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Author Topic: Imagine Nations (pre-alpha demo) - a Voxel-based Dwarfy sort of game  (Read 4381 times)

NW_Kohaku

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #15 on: November 23, 2013, 05:00:36 pm »

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Mephansteras

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #16 on: November 24, 2013, 05:15:08 pm »

Going to watch for a bit before I decide if I want to back it. Great ideas, but the team doesn't seem to have any solid game releases under their belts. Closest they have is War for the Overworld for one team member, and that's still just in a beta state.

With a project this ambitious...I really wonder if they can pull it off.
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mbhahn

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #17 on: November 24, 2013, 09:40:49 pm »

Hi Guys,

 I am Michael, Community Manager for Cat Banana Studios. I wanted to thank you for mentioning/discussing Imagine Nations on this forum  and supporting us. Wraith Magus and BallC have been asking us a lot of questions about the game. They both are excited about this game like us.   We can be found on IRC Quakenet org in #imaginenations  - I would love to see you there.  If anyone has any questions come ask us.

Imagine Nations Game Site www.imaginenationsgame.com


Thanks again,

Michael
« Last Edit: November 24, 2013, 09:51:52 pm by mbhahn »
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BallC420

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #18 on: November 24, 2013, 10:19:17 pm »

Hm...  It has great potential, but there doesn't seem to be much mainstream interest in it.  I might wait a while to see if the kickstarter fares up, but I'll wait to fund it.

Definitely an interesting concept, relevant to my interests in the very least.

I'm in for a $25 spot myself. Seems like a damn ambitious game. Reminds me of a better looking Shores of Hazeron with more modding and gameplay elements. You're right it doesn't look like there's a ton of interest given they're 5 days in up but the devs say they're trying to get the word out more and release a tech demo or two for people to play with so that might help the pace of funding.
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dennislp3

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #19 on: November 25, 2013, 12:21:23 am »

Threw my $25 in! Seems like what I have been looking for. I liked minecraft but meh it gets stale and stuff...this seems like minecraft/DF mix with some oomph behind it.
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Eclectic Wizard

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #20 on: November 26, 2013, 05:30:47 am »

Hm...  It has great potential, but there doesn't seem to be much mainstream interest in it.  I might wait a while to see if the kickstarter fares up, but I'll wait to fund it.

Definitely an interesting concept, relevant to my interests in the very least.

I'm in for a $25 spot myself. Seems like a damn ambitious game. Reminds me of a better looking Shores of Hazeron with more modding and gameplay elements. You're right it doesn't look like there's a ton of interest given they're 5 days in up but the devs say they're trying to get the word out more and release a tech demo or two for people to play with so that might help the pace of funding.

Hopefully it will be like SHores of Hazeron but not as increddibly laggy as it is..
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NW_Kohaku

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #21 on: November 27, 2013, 12:16:30 am »

It seems to me more like what DF Adventure Mode was always supposed to be like.  Except with technology levels that advance rather rapidly, rather than staying in the Middle Ages. 

The lead designer is a DF player, and a lot of the concepts from DF seem like they're going to be in this game, as well.  Worldgens that create realistic worlds, rather than random splotches of bioimes.  DF-style of crafting, with materials being passed along into item types. Location-based damage and armor. Weapons are generally lethal, but weapon material determines what kind of armor it can bypass. (Although combat otherwise seems a little like Oblivion/Skyrim according to this post.  You have health and stamina bars while fighting first-person.) 

The project lead, meanwhile, seems to really be into space sandbox games, (especially X3:TC,) which seems to be why there's that big discussion about being able to build space ships and colonize the galaxy at the end.  Hence, he seems to want a game where you blueprint out starships for your minions to mass-produce, and then go around fighting over/consuming asteroids for their precious minerals to make even more starships from.  (And of course, space combat with voxel blocks means a hull breech results in block-men being sucked out into space.)

Mechanics, meanwhile, seems to be done at a sub-block level, which I find rather interesting.  It means that, rather than just having some arbitrary block that is an "engine" that makes your cars go just by putting it somewhere on your vehicle, you can actually tweak it, and build your own engine... and then you have to put a drive shaft from it to the wheels. 

(And the response to questions in the chat about if there would be mecha was, "Mechs are just another kind of vehicle, so yes.")

Again, hop on the forums or IRC, they've stated how willing they are, so if dwarfy potential players hop on their forums and chat about what they want from the game, and we can lobby for a game we'll all enjoy for its depth.

Hopefully the demo will be out tomorrow or the next day, so we can actually test some things out.
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Mephansteras

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #22 on: November 27, 2013, 12:14:21 pm »

I'm waiting on a demo before I'll back. I want proof they can pull this off. Because this is ambitious, which means it'll be awesome if it succeeds but probably suck if it isn't pulled off very well.
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Rose

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #23 on: November 27, 2013, 12:32:15 pm »

Honestly, I'm not very optimistic about it, really. Seems like too much all thrown into one game, without really any consideration of what would work well together.
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NW_Kohaku

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #24 on: November 28, 2013, 10:47:56 am »

I'm waiting on a demo before I'll back. I want proof they can pull this off. Because this is ambitious, which means it'll be awesome if it succeeds but probably suck if it isn't pulled off very well.
Honestly, I'm not very optimistic about it, really. Seems like too much all thrown into one game, without really any consideration of what would work well together.

Fair enough.  I'm personally satisfied with their level of commitment just talking to them, and the assurance that the capacity for modding will be extensive enough that I could probably paper over the uglier parts, and add my own ugly levels of detail, but I certainly won't fault the trepidation.

The way that they say it's going to work is, they're building one age of civilization at a time.  Hence, the demo is going to be Stone Age, only.  It's sort of building up from the different eras of humanity towards being in the space age.  (That would also mean some of the things like multiple planets don't apply, yet.) With the different epochs being added over a few years of development time. 
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NW_Kohaku

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #25 on: December 02, 2013, 12:06:55 pm »

They have an initial demo up - Click here.

It's rather buggy and really unpolished, (the pathfinding is not really implemented yet, so people just walk through each other,) but they say that it's mostly for showing what the game is trying to accomplish to people on kickstarter more than being about an alpha or anything like that. 

I'm not sure this qualifies as something that would reassure you that they're capable of handling a project this major, Mephansteras, but this is what they put out in two weeks.

On the other hand, it might help Japa's consideration of whether anything in the game works well together, so who knows...
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
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Zanzetkuken The Great

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #26 on: December 02, 2013, 12:22:49 pm »

Going to be keeping my eye on this.
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Karkov

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #27 on: December 02, 2013, 01:53:08 pm »

Are they going to keep working on this if the Kickstarter fails?  It's been 12 days and only $3,000 later so I'm curious.

NW_Kohaku

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Re: Imagine Nations - a Voxel-based Dwarfy sort of game
« Reply #28 on: December 02, 2013, 02:00:39 pm »

They said that they would, although their plan seems to be to get some YouTube channels to start reviewing the game, because they said that some games get all their funding in like the last 3 days after someone from YouTube who's an Internet Celebrity spreads word about it.

They're possibly going to go about this using the Minecraft model of selling the game cheap when it's an alpha or something, and then charging more as they add more content in. 
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Lord_lemonpie

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Re: Imagine Nations (Kickstarter) - a Voxel-based Dwarfy sort of game
« Reply #29 on: December 02, 2013, 02:19:34 pm »

I absolutely love the idea of this game: MinecraftxDFxCivilization <3. Although I can't back right now, I'm sure that I'll buy the game when it's finished, and I'll vote it up on greenlight. I also like the way of rendering! Keep up the good work guys!
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