Maska: The world itself. Maska orbits a sun and has a single moon that was recently split into three pieces. The world is in the tag end of the Bronze Age and is slowly entering the Iron Age. Magic and other supernatural forces run wild here.
Cylenia: A country within Maska, a largely flat country bordered on its northern and southern ends by mountain ranges, with the eastern border being coastal. The western border is nonexistent; the country is sorta triangular, and the two mountain ranges meet at the westernmost point of the country. The northern part of the country is relatively warm and heavily forested. The central part of the country is fairly open land, sorta like English countryside. There are lots of farms around, with fruit orchards being a popular source of revenue. The southernmost region is wind-blasted and snow-driven. The mountains are far more formidable here and beyond a certain point are covered in snow year-round.
Shas Isa: A city in the country of Cylenia along the southern border. The city is situated in the foothills of the southernmost mountain range of Cylenia, serving as a guardian city and last port of call for people travelling south through the pass. Defending the pass itself is Shriekwind Bastion, a huge granite fortress that looms over the city from further up the mountain. Shas Isa is almost perpetually covered in snow to one degree or another.
The Greater Gods
Solvarion: The God of Life and Death, his earthly avatar was the Sun. His domain was to give and take life to or from all that exists. He cannot create or destroy, merely bring to life or kill. He also guides souls to their resting place prior to reincarnation.
Lunette: The Goddess of Creation and Destruction, her earthly avatar was the Moon. Right up until some asshole broke it. She created the world itself, but could not bring it to life without assistance from her husband, Solvarion.
The Lesser Gods (Sometimes referred to as angels in Cylenia)
Note: Not all of them are known, just yet. They'll flesh out slowly.
Sariel: The angel of Time and Fate. She watches over the threads that govern each person's place in the world and gently guides mortals towards resolving disastrous knots in her weaving.
Raziel: Sariel's twin brother and the angel of the Unknown. He ensures that the future is never fully written and protects all mortals' free will. He balances his sister's power perfectly.
Cassiel: The angel of Temperance. She watches over the world - particularly when prophecy is in play - to ensure that the world's forces aren't cast into complete chaos or brutal order. Her will plays through the magical elements of Wind and Shadow.
Rampel: The angel of Strength and Endurance. He is the patron angel of Cylenia and lends his strength to people facing impossible odds. His obdurate will is manifest in the magical elements of Earth and Force.
Nathaniel: The angel of Creativity. He watches over the mind and spirit and guides people to learn and create. His fruitful and vibrant will is manifest in the magical elements of Fire and Light.
Haamiah: The angel of Integrity. Her domain is priests and doctors, protectors of the weak and small. His hand shapes the magical elements of Water and Life.
Nyami: the local earth spirit of the Southlander peoples. When the Southlanders first came to the icy lands, Nyami was the one who darkened their skin to protect them from the sun's glare. He taught them how to defend against the cold and how to bring forth plant life in the midst of the snowy hills.
Current CharactersRace: Yagalian
Appearance: he has gray skin and gray hair, very much like a typical Yagalian would - his nose is long and bony, and there is a distinctly birdlike look to him, up to and including the winglike flab on his arms. Has pale, wet and cowlike eyes and a drawn, thick-lipped mouth. Is possessed of a not insignificant amount of bounciness and cheer, almost disturbingly so once you consider the context of the situation.
Profession: Itinerant Priest (completely and utterly nonmagical, one might add)
Favored Weapon: iron-tipped wooden staff - one of the tips has a crude iron figure in the shape of a fist affixed to it.
Short Backstory: hailing from Western Yagal, a land of demons and intrigue, Lyubrak specializes in the latter. He was unappreciated in his homeland as a priest - probably because his sermons, what few he managed to perform before being run out of there, did little to protect anybody from demonic attacks - and so took up the road in order to gain at least something from his intense month of listening to assorted fervent worshippers yammering on about this god and that god - all very good, Lyubrak thought, but there was clearly room for improvement, and he knew just the best place to hammer out the details - Cylenia! Okay, maybe there were better places, but still, he thought he could pull something here, something beautiful. Then the end times came, or at least something similar to them - honestly, Lyubrak's been pretty excited about that. It's created an atmosphere of wonderful dread, perfect for sowing the seeds of a new, hopefully profitable faith. He even got a cushy job as a bouncer to weather out the storm with a bunch of other miscreants. All in all, things, as always, are looking good for him!
Race: Cylenian
Appearance: Baldur is like most Cylenians in that he is tall, wide and muscular, with blonde hair and blue eyes. His right arm is much darker in colour than the rest of his body. Has numerous scars all on the front of his body, which he is always proud to show off. Wears dark green pants, leather boots, and a whitish tunic. Has a bear pelt draped over his shoulders to protect himself from the cold.
Profession: Warrior/Mercenary
Favoured Weapon: Zweihander
Short Backstory: When he was old enough, Baldur left his village in search of adventure. He was waylaid by bandits, who cut off his right arm and left him for dead. Yet he somehow managed to survive, and trained himself to fight with only his left arm. Eventually he hunted down the bandits who waylaid him, and cut off their leader's right arm in retribution before killing them all. He then convinced a life mage to graft that arm onto his body. However he still favours his left arm, and still fights left-handed. Afterwards Baldur wandered Maska for a couple years, working as a mercenary and muscle for hire.
