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Author Topic: Interstellaria: early alpha with Kickstarter  (Read 3784 times)

ChairmanPoo

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Re: Interstellaria: early alpha with Kickstarter
« Reply #15 on: July 17, 2015, 01:13:15 pm »

I'm holding off till there are a few more GoG evaluations.

Metacritic too.


Also. Discounts.
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alexpoysky

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Re: Interstellaria: early alpha with Kickstarter
« Reply #16 on: July 17, 2015, 01:44:10 pm »

I'm enjoying it. A little rough around the edges but in general, quite good!
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BFEL

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Re: Interstellaria: early alpha with Kickstarter
« Reply #17 on: July 17, 2015, 02:56:51 pm »

Downloading now, been waiting for this since Scott Manley's first review
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forsaken1111

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Re: Interstellaria: early alpha with Kickstarter
« Reply #18 on: July 17, 2015, 02:58:52 pm »

This is such a great game. Enjoying it so far, despite a few bugs
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Cthulhu

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Re: Interstellaria: early alpha with Kickstarter
« Reply #19 on: July 17, 2015, 05:07:22 pm »

I wasn't interested until I saw the ship blow up and a crewman go floating out of the broken hull.  That sold me.  If it's not in the actual game I'ma be pissed.
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ChairmanPoo

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Re: Interstellaria: early alpha with Kickstarter
« Reply #20 on: July 17, 2015, 05:51:31 pm »

I'm tempted I really am... but I need some discount to justify it to my superego. I've been disappointed too many times with snap-purchases post shift.
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Malus

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Re: Interstellaria: early alpha with Kickstarter
« Reply #21 on: July 17, 2015, 06:06:35 pm »

There are some questionable design decisions and some things really need to be cleaned up. I've only played a couple hours, but the things that stood out for me:
  • No way to easily select a particular crew member. You need to be able to assign them to number keys or something. Having to tab through your crew is not okay when you can have quite a few crewmembers. Clicking on them is horribly unreliable when they all stand on top of each other, too.
  • Why do you have to wait minutes for your crew to pick up every item on the map and drag them back to the ship? Obviously I'm going to do it because it feels "optimal" (even if it doesn't really matter) but waiting for upwards of 5 minutes while my crewmembers dash around the map automatically on fastforward is just boring. If I've cleared the map of enemies, either let me loot everything instantly or let crewmembers carry multiple items.
  • The entire needs system feels half-baked, unless there's something I'm missing. I assume there are stat debuffs if my crew get hungry/sleepy enough, but it just feels like some sort of bizarre micromanagement hell. Healing at a station is really slow too -- like when harvesting resources, I find myself alt tabbing out and browsing the internet for a few minutes while I wait for my crew to heal up.
The ship battles are genuinely fun though not terribly challenging at the point where I'm at. Weaving between lines of fire reminds me of The Last Federation, which is a good thing. Planet exploration/battles just seems boring and without much strategy, especially since your crew's AI is braindead. The soundtrack is amazing, at least. If there are some patches to fix some of my gripes (really, just allowing you to hotkey crewmates would make the game twice as enjoyable) it could be pretty good.
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SharpKris

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Re: Interstellaria: early alpha with Kickstarter
« Reply #22 on: July 17, 2015, 09:46:32 pm »

gotta admit the steam trailer is amazing, though im still hesitant on buying this not knowing if it holds up to expectations
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BFEL

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Re: Interstellaria: early alpha with Kickstarter
« Reply #23 on: July 18, 2015, 01:19:33 am »

gotta admit the steam trailer is amazing, though im still hesitant on buying this not knowing if it holds up to expectations
I'm holding off till there are a few more GoG evaluations.

Metacritic too.


Also. Discounts.
SCOTT MANLEY has a vid up where he plays it. Go watch it.

As for me, rather enjoying it.
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miauw62

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Re: Interstellaria: early alpha with Kickstarter
« Reply #24 on: July 18, 2015, 01:31:48 am »

The soundtrack better be available somewhere...
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BigD145

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Re: Interstellaria: early alpha with Kickstarter
« Reply #25 on: July 18, 2015, 09:52:31 am »

I won't be buying until/unless a lot of the issues named are fixed. Scott just shows what Malus has said.
« Last Edit: July 18, 2015, 09:59:08 am by BigD145 »
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Dostoevsky

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Re: Interstellaria: early alpha with Kickstarter
« Reply #26 on: July 18, 2015, 03:23:01 pm »

The soundtrack better be available somewhere...

http://chipzel.co.uk/album/interstellaria-ost

5 pounds, 50 tracks.
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Gabeux

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Re: Interstellaria: early alpha with Kickstarter
« Reply #27 on: July 19, 2015, 10:01:42 am »

I have finished the game and wrote a review on Steam that reaches the word limit. I'd love to see Scott Manley video, though. I'll soon watch it.
In summary, this isn't worth buying (at least right now) for anyone who isn't a space / genre fan.

This is a LITE FTL meets VERY LITE Starbound. People REALLY should read about the game before snap-purchasing...even though I'm not openly negative or focus completely on the negative as 75% of Steam reviewers, make no mistake. I expected much more from this game.
Maybe some crafting, and AT least some boarding. Seriously. Boarding is what made me crazy in FTL. I used to have more crew inside enemy ships than inside mine.

I followed it since its kickstarter days, and didn't back it - because I'm too burned with snap-purchases and EA projects - only to snap-purchase this again, with never ever reading too much about it. I do this with movies I want to watch: I look at the IMDB / Metacritic score, get a feel of the overall opinion, and then go for it without any actual information. This works great for movies, but 90% of the time it works terribly for videogames.

Still, the art and music is 10/10 and I got to smile at the end, and really feel the love. If Chipzel was a pokemon, she'd already be on my Master Ball.
The art saved this game. At least from me.
I'm glad I experienced it, even in it's flawed, incomplete and limited state.  :D
« Last Edit: July 19, 2015, 10:04:16 am by Gabeux »
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