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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


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Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 341957 times)

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3510 on: May 31, 2014, 12:14:05 am »

((I realized that given the circumstances, I forgot the Kruthik. Expect her to come out in a bit...))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3511 on: May 31, 2014, 04:44:10 am »

((Forget about the Behemoths. I'm more worried about Aurel due to his damage output, which has been heightened now that he's a shadow. And believe me, I best know how high that is.

Also, this is kinda a stupid question, but can't Nadarr FLY outta the pit? Like, since before the start of the encounter?))
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TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3512 on: May 31, 2014, 09:46:28 am »

Open the Bags of Holding and do whatever possible to fill it with the water.
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3513 on: May 31, 2014, 11:00:56 am »

((Forget about the Behemoths. I'm more worried about Aurel due to his damage output, which has been heightened now that he's a shadow. And believe me, I best know how high that is.

Also, this is kinda a stupid question, but can't Nadarr FLY outta the pit? Like, since before the start of the encounter?))
((Try landing on soft soil when you can barely fly 5' off of the ground. Also, he fumbled the first shot, and mud+wings=no fly))

Open the Bags of Holding and do whatever possible to fill it with the water.
You take a full action to pull out your bag of holding and open it. (?) You drain enough of the water with one bag to get yourself some air, and get you out enough that you're no longer immobilized.

You then feel something tugging on your back collar and the water level drops drastically. You gasp for air after draning it enough and you notice the claws digging into the sides of the wet walls of the hole. You hear the high pitched hissing of your faithful Kruthik that followed you underground. You're fairly certain it hates the shadow creatures by the fact its hissing at the behemoths. She ends her turn after she stands in between you and the closest behemoth.

Shadow Behemoth2 moves around the tree and towards Weston, destroying the kitchen tent! You hear the sound of wood being crushed under the weight of the abomination as he steps towards you! It gorges at Weston! He hits with his mighty claw, knocking Weston prone and dealing (5) damage! He swings again! He hits a second time, pinning you to the ground and dealing another (7) damage! Until Weston breaks from his restraints, he takes ongoing (5) shadow damage!

Symon begins his turn! You are knocked prone!

Spoiler (click to show/hide)
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3514 on: May 31, 2014, 11:04:03 am »

((Got to spend my move action to stand up, right?))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Off Chasing Bandits
« Reply #3515 on: May 31, 2014, 11:11:10 am »

((Got to spend my move action to stand up, right?))
((That you do. There's some gear and abilities that you don't have that do it as a free action or a minor, but without them, its always a move))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: Lets Play Dungeons and Dragons (4th Edition): The Return of the Vampire
« Reply #3516 on: May 31, 2014, 01:30:39 pm »

((A bunch more questions for everyone: Aurel and the Shadowbeasts obviously count as undead, right? Or will I have to do a skill check on them? Will I suffer any ill effects from moving into that fire south of Thyra? Will anybody object if I spend this turn moving away from SB1 to try and unleash my full arsenal on Aurel next turn?))
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TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Return of the Vampire
« Reply #3517 on: May 31, 2014, 01:35:40 pm »

((I don't mind if you move. And it's not a fire, it's now a hole. So you'll fall into a hole full of mud and drown.~))
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Return of the Vampire
« Reply #3518 on: May 31, 2014, 01:35:46 pm »

((A bunch more questions for everyone: Aurel and the Shadowbeasts obviously count as undead, right? Or will I have to do a skill check on them? Will I suffer any ill effects from moving into that fire south of Thyra? Will anybody object if I spend this turn moving away from SB1 to try and unleash my full arsenal on Aurel next turn?))

((I think you'll have to skill check. Considering that Aurel should be dead but he isn't, can't we assume he's undead though? Also, do whatever you think is best. I'm just worried about Weston and Cromwell.))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Return of the Vampire
« Reply #3519 on: May 31, 2014, 01:38:08 pm »

((A bunch more questions for everyone: Aurel and the Shadowbeasts obviously count as undead, right? Or will I have to do a skill check on them? Will I suffer any ill effects from moving into that fire south of Thyra? Will anybody object if I spend this turn moving away from SB1 to try and unleash my full arsenal on Aurel next turn?))
((Heres the best answer to your questions:

- You need a religion check to see if they're undead. Aurel, however, you know is undead because he's a vampire
- The fire south of Thyra is where the pool of mud is, which now stands at 2ft deep
- That's up to you))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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  • Pulls the strings and makes them ring.
    • View Profile
Re: Lets Play Dungeons and Dragons (4th Edition): The Return of the Vampire
« Reply #3520 on: May 31, 2014, 01:39:52 pm »

((What movement penalties do I get for moving into the same square as the mud pit? Basically just wondering whether it's worth taking the attack of opportunity or not.))
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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Return of the Vampire
« Reply #3521 on: May 31, 2014, 01:41:19 pm »

((What movement penalties do I get for moving into the same square as the mud pit? Basically just wondering whether it's worth taking the attack of opportunity or not.))

((You fall in a hole, unable to do anything and immobilized I think. Not a great place to be. It's why Nadarr will have a nasty surprise to deal with later.))
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Founder of Teh LOLmod

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Return of the Vampire
« Reply #3522 on: May 31, 2014, 01:45:54 pm »

((What movement penalties do I get for moving into the same square as the mud pit? Basically just wondering whether it's worth taking the attack of opportunity or not.))
((Since you're crawling, you'd go in headfirst, so you WOULD be under the effects of drowning and difficult terrain until you stood up, then just difficult terrain (athletics check to get out). I don't think you can shift either. My recommendation? Smack the big guy with an at will and then keep hitting him as you move towards Aurel. Karl and Alexander should be able to hold off for a turn so you can not grant combat advantage over yourself))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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  • Pulls the strings and makes them ring.
    • View Profile
Re: Lets Play Dungeons and Dragons (4th Edition): The Return of the Vampire
« Reply #3523 on: May 31, 2014, 01:53:57 pm »

((...

Goddamn your fat ass Thyra. I'm trying to kill vampires over here.))

Move Action: Stand up.
Standard Action: Bond of Retribution on SB1.
Minor Action: Oath of Retribution on Aurel.


((Th4DwArfY1, if you can move Nadarr somewhere else on your turn that would be amazing. At the very least it'd make my life easier.))
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Return of the Vampire
« Reply #3524 on: May 31, 2014, 02:10:02 pm »

((...

Goddamn your fat ass Thyra. I'm trying to kill vampires over here.))

Move Action: Stand up.
Standard Action: Bond of Retribution on SB1.
Minor Action: Oath of Retribution on Aurel.


((Th4DwArfY1, if you can move Nadarr somewhere else on your turn that would be amazing. At the very least it'd make my life easier.))

((You can move through them?))
You stand up and use bond of retribution on Shadow Behemoth1! (10+9) You hit, dealing (1+3+5) radiant damage! It roars in agony as the light burns his flesh, despite your flail having no blades or knives. You declare your oath of emnity on Aurel and end your turn.

Weston begins his turn!
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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