Bergfalk is more concerned about how bloody cold the world has become than the sundering of the sundering of the sun and moon.
Race: Cylenian
Appearance: Thuun is shorter then most Cylenians, but still quite strong. He has a small tuft of hair upon his chin and his hair is knotted into braids.
Profession: Warrior Mage
Magical Affinity: Life Magic
Favoured Weapon: Shortsword(s).
Short Backstory: Lao Thuun was abandoned shortly after his birth to a monastery dedicated to Solvarion, where he was raised by the caretakers. He learned much there, including the magical arts of Life. When he was coming into his teenage years however, Thuun struck out on his own, learning the ways of the world, and similarly, the ways of the blade.
During the Ten-Day-Night Thuun had fought for his own basic survival, and he regrets many of the acts he commited in his desperation. Using his skill with Life magic, Thuun hopes to assuage the wounds he has personally caused.
Race: Limerete
Appearance: Naturally a lighter complex than most of his countrymen, he is nonetheless bronzed by all the time spend at sea. He's of average height, with a rough stubble and jet black hair, cropped short. His arms and torso bear numerous small scars from working on ships and he has one larger scar above his left eye.
Profession: Mercenary seaman
Favoured Weapon: Bow
Short Backstory: When he was a child, he never knew his father. This came as a surprise to no-one, seeing as he was the child of a Limerate whore and some random sailor. Growing up around the docks and near the sea always filled him with a sense of ease. In his teenage years, he worked as a dockhand, and in his adult years he became a sailor for hire. Merchants needing protection, scholars off to inspect dangerous lands and smugglers looking for someone to fend off pirates and authorities alike, he's been on all kinds of ships. Mostly favoring the bow and arrow and various things to throw at his enemies, when the fighting starts, there is only so much space on a ship. No stranger to close quarters fighting, he prefers agile dodging and weaving over pure strength.
His recent work got him to Shas Isa, when suddenly the whole world went dark. All the captains, superstitious lot as they are, reckoned it would be best to stay away from the sea for a while. So here he is, doing a stint as glorified doorman at a pub to pass the time...
Race: Southlanders
Appearance: Short for a Southlander but still taller than most, Ekoka has a shaved head and wears thick robes to protect from the lingering cold. Under the robes,
Profession: Wanderer
Background: Ekoka was a shaman-in-training in his village before the Ten-Day Night. During the Night, his village was attacked by less fortunate, more desperate individuals, and both he and others had to flee. He wound up in Shas Isa, used his mediocre magical talents to help defend the bar, and the rest will be history once it passes.
Empty! Guess I'm not doing my job properly, eh?
WaitlistWhich will go here one day.
Race: Limerete
Appearance: He is bald, but has a dark beard and mustache. He is a lean man, built from years climbing the masts of many ships. He commonly wears light clothing made for the sea.
Profession: Sailing Master/Weather Mage
Magical Affinity: Wind and Water
Favoured Weapon: Dirk
Short Backstory: Born to a successful merchant, Zerusth, was sent to a school for manipulating the weather at an early age. Graduating shortly before reaching adulthood, he got a position on his father's ship as a sail mater's apprentice. After a few years at sea his mentor died fending off a pirate attack, and Zerusth took his position. A couple years pass by, and right before the Ten-Day-Night his ship hit a storm he could not control and he was set adrift. On day four of the catastrophe he found himself in Shas Isa where he worked as a bouncer to wait out the night.
Race: Southlander
Appearance: Orange, sunset-like hair that is let loose. Acorn-color skin, orange smooth eyes. Smaller figure overall, and shy-ish. Has a bright personality.
Profession: Wandering Forest Mage (Druid?)
Magical Affinity: Earth and Light
Favoured Weapon: A stick, of course! She doesn't use attack weapons, silly! She uses her earth magic!
Short Backstory: She was just a girl who was abandoned at birth in the forest and raised by wild cat-like animals, only bigger. She wandered the forests and learned the magic of the earth. She uses things like vines and light to bind people when needed, but she's mostly a passive person. She's cheery and bright, and is not afraid to help people. She admires Zechariah for his sacrifice, but had to visit this planet. And now she's here.
Race: Southlander
Appearance: Tall, dark skinned (of course), dark, wavy hair. Has a neatly trimmed beard. Has a not-so-fully-healed scar next to his lip running halfway up to his cheekbones.
Profession: Elemental shaman
Magic Affinity: Water, Summoning
Favored Weapon: Slingstaff (doubles as Melee and ranged)
Backstory: Weiss was taught at a young age by his father that nature and all it's elements were to be treated with respect. Use one element too roughly or too flippantly, the element you control will turn on you. By the time of the sundering of the moon, he was 21 years old and had almost perfected the mastery the water elements. However, the sundering caused an water elemental summoning to go wrong and resulted in the death of his father. Since then, he was afraid of summoning watery spirits, lest they were to go rogue and attack him again.