"Right, let's find this time. We don't nearly have the time to wait this time around. Especially not for injured or sick."
Heal check Isbat. Help Thoradin track the creature down.
You go up to Isbat and try getting him back up. (13+10) You manage, through the use of pressure points and some massage techniques, Isbat is in less pain and doesn't feel so sick anymore.
You then assist Thoradin in tracking the creature. (19+10) You manage to faintly, find a path that the creature took. Its not fresh at all, but its tracks take it to be a human or something of those proportions. You start following the trail as Thoradin helps Isbat keep his balance as for some moments, he stumbles a bit. Wandering the halls, you find that the tracks lead all over the place, but they cut off randomly and then suddenly come back. You then see more tracks, none that match the partys, but reveals to still be at least a day old that resembles a dwarfs proportions. Judging by the quality of the bootprint, Thoradin doesn't think it to be an undead. He comes to the conclusion that there's a human and a dwarf wandering the area, the human is the laughing one, and the dwarf may be another survivor.
You wander around, following the tracks that seem to eventually loop all over this floor. (??) Isbat trips and has a hard time getting up, and Thoradin aids him, helping him get up and keep his balance long enough to get on his own feet. In that process, the halls seem to darken again, and Thoradin shouts that there may be more husks and prepares his axe. Then the screaming pierces the silence and the darkness turns your vision to blackness and several of you feel as if something grabbed you or pushed you. You hear rumbling and then small pieces of stones fall and dust starts falling off the engravings, causing a thick cloud of darkness and dust. Thoradin rushes towards where he beleived Alexander was with Isbat using him as a support. Karl and Cromwell seem to bump into each other and fall into a doorway and into a room, though dusty, not affected by the darkness and seems to be lit up. Lastly, Nadarr and Weston seem to be pushed by a wall and knocked down into another slide! The screaming echoes as you slide down the chute, eventually fading away as the scream turns into mocking laughter, that which everyone hears save Karl and Cromwell.
The party has been seperated... Again.
((***Due to the next parts having some !!FUN!! and are specific to each character, all actions and turns/events will be spoilered. I also ask that until I say you can, all posts be put in spoilers and not be read by others.***))
Isbat:
The dust clears in the room and you feel the sickness fade out as you take a moment away from the dust to take a breather. Thoradin shouts for Alexander and the others, but he sounds distant for some reason. You stand back up and Thoradin wipes the dirt off of his face.
"You alright lad? I don't know what happen'd, but I think that damned Necromancer is toying with us again. If ye can stay up on yer feet by yerself for awhile, I can try tracking the others again, but it will take a bit longer with me missin' ma eye."
You do feel much more ready to take on the challenges ahead then earlier. He passes you some Dwarven Ale.
"It ain't that stuff ye were drinkin' earlier, but it'll help ya get through any more pains ya have."
Karl:
You stand back up and hear the door (?) seal behind you. Upon farther inspection, it seems to be part of a wall. Turning around, you see the lights go down into a hall, and the lights are dim for some reason, throwing in shadows in spots you wouldn't think they'd be in a place that's lit up. The room you're in is circular and you can't help but notice that this room has no engravings or any sign of dwarven architecture. You also think that this room was added within the past ten years or so, as there are rusted pickaxes that seem to be of human make. You take a moment to recollect yourself and hear the clinking of chains down the hall.
Cromwell:
You notice the opening you fell in turned out to be a wall. You swear under your breath as you stand up and see Karl surveying the room. The hulk of a bastard seems to be catching a moment to himself as you survey the room. You notice that the room looks as if it was rushed and sloppily made, and made recently as there are digging tools off to the side some idiots left to rust. You also notice the sound of chains clinking down a dimly lit hallway opposite of the "door" you fell in. You hope its just Toady One playing skip rope.
Nadarr:
You slide down and land on top of Weston as you land in a room piled with bones and bone meal. The difference with this and the other corpse stockpile is these seem to have been... Eaten... And mostly picked clean save some small pieces of flesh. You get up off of Weston and analyze the room for goodies. Sadly, its nothing but bones. Weston stands up and you both notice that he's got some bones poking into him. His owl seems to not be here for once, but your faceplate seems to be alright. You hear snickering of a familiar voice opposite of the opening you fell in, where an archway opens up into a dim hallway. You can't tell whats in here, but you swore you heard rustling amongst the bones after you fell in here. Upon taking a step, you realize that your sandals aren't going to be very helpful in protecting your feet against the sharp objects.
Weston:
Before being pushed, you hear screeching of your owl as you are pushed away from her! Before you get the chance to grab her, you are knocked over by Nadarr and stumble down the chute! Upon landing, you feel something sharp stick inside of your stomach, and then 200lbs of dragonborn landing on top of you, pushing in more of those sharp objects into your chest. When he finally gets off of you, you notice that the objects inside you (after dealing (5) damage) are rib and broken pieces of bone. You pull them out and analyze the room and call to your familiar, but you hear nothing back. The room is full of bonemeal and bones, and seems to be a bit of a problem for your dragonborn friend who's shoes consist of a thin leather sole on the bottoms of his feet. Upon attempting to look through the eyes of your familiar, you see Alexander who is recovering from stumbling a bit and see him with Thoradin. They both seem alright, although very dusty and a little shaken. You also notice something a little off with Thoradin, though you can't tell what.
Alexander:
You hear Thoradin shout at you as the entire room seems to shift under your feet. The screaming deafens you enough to render you unable to move and lose sense of direction from the darkness. The rumbling then ceases and you manage to hold your ground. The darkness fades, and you see Weston's owl who perches on your shoulder before screeching and Thoradin who apparently fell over during the rumbling. No other party members are seen. The dwarf stands back up and uses his axe as a crutch.
"Damnit. I didn't expect that to happen, or that quake to knock me over. Where did the others go?"
You also notice that upon trying to find the tracks, they all seem to go all over the place now, with no clear sense of direction. Its just you and Thoradin and Weston's owl now.