Normally I'm rather adverse to railroading, but I thought I would just to get the plot moving. Sorry if I make someone act out of character! I don't really know your characters yet.
And I know that everyone's actions aren't included, but hey. Moving for this turn was optional, since it's just another talky-talky turn.
- Turn 10: The Quest -
The mayor can't hold you and the baron doesn't want you. Instead, he's going to send you on an 'errand'. Right. Well, this should be easy.Thuun thinks to himself that whatever this "quest" is, its certainly better then dealing with more overreacting bumpkins and barons.
Baldur chuckles. "Alright, fair enough. What's this quest, and what's the danger pay like?"
"Alright. Let's hear it, sir."
Ekoka nods, Baldur chuckles and Thuun just shrugs. Seems like they're all in agreement.Ekoka: alright. Let's hear it, sir.
Baldur: Yeah, fair enough. What's this quest, and what's the danger pay like?
Baron: Well. There is regular correspondence between Shas Ria and the outlying cities. Twice a week, couriers ferry this correspondence; both to the citizens of Shas Isa and to me.
The baron waves towards his window.Baron: Yet, since before the Ten Day Night no courier has graced my courtyard and the mayor tells me that no mail has arrived in town either. Yesterday, I received a report from my lowland troops that they had found... Well. See for yourself.
He picks up a satchel from his desk. You can see the familiar crest of Cylenia, a stylised gemstone backed by crossed picks. He tosses it to land in front of Lao Thuun's feet. The healer bends over and picks the bag up, very carefully avoiding a conspicuously red patch.Thuun: Blood. And...
He opens the bag.Thuun: Fantastic. It's a heart... Looks human. It's, uh, it's in pieces. It looks like it was torn apart, not cut.
Thuun mutters in what sounds like Liminari. Felice raises an eyebrow and snorts.Thuun: I have never seen a creature that has this strength. What did this?
The baron shrugs.Baron: You five are going to find out. Find out who - or what - has been shredding the messengers. Destroy it, or them, or whatever. Do so and the entire tavern debacle will be forgotten, provided you stay the hell out of town for a couple of years. You go free, I get my communications and hopefully the town will be quiet for a good long while. Everybody wins.
Your group look slightly nonplussed that they will essentially be working for free. There's a cough at the door. A tall, thin Cylenian enters. ??: Milord, you sent for me?
Baron: Cyrus, there you are. Gentlemen, this is Cyrus, my advisory mage. He will be accompanying you to ensure there aren't any shenanigans. He will also report back to me once your task is completed.
Cyrus: My lord, must I? Surely someone else can-
Baron: No, Cyrus. You need to get out of Barony Waterstone for a few days anyway. You know you do.
Baldur growls under his breath, but doesn't yell. He takes a moment to compose himself... A little. Bartering his skills is familiar territory to him; he knows how the game is played.Baldur: Baron, I'm a mercenary. I don't get food in my belly by doin' community service.
Baron: Well I'm sure as hell not paying you. If you prefer I can have you thrown off the tower.
Baldur: You're welcome to try. But it seems to me that we'd be doin' the country a huge favour by restoring her communications. I'm sure we would deserve some compensation for time given.
Lyu Brak: (
Muttering) Especially since three of us aren't even Cylenian...
Cyrus: Uncouth as he may be, he does have a point sire. The messengers are Crown personnel. The Duke will pay for the bounty if you issue it.
The baron sighs.Baron: Very well. In return for your freedom and a bounty of ten thousand gold, you five will fix this problem and not bother me for a very long time.
The baron writes out a letter. It looks short and terse, but you do see him distinctly write down plenty of zeroes. It looks to be an actual bounty. He signs it and stamps the letter with his signet ring before handing the letter to Cyrus.Baron: Now go. There is a carriage waiting. Cyrus, give them the bounty letter once the job is completed.
Cyrus sighs and bows.Cyrus: As my Lord commands.
This carriage is much nicer than the first one. The seats are padded and everything! The baron's seal is placed prominently upon the door, warning most potential ne'er-do-wells to leave well enough alone. The small windows are curtained and the inside is spacious enough for six people to sit in somewhat comfort.
Cyrus sighs heavily as the carriage begins to trundle along the road. The driver, bundled head to toe in furs, expertly controls the sure-footed oxen from a sheltered cabin. Nobody says much as the carriage moves down the mountains or into Shas Isa. All of you, newcomers to Shas Isa, get a proper look at the town that was your home for the ten days of darkness.
