FIRST TURN OF COMBAT WOO
NOT WIZARD: Jam my Fighter Staff into the gears of a machine and leap on its back, trying to yank on the staff and get it to swerve into another machine.
(5) You quickly jump onto the red-colored machine and attack it with your staff. +1 for surprise attack.
(3+1+1)vs(6)
You attack it, but it brings up it's shields in a flash and blocks most of the damage.
Damage roll: (4/2)vs(2)
Despite a relatively solid hit, the machine's shields still block the damage.
Do the same as Not Wizard, only with a claymore rather than a staff.
(2+1) You attempt to follow Not-Fighter as he jumps onto one of the machines, but find that your claymore is too heavy to let you do that. You manage to close some distance, but you can't get close enough to attack.
Stare intently at the machine until it breaks. Use my GM powers.
(5) You look over to the blue-colored machine and stare at it for a few moments.
Damage roll: (1)
The machine lets out a small spark, but that's all.
Cause all the machines to explode.
(3+1) You use your magic to mess with the blue machines inner workings.
(5+1) The machine takes heavy amounts of damage, letting out several gouts of smoke as it lays stunned for a moment, before getting back up.
Highmax, the Exo-Toa suit appears. He attacks one of the machines.
Random Bohrok target: (6) He opens fire on the Kohrak with his Electro Rocket Launcher.
Hit roll: (6)vs(2) Highmax's aim remains true and hits the Kohrak head on.
Damage roll: (3+4=7)vs(3)
The Kohrak is knocked back for a few seconds before getting back up. It takes 4 damage.ENEMY TURN
Tahnok's shiels light up as it prepares to unleash a burst of flame at NotWizard.
HR: (6)vs(2) It hits
DR: (4+1)vs(2)=3
Not wizard only takes 3 damage from the blast.
Gahlok shoots out a sphere of concussive water at (3) Mastahcheese
(2)vs(1+1)
His mighty GM powers let him take the hit without any injury at all.
Kohrak shots out several small shards of ice at Highmax.
(4)vs(4)
Most of the shards miss, but a few barely hit him.
(6)vs(6)
His armor destroys the shards upon impact.
Can't be bothered to do turns for EVERY SINGLE ON THE ENEMIES RIGHT NOW.
SHEETS
Name: Flimsy Wizard
Gender: Male
Class: Wizard of Wizardry
Skill: Magic: +1 to all magic damage and casting rolls.
Ability: Magicsplosion: Allows Flimy Wizard to explode an object, +1 to damage when activated.
Template: Wizard
HP: 20
Inventory: Wizard Staff, Wizard Robes, Wizard Hat
Theme: Wizardry
Name: Not Wizard
Gender: Male
Class: Fighter of Fightery
Skill: Weapons: +1 when using weapons
Ability: Not Wizard: Unable to cast spells, but spells don't work on me.
Template: Courageous
HP: 27
Inventory: Fighter Staff, Fighter Robes, Fighter Hat
Theme: Not Wizard
Name: Cromwell Jackson
Gender: Male
Class: Rogue GM
Skill: Plot Armor: +1 to resisting all types of damage.
Ability: Screw the Players Over: Cromwell gives every other PC -1 for all their rolls that turn, increasing the modifiers of one of his rolls that turn by 1 for each party member (excluding Cromwell). Once used, he has to wait fifteen turns before he can use it again.
Template: GM
HP: 25
Inventory: D20 of Destiny, Black Bathrobe of GMing, Black Hood of GMing, Dicestaff of Gming.
Theme: All
Name: Malcolm Mackarney
Gender:Male
Class: Scottish Warrior
Skill: Best at melee: +1 to all things melee.
Ability: Lift the Kilt (with front and back modifications): Will stun all characters in front (or back), causing a -1 to everything they do.
HP: 30
Inventory: Claymore, Kilt, Vest, Boots, and Rations.
Theme: Scottish
Name: Exo-Toa
Gender: Nada
Class: Armored Mech
Skill: Dumb Warrior Strength (+2 to attacking and defending, but can't speak)
Ability: Electro Rocket, Sensors
Template(optional): Robot
HP: 33
Inventory: Boxing Claw, Electro-Rocket Launcher(+4 to damage rolls, but has a 3 turn cooldown)
Theme(optional): Bionicle
Name: Tahnok
Gender: Nada
Class: Fire Bohrok
Skill: Agility (+1 to speed related tasks, such as running)
Ability: Fireball, Short-range Flamethrower
Template(optional): Bohrok
HP: 17
Inventory: Fire Shields
Theme(optional): Bionicle
Name: Gahlok
Gender: Nada
Class: Water Bohrok
Skill: Tricky (+1 whenever attacking differently than they did before)
Ability: Water Blast, Water Stream
Template(optional): Bohrok
HP: 11
Inventory: Water Shields
Theme(optional): Bionicle
Name: Kohrak
Gender: Nada
Class: Ice Bohrok
Skill: Prideful (+2 to combat, but can't attack the same target as anyone else)
Ability: Create Ice, Freeze Object
Template(optional): Bohrok
HP: 13
Inventory: Ice Shields
Theme(optional): Bionicle
Name: Lehvak
Gender: Nada
Class: Acid Bohrok
Skill: Clever (+1 to attacking strategically)
Ability: Sphere of Acid, Acid Stream
Template(optional): Bohrok
HP: 17
Inventory: Acid Shields
Theme(optional): Bionicle
Name: Pahrak
Gender: Nada
Class: Stone Bohrok
Skill: Focused (+1 to attacking the same opponent as they did the previous turn, but are easily interupted while doing so)
Ability: Shattering Vibrations
Template(optional): Bohrok
HP: 17
Inventory: Stone Shields
Theme(optional): Bionicle
Name: Nuhvok
Gender: Nada
Class: Earth Bohrok
Skill: Retard Strength (-2 to noticing opponents or obstacles, but +1 to attacking and defending)
Ability: Weaken Material
Template(optional): Bohrok
HP: 17
Inventory: Earth Shields
Theme(optional): Bionicle
Finishing later.