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Author Topic: Essential DF [ASCII/Spacefox] - release 9  (Read 30754 times)

milo christiansen

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Re: Essential DF [ASCII/Spacefox] - release 8
« Reply #60 on: March 03, 2014, 07:36:49 pm »

I have just discovered that giant tigers are HUGE, needless to say they make wonderful entry guards, often ripping goblin thieves limb-from-limb :)
Are giant tigers in vanilla that large, and are the ones in EDF supposed to be 8X the size of a normal tiger?
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Deon

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #61 on: March 05, 2014, 01:13:33 am »

Yes they are!

I just uploaded a release 9.

- Fixed some quirks with animal venoms (thanks CryptoCactus).
- Humans are back to monarch-less state as in vanilla.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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milo christiansen

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #62 on: March 05, 2014, 03:54:42 pm »

Yes they are!

... Wow ... You should see what a wartrained giant tiger does to an IRON ARMORED goblin, it is a thing of beauty.

Any-way, r9
Looks like it's time to update Better Dorfs again :)
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Rubble 8 - The most powerful modding suite in existence!
After all, coke is for furnaces, not for snorting.
You're not true dwarven royalty unless you own the complete 'Signature Collection' baby-bone bedroom set from NOKEAS

Putnam

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #63 on: March 07, 2014, 01:38:48 pm »

The hack/include folder isn't necessary.

Deon

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #64 on: March 08, 2014, 04:48:40 am »

Yeah, that looks like a list of header files for compilation, however I never tried to remove anything from the hack after it was distributed. It's just 3 Mb after all :). Still, thanks for the heads up.
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lechium

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #65 on: April 02, 2014, 05:19:16 am »

I just tried the graphics version and upstairs and downstairs designation in undigged areas are both invisible.

Btw, thank you for this mod. I made many of those changes myself but i like the ore/gems stuff you did and having this available here. I'll probably revert cats back to cats. Can't see what's essential in changing them!? I have to test more but i think i'm unable to assign named pets and alynxes generally to cages.

Edit2: r9 for ASCII?



« Last Edit: April 03, 2014, 07:27:04 am by lechium »
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Deon

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #66 on: April 04, 2014, 12:31:28 am »

Oops, thank you Lechium, I've just uploaded the r9 for ASCII.
I will take a look at the stairs designation issue.

Changing cats to alynxes is just my personal preference. I just feel like bigger cats are more useful for hunting/fur/meat than small house cats :).
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lechium

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #67 on: April 04, 2014, 02:13:14 am »

Oops, thank you Lechium, I've just uploaded the r9 for ASCII.
I will take a look at the stairs designation issue.

Changing cats to alynxes is just my personal preference. I just feel like bigger cats are more useful for hunting/fur/meat than small house cats :).
I get that and it's your mod, do whatver you want. I don't even really care how cats are called, but what bugs me is your dislaimer for this mod to be a modding base and just uncluttered "essential" DF. So imo flavour changes should be more like add-ons to that.
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Deon

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #68 on: April 05, 2014, 01:14:14 pm »

Yep, but only the cats are changed :). I mean it's not a big deal for a mod to change it, and mostly it's a modbase for my own mods, hehe. I get what you mean.
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lwCoyote

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #69 on: June 09, 2014, 09:13:28 pm »

Does Essential DF include the bug fixes from Modest? I'm assuming no, based on the first post, but figured I'd ask just in case I'm wrong :D
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This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

Deon

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #70 on: June 15, 2014, 09:25:14 am »

Which bugs do you mean?
And what do you mean by "based on the first post"? The first post has this:
- The game launches alongside with DFHack which patches all fixed by community bugs and errors.

What else? Let me know and I will include it :).
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expwnent

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #71 on: July 05, 2014, 12:26:18 pm »

Posting to watch.
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palu

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #72 on: July 05, 2014, 08:44:07 pm »

It would be nice if you made the Alynxes optional, or at least a version with normal cats. But it's your mod, I understand if you dont want to, I could probably do it myself.
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MobRules

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #73 on: October 02, 2014, 09:09:16 pm »

I so wanted to try this mod... but even though you don't say anywhere that it's Windows only, I unzipped the file to a bunch of dll's so I guess it is :(

Are there any plans to do a linux version?
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Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

Deon

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Re: Essential DF [ASCII/Spacefox] - release 9
« Reply #74 on: October 07, 2014, 11:57:17 am »

Hi! This is for 0.34.11.

It will work with linux because it's just a bunch of text files. You just need to replace the /raw/ folder, and then copy the tileset over and adjust your linux init.txt and d_init.txt.
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