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Author Topic: Roll to Go Mad: Turn 44 - The Markets  (Read 142637 times)

Niccolo

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #885 on: February 18, 2014, 07:12:37 pm »

Wait, did this thread get put back [/i]on the rails[/i]?

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To answer quickly: Yes there's quite a few bits of medieval stuff tossed through our bronze-age world. That's mostly because I know Medieval Maska better than I do Bronze Age Maska, so it slips through. I'll fix that when I get there, if I can. Bronze age Maska is reasonably gender-equal, largely as an offshoot of the primary religion having a top God and top Goddess of equal standing. It's funny how much the game changes when you have a dualist religion like that. There are a few weird things concerning genders, but those tend to be offshoots of the dozen or so smaller religions that have sprung up around one angel or another, a couple of demons in Yagal and of course the elemental worship in Zue'Qki'Ptar. The Gods don't make a huge noise of their presence and most people accept that they exist, but there are a few atheists around who are adamant that the moon is really just a ball of dust and the sun is actually no more than a massive fire really far away. But it's not like the angels go walking down the main street and stop in at the Bee and Barb for a quick pint. They tend to only get involved when stuff is seriously fucked up, and then only if magic is involved since normal people trying to take down a crazy mage is like two guys with sticks trying to stop a tank.

Maska really is an exploration into what happens when religion is utterly different, and so far I'm liking the results. Really, it's shaping up quite a bit like early Celtic culture more than anything.


Anyhoo, back to the game! I think I'm just waiting on USEC to comment. Maybe I should make a separate thread for us to sit around discussing Maska...

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GreatWyrmGold

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #886 on: February 18, 2014, 07:26:39 pm »

We don't even have an OOC thread, a Lore Thread is a bit out of place.
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USEC_OFFICER

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #887 on: February 18, 2014, 07:27:26 pm »

Loan out magic books to companions, try to get some kind of idea as to what to do with my mind orb thingy

Having not much else he wants to do, Baldur flips through a few of the magic books before heading to bed.
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BFEL

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #888 on: February 19, 2014, 08:42:24 am »

((ITS MUNCHKIN TIME!

So I remembered that the Light Book noted that Light magic relates to the soul and it got me thinking, is body surfing possible in this setting? I.E. Throwing your soul into someone else's body and taking over their body.

Because immortality. There's not much munchkinry you can do past immortality, aside from becoming god, and I already have one of those inside me.))
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Niccolo

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #889 on: February 19, 2014, 08:53:07 am »

No you don't have a God camped out in your soul, he's given you a sliver of his power. Provided you don't start abusing it, he may even let you keep it.

Body-surfing... well, it IS possible. But the soul is a tremendously powerful energy construct, ludicrously so. To move it out of a body (even, like, a frog's soul out of it's body) and not have it immediately explode into a million little pieces would take the willpower of an angel/god/whichever. So yes, it is possible, but not for you.
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What's wrong with using magma? That's almost always the easiest method.
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GreatWyrmGold

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #890 on: February 19, 2014, 10:07:13 am »

Hm. So we'd need some kind of transfer medium. I think my rockhand might be a sort of starting place with that--it clearly contains some of my soul, doesn't it? So if I took a mechanism to connect some limb to both me and a target...could work, maybe.
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BFEL

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #891 on: February 19, 2014, 10:26:44 am »

No you don't have a God camped out in your soul, he's given you a sliver of his power. Provided you don't start abusing it, he may even let you keep it.

Body-surfing... well, it IS possible. But the soul is a tremendously powerful energy construct, ludicrously so. To move it out of a body (even, like, a frog's soul out of it's body) and not have it immediately explode into a million little pieces would take the willpower of an angel/god/whichever. So yes, it is possible, but not for you.
So I would what, need a 4 in Light magic?
Because I can get that.

Hm. So we'd need some kind of transfer medium. I think my rockhand might be a sort of starting place with that--it clearly contains some of my soul, doesn't it? So if I took a mechanism to connect some limb to both me and a target...could work, maybe.
Ah and my munchkinry is spreading :)
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Niccolo

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #892 on: February 19, 2014, 07:58:52 pm »

No, BFEL, you'd need about twenty. And a similar rank in Shadow magic. To deal with the soul requires both sides of the same coin. Yes I am giving you that knowledge free of charge; you don't even need to read the grey book to learn that. To put it in perspective, the maximum rank possible for a human is ten. Your mind simply can't focus to a finer point than that... and most mages have killed themselves in various violent and humorous ways long before that.


Sorry GWG, your rockhand doesn't contain any portion of your soul. A little bit of your mind, yes. But no soul. A conduit might work, but it would have to be extremely advanced and truly bonded to both you and your target. Your rockhand is currently at the level of early-stage cybernetic prostheses; some mental control but if you try and pick up a baby bird somebody's going to cry. The bond would need to be similar to that of a baby in a womb - truly and totally connected to its mother via the placenta. There are a few other ways, but I'm not telling you those, that's for damn sure.

Let's be honest, this is one of those times when I say "If you really think I'll let you get away with that, go for it."
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

BFEL

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #893 on: February 19, 2014, 09:50:19 pm »

Ah well, I guess I'll just have to look for those ways as the lore opens up to us :P

But am I at least giving you good ideas for the books?


You probably consider me a endless font of crazy ideas at this point huh?
I should start charging XD
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GreatWyrmGold

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #894 on: February 19, 2014, 10:41:13 pm »

Hm. What is the difference between the mind and the soul?
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Niccolo

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #895 on: February 20, 2014, 03:55:04 am »

Hm. What is the difference between the mind and the soul?

