((Wow, I took out more than I thought I would ))
Erupting Flare at C2
Nadarr casts his spell at the goblin overtop of Aurel ((C2)). It hits and the goblin drops dead after taking 14 damage!
Bouchart stabs C10 with the dagger in his left hand ((basic melee attack)) dealing 4 damage! It dies!
C9 attacks Karl! It actually pierces his armor and deals 4 damage. The goblin cheers for having finally hurt the armored man. The bad news is he hurt the armored man.
Karl takes a step back and swings his blade, doing a glorious charge! He hits and deals 13 damage, killing the goblin and healing everyone but Bouchart for 3hp! Aurel is now conscious but still on the ground! Symon is still in critical condition. Karl is almost fully healed and Nadarr is healed.
((TOP OF THE INITIATIVE ORDER! ROUND 3!))
C7 looks at C1 and says something in goblin before running down the path! (Karl hears:
"Screw this! I'm out of here! Have fun!"
) Karl takes a swing as he runs away and crits him! The goblin's head lies cleaved before him after dealing 10 damage!
The last goblin makes a break for it! He's running away in a differnet direction! He evades everyone a good distance though.
Symon's turn: Post your actions!
((Explination on charge/run:
Charging is like moving except
a) it uses your standard action
b) you can move before it
c) you do an attack after it (either specified or always melee basic)
d) your turn ends after the charge unless you spend an action point
You get a +2 to movement, like running but don't take combat advantage penalties like you normally would.
Running is more simple: you get your move speed +2 but you give combat advantage. Surrounded by enemies? Best not to run unless you think you can take a few hits))