using magical gloves instead of wands, and he replies that they're an good choice. Gloves are nearly impossible to lose in a fight, but are difficult to use without both hands free, and are harder to learn to use in the first place, in such a wand-dominant society. He advises against trying to learn both a wand and another focus while going through school.
{3} - Grundulf finds a pet store, but they don't have much of a selection of non-standard pets.
Finest American Wands
Regular wands give +1 to a single spell class of the buyer's choice.
[3 wealth] Fine wands give (+2 to a single spell class of the buyer's choice AND +1 to a second spell class) OR (+1 each to three spell classes).
Note: Wands will not give bonuses to non-spell classes. Currently available classes which cannot benefit from a wand are: Divination, potions, and runes, history, arcane theory, and wandless magic.
Flourish and Blotts, U.S.
[1 wealth] Buy a set of books for any one class or subject, giving +1 to studying it and related spells. Halves in effectiveness if the class level is off by one, completely ineffective after that. You may also buy a set of recreational books for the same price.
Wandless Will's
Buy a focus with +1 to each of two spell classes. Learning spells will be harder than with a wand.
[2 wealth] Fine foci give (+2 to a single spell class of the buyer's choice AND +1 to a second spell class) OR (+1 each to three spell classes), but give a penalty to learning spells.
[6 wealth] Dedicated foci give +3 to a single spell class of the buyer's choice
Wealthy Pureblood
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 2
Endurance: 3
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 2
Will: 3
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
3x focus in {}
Traits:
Adventerous
Pampered
Inventory:
18 wealth
Spells Known:
To be determined by GM
=========================
Wealthy Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 2
Endurance: 2
Charisma: 2
Intelligence: 4
Perception: 2
Creativity: 2
Will: 2
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
Computers
Sci-Fi
SCIENCE
Traits:
Fabulosity
Innocence
Inventory:
18 wealth
Spells:
None!
=========================
Poor Half-blood
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 3
Endurance: 4
Charisma: 2
Intelligence: 3
Perception: 2
Creativity: 4
Will: 3
Focus: 2
Magic Power: 2
Magic Capacity: 2
Skills:
Boy scout
1x focus in {}
Lore: creatures.
Traits:
Imaginative
Scavenger
Inventory:
2 wealth
Spells:
To be determined by GM
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 3
Endurance: 2
Charisma: 2
Intelligence: 2
Perception: 3
Creativity: 3
Will: 3
Focus: 3
Magic Power: 2
Magic Capacity: 2
Skills:
Boy Scout
Rough housing
Broad media knowledge
Musicality
Traits:
Adventurous
Scavenger
Inventory:
2 wealth
Spells:
None!
=========================
Poor pureblood
Health: Great
Energy: Full
Stats:
Strength: 1
Agility:2
Endurance: 2
Charisma: 4
Intelligence: 2
Perception: 2
Creativity: 2
Will: 2
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
2x focus in {}
1x focus in {}
Connections with {}
Traits:
Leader
Pack Leader
Inventory:
2 wealth
Spells:
To be determined by GM
=========================
Poor pureblood
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 2
Endurance: 2
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 3
Will: 3
Focus: 2
Magic Power: 4
Magic Capacity: 3
Skills:
Lore {Order of the Elemental Guardians}
Lore {}
2x focus {}
Traits:
Wonderful Person
Scavenger
Inventory:
1 wealth
Wyrthia's First Pentalogy
Spells:
To be determined by GM
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 1
Agility: 2
Endurance: 2
Charisma: 3
Intelligence: 2
Perception: 3
Creativity: 4
Will: 2
Focus: 3
Magic Power: 2
Magic Capacity: 2
Skills:
Broad media knowledge
Roughhousing
Cooking
Artistry
Traits:
Imaginative
Scavenger
Inventory:
2 wealth
Spells:
None!
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 3
Agility: 3
Endurance: 3
Charisma: 2
Intelligence: 2
Perception: 2
Creativity: 3
Will: 2
Focus: 2
Magic Power: 2
Magic Capacity: 2
Skills:
Roughhousing
Computer Use
Calligraphy
Tailoring
Traits:
Perfect Penmanship
Thief
Inventory:
2 wealth
Spells:
None!
=========================
Middle-class half-blood
Health: Great
Energy: Full
Stats:
Strength: 4
Agility: 4
Endurance: 4
Charisma: 1
Intelligence: 1
Perception: 1
Creativity: 1
Will: 2
Focus: 2
Magic Power: 3
Magic Capacity: 4
Skills:
Bullying
1x Focus in {}
Traits:
Horrible Person
Inventory:
4 wealth
Spells:
None!
=========================
Poor Muggleborn
Health: Great
Energy: Full
Stats:
Strength: 4
Agility: 2
Endurance: 4
Charisma: 4
Intelligence: 3
Perception: 2
Creativity: 1
Will: 2
Focus: 1
Magic Power: 2
Magic Capacity: 1
Skills:
Tinkerer
Roughhousing
Bullying
Traits:
Natural Leader
Pack Leader
Inventory:
3 wealth
Spells:
None!
=========================
August 3rd shopping group:Joey
Grundulf Byrdin
Marcus Crassius Alexander Caesar
Reyna Hirso
Clair Keter
August 4th shopping group:Angel Beatrice Carlson
Tyson
Heywood D. Monroe
Bull Trollwit
Derry O'Driscoll