Like, in general? I don't know. Ask a priest who specialises in theological theory, I guess.

More specifically in regards to the book... there's three energetic forms within the person: The mental circuit, the physical circuit and the spiritual one. They each have separate roles and metaphysical meanings. Psychic power stems from the mental circuit, magical power from the physical one.

The interconnection and interplay between the three forms a fourth circuit and that set of interconnections is the soul.

There's a bit more to it than that, but that's the gist of it.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

GreatWyrmGold

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #896 on: February 20, 2014, 07:16:29 am »

Hm. What is the difference between the mind and the soul?
Like, in general? I don't know. Ask a priest who specialises in theological theory, I guess.
In this game, silly.

Quote
More specifically in regards to the book... there's three energetic forms within the person: The mental circuit, the physical circuit and the spiritual one. They each have separate roles and metaphysical meanings. Psychic power stems from the mental circuit, magical power from the physical one.
The interconnection and interplay between the three forms a fourth circuit and that set of interconnections is the soul.

There's a bit more to it than that, but that's the gist of it.
So, the soul is more or less as much of the body as anything?
What happens if you were to, say, transfer a mind to something else?
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BFEL

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #897 on: February 20, 2014, 08:00:58 am »

Which one is the "White" Circuit? :P

Also, magic comes from the physical one? Interesting, I shall have to meditate on the meaning of this. Actually since magic comes from the physical and psychic power is from mental does that mean a mage can't read minds?

What connection do Light/Shadow have to these "circuits"?

Are all the novels gonna explore a different one of these pieces of the soul? Cool premise.

EDIT: Oh yeah, and what is the state of knowledge of the "circuits" in the game/book worlds? What would our chars be expected to understand about these?

Wait, did this thread get put back [/i]on the rails[/i]?
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Yes, I am a wizard. Haven't you been paying attention?
« Last Edit: February 20, 2014, 08:02:59 am by BFEL »
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Niccolo

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #898 on: February 20, 2014, 08:21:55 am »

More specifically in regards to the book... there's three energetic forms within the person: The mental circuit, the physical circuit and the spiritual one. They each have separate roles and metaphysical meanings. Psychic power stems from the mental circuit, magical power from the physical one.
The interconnection and interplay between the three forms a fourth circuit and that set of interconnections is the soul.

There's a bit more to it than that, but that's the gist of it.
So, the soul is more or less as much of the body as anything?
What happens if you were to, say, transfer a mind to something else?

A mind can reach out. A psychic can move his mind out, but he'll always keep a tether to his original body; relaxing his willpower would cause his mind to instantly snap back into his prior body. The mind could be trapped and the body would function solely on its reptilian and instinctive part, heartbeat, breathing, digestion etc. Once the entrapment was broken the mind would again snap back, provided the body wasn't dead.

To break that tether one would have to kill the original body. On death the two other circuits... move on, to use the common parlance. The mental circuit will eventually find its way back, generally. You can't actually break the links between the three separate circuits, because that's tantamount to literally tearing the soul apart. I mean... Yeah, I'm just going to straight up say you can't do it, because if I say you can then BFEL will try it for munchkining himself into a lich or something. No, BFEL, you cannot become a lich. Or a ghost, servitor, immortal, gargoyle, archdemon, golem or anything else that will convey immortality and/or unfathomable power on you.


Which one is the "White" Circuit? :P

Also, magic comes from the physical one? Interesting, I shall have to meditate on the meaning of this. Actually since magic comes from the physical and psychic power is from mental does that mean a mage can't read minds?

What connection do Light/Shadow have to these "circuits"?

Are all the novels gonna explore a different one of these pieces of the soul? Cool premise.

The White Circuit is, to put it simply, a fourth piece of the soul. It's an addendum a select few people have in their souls which grants them the ability to heal anybody who doesn't possess the same white circuit. There will be explorations of each part of the soul, but not in-depth; the books focus mostly on the soul as a whole.

Yep, magic is physical. Why do you think it hurts so much? No, mages can't read minds.

In-depth knowledge of the circuits is not common. You would know (being a healer, but spiritual healings are... quite advanced), Lyu probably knows the outline, Ekoka would have a fair understanding, but most people just sorta accept that your soul moves on to whereverafter when you die and that poking it is a bad idea.

Honestly, I don't know the connection between Light and Shadow and the soul. I imagine if someone was spiritually wounded, you could blend a little light and shadow with your life magic to heal them.  Or maybe a little force? I imagine there's a similar potentially representative blend to heal minds, too. Who knows. Again, I dreamt up the eight-element split for the sole purpose of this game. The split didn't occur before the game started, although the same constraints and laws still existed; no creation or destruction of matter, it's painful and will one day kill you (Seriously, it's the leading cause of death for mages) and so on. About the only bonus for mages is they tend  to have supercharged immune systems.

Their white blood cells know fireball.





Strictly speaking, in the book world mages are instruments of order. Those more predisposed to imposing order tend to have magical power. Lots of mages serve in police forces for that reason. Every now and then, there's a prophecy of somebody who's going to come in and toss everything into the air, as all good prophecies do (There's never one of "This man shall appear and be really good at taxes). That's never a mage. But there will almost always be a mage who will help them, who will temper their natural chaos with his natural order. Hopefully guide it into something productive rather than 'I stab everybody now'.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

GreatWyrmGold

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Re: Roll to Go Mad: Turn 39 - Revelations
« Reply #899 on: February 20, 2014, 09:54:23 am »

Tearing the soul apart just makes me think of horcruxes.
Is it possible to...distance the mind and spirit, still tethered to the physical but "stored" in some other location?

And if mages are agents of order...what the hell is with what's gone on so far?
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