It is not a particularly large town, nestled in a valley between what would count as mountains anywhere else. A gently-sloping road runs from the southern gate to the northern gate and is wide enough for four wagons to drive abreast. Even so, the road is fairly crowded. Market stalls stud the roadside, selling hot food to the weary wagoneers. Inns beckon to them as well, offering a warm bed and cheap ale. Your time up to the bastion and back has taken up nearly two hours. As it is, there's only an hour or two of sunlight left. But your carriage doesn't stop, instead heading for the northern gate.
Disturbingly, you hear the thudding of stones being thrown at the carriage. Cyrus sighs again. You get the sense that he does that a lot. "The plebeians know I'm in here," he mutters in his cultured voice. "Damnable fools. It's not like I'm the one who cut--is that the mayor? Whatever happened to him?"
You look out the window. The mayor is indeed there, dressed in a cloak that looks to have been hastily made from a horse's blanket. He sees who is in the carriage and smiles. You get the sense that he is quite pleased to not be troubled with you anymore.
On the other side, you see whispers running through the crowd. One of them gestures in the vague direction of the enlarged mayor. By pure chance, you catch the words on their lips:
three mages?"Oh dear, they've spotted you two as well," Cyrus murmurs. He knocks on the wall behind his head twice. "Driver, the crowd is getting uglier. May we pick up the pace?" The worrisome mage is right. The crowd appears to be trying to hem the carriage in, but nobody is brave enough to confront two oxen that weigh in at half a tonne each. Which is just as well because the crowd seems one step away from the torches-and-pitchforks routine.
The carriage safely makes it through the gate, now only occasionally being rattled by showers of rocks. Stretching out before you is the widening valley that leads into the low, flat hills of the lowlands. Somewhere within those hills was the remains of several messengers, apparently torn apart by something insanely strong. And here you were, off to confront it.
Awesome.
At least you're getting paid.
Rightio, and we're off! The next turn will be a travel turn. The journey is quite long, so the carriage will make a stop. So write up some things that you'd like your character to do in the half an hour or so that the stop will last for. Some light reading, some napping, maybe tend to your weapons (Which I'd advise at least one of you to do!).
By the way, from here on out, the kid gloves are off.The Tines of Madness are Ringing
Lyu Brak (Harry Baldman)Profession: Priest
Status: Listening
Inventory:Staff (Bronze-Capped)
Religious Necklace
Warm Priestly Robes and Pants
Warm Priestly Shoes
180 gold
Wounds/Status: You're perfectly healthy!
Abilities: [Boundlessly Cheerful] [The Good Priest] [Not that faithful] [Righteous Litany]Baldur Bergfalk (USEC_OFFICER)Profession: Mercenary
Status: Bargaining
b]Inventory:
Broken greatsword
Worn leather jerkin (and normal clothes)
Worn leather boots
Bear fur cloak300 gold
Wounds/Status: [Broken rib (1/2)]Abilities: [Skilled Bargainer] [Guileless] [I'm Not Right Handed]Lao Thuun (BFEL)Profession: Warrior Mage
Status: Listening
Inventory: Blunted bronze sword
Leather armour and boots
Acolyte's Suncloak210 gold
Wounds/Status: [Heavily Torn Muscles (2/5)]Abilities:[Enduring] [Atoner] [Spellsword]Spells:[Life Spell: Wisp]Magical Experience:[Ea: 0] [Wi: 0] [Fi: 0] [Wa: 0] [Li: 2] [Fo: -1] [Lt: 0] [Sh: 0]Felice Nasib (Pancaek)Profession: Seaman
Status: Listening
Inventory: Cracked Shortbow
Seven Arrows
Really Blunt DirkNautical Longcoat and Boots
370 gold
Wounds/Status: You're perfectly healthy!
Abilities: [Fearless] [Not a Landlubber] [Trick Shot]Ekoka (GreatWyrmGold)Profession: Wanderer
Status: Listening
Inventory: Cracked shillelagh
Wanderer's Cloak
Sturdy Clothes and Boots
Length of Rope
Flint and Tinder
380 gold
Wounds/Status: [Headache]Abilities: [Survivalist] [Dual Focus] [Maladjusted to heat] [Guiding Spirit]Spells:
[Wind Spell: Alacrity]Magical Experience:[Ea: 0] [Wi: 1] [Fi: 0] [Wa: 0] [Li: 0] [Fo: 0] [Lt: 0] [Sh: 0]