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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


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Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 342370 times)

Death9980

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1410 on: February 03, 2014, 05:31:24 pm »

ok redo of my turn shift up beside symon
strenght from valor
and heal him
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Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1411 on: February 03, 2014, 05:32:36 pm »

((Symon needs the most help, Karl is also bloodied, not sure about the rest.))

Karl sees that Archuther is struggling under the pile of shadows "Everyone, focus on defending Archuther! They're going to swarm him under!"
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1412 on: February 03, 2014, 09:54:48 pm »

ok redo of my turn shift up beside symon
strenght from valor
and heal him
Light blasts from your body after you move up, killing all the boogeymen that attached to you, after dealing (17) radiant damage. The kill count goes up from 9 to 18. More enemies arrive! You heal Symon quickly and prepare for more! Symon regains his surge value (10). Symon is no longer bloodied.

B9 runs up and leaps onto Archuther! It also does its injecting. You wish you died back on your home planet fighting Orks then deal with this

Nadarr begins his turn.

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1413 on: February 04, 2014, 01:23:07 pm »

Light south of Symon. Have it flash on and off until all inside the area are dead. If all die and I have a move left, then go to the right of Aurel.
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Poetry Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1414 on: February 04, 2014, 09:37:49 pm »

Light south of Symon. Have it flash on and off until all inside the area are dead. If all die and I have a move left, then go to the right of Aurel.
You activate your light again and again! B9 lets go of Archuther and screeches in pain. The others join in except BK9 who doesn't smoulder too much. B9 dies, as does B1 and B7. The kill count has increased to 20. The creatures that are new to you hiss and begin to turn away. You move up after the 2nd shot.

BK4 burrows up and retreats! You don't see where it goes as it climbs up the wall.

Aurel begins his turn. The familiar creatures seem to be berating them in a language that no one but archuther understands.

Archuther:
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Archuther feels heavily inclined to run into the dakrness after the retreating nid-like creatures.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1415 on: February 05, 2014, 02:47:55 am »

Standard action: shove a healing potion up Symon's throat.
Minor action: Clap.


"This is fun. Reminds me of home. You alright there Archi... lord Archuther?"
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1416 on: February 05, 2014, 09:24:44 am »

Standard action: shove a healing potion up Symon's throat.
Minor action: Clap.


"This is fun. Reminds me of home. You alright there Archi... lord Archuther?"
You plug Symon's nose as you force his mouth open and shove a potion in it. He heals (10) hp. Archuther seems to have jerks as rubs his head. He looks very shaky but unhurt. Symon also gasps for air as you let him go.

The new guy begins his turn. You can barely see since theres no light shining.
« Last Edit: February 05, 2014, 09:45:02 am by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Death9980

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1417 on: February 05, 2014, 11:06:06 am »

uhhh.......... damn things
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TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1418 on: February 05, 2014, 11:40:10 am »

((I like how Aurel just randomly shoves potions down peoples' throats  :D))
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Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1419 on: February 05, 2014, 03:18:22 pm »

((I like how Aurel just randomly shoves potions down peoples' throats  :D))
((He loves putting things into random peoples mouths  ;D

Mastacheese is up if I wasn't clear on my mess up I hope no one noticed))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

mastahcheese

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1420 on: February 05, 2014, 06:00:41 pm »

((Just got back from work, gonna see how long I can go without introducing myself.))

First off, check to see if I have any way to start a light, kinda guessing I don't.
Move Action: Mount my Steed!
Minor Action: Curse some random monster in range.
Major Action: Start a light if I can, try to shoot the nearest enemy if I can't. Use Eyebite!
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1421 on: February 05, 2014, 07:29:05 pm »

((Just got back from work, gonna see how long I can go without introducing myself.))

First off, check to see if I have any way to start a light, kinda guessing I don't.
Move Action: Mount my Steed!
Minor Action: Curse some random monster in range.
Major Action: Start a light if I can, try to shoot the nearest enemy if I can't. Use Eyebite!

The adventurer's kit contains two sunrods. You hop onto your steed and curse BK9. You light your sunrod, and BK9 smokes a little bit.

Weston begins his turn
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1422 on: February 05, 2014, 07:32:26 pm »

Move to the square just north of Aurel.
Fire a CHAOS BOLT at BK9! If secondary attacks occur, send it towards BK14, BK13, and so on, aiming to hit that big clump down in the corner.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1423 on: February 05, 2014, 08:05:23 pm »

Move to the square just north of Aurel.
Fire a CHAOS BOLT at BK9! If secondary attacks occur, send it towards BK14, BK13, and so on, aiming to hit that big clump down in the corner.

You fire a chaos bolt after moving up! (13+6) You hit, but the attack does not bounce. You deal (10+7) damage! BK9 is now bloodied!

BK1 digs out of the ground and runs up the wall!

Karl begins his turn.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): The Moutain Maze
« Reply #1424 on: February 06, 2014, 02:57:00 am »

((I think my Divine Challenge is on cooldown? If not: Minor Action: Divine Challenge on BK9. Standard Action: Holy Strike on BK9.))
Logged
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