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Author Topic: Interstellaria: early alpha with Kickstarter  (Read 3788 times)

Ricky

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Interstellaria: early alpha with Kickstarter
« on: November 12, 2013, 06:09:00 pm »

shamelessly ripped from the kickstarter:

"Explore a vast sandbox galaxy! Experience the spirit of old school space games with modern mechanics.

-SETTING: Take control of a starship in a wild and dangerous universe. Pirates, hostile alien forces, rebel factions, asteroid fields, and strange anomalies threaten the lives of each and every starship. Every pocket of space has its own dangers and rewards, such as unlocking new areas of space, alien races eager to join your crew, or even advanced weaponry not available elsewhere.

-STORY: The setting and the mechanics allows for you to drive the plot! There are several missions to take part in, a main plot to unravel, or if you so choose ignore the needs of others and simply build your own fortune.

-EXPLORATION: Every location on the starmap has its own event or challenge. You could face a moral scenario near a dying star, or be tasked to apprehend an alien outlaw. Sometimes you'll be given the opportunity to scavenge a derelict space station, or find yourself shooting your way out of a hostile encounter.

-CREW LIFE: Your crewman die, so be careful! Permadeth is a constant challenge in Interstellaria. In addition to leveling skills to maximize your ship’s abilities, you must also make sure the crew eat, sleep, and entertain themselves. When managing your crew the wrong choice will wipe out that max level crewman, or worse... wipe out your entire ship!

-CONSTANT PROGRESS: Interstellaria is all about progress. You can level up your crewmen in the various stations on board. You can purchase bigger and more powerful ships, and you can swap out guns to pick the ones you like best. Each time you play you make your ship your own!"

Spoiler: media (click to show/hide)

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Xinvoker

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Re: Interstellaria: early alpha with Kickstarter
« Reply #1 on: November 12, 2013, 06:11:26 pm »

Looks like the retro trend has officially gone too far.
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inEQUALITY

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Re: Interstellaria: early alpha with Kickstarter
« Reply #2 on: November 12, 2013, 06:17:12 pm »

Looks like the retro trend has officially gone too far.

No such thing, good sir.

At least not until someone kickstarts retro 8-bit interactive hentai. Then we might just have a problem.

Either way, I really like this. Might just back it, depending.
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Gabeux

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Re: Interstellaria: early alpha with Kickstarter
« Reply #3 on: November 12, 2013, 08:44:45 pm »

Looks like the retro trend has officially gone too far.

No such thing, good sir.

True.

I found it randomly last week, also, and I liked it. Specially the soundtrack..ohh dem chiptunes (and here was I thinking that every girl in the planet hated chiptunes)!

It's premise initially sounds like Starbound, but more focused on exploration and crew management, and Interstellaria's scope seems much smaller.
I didn't hear anything about procedurally generated worlds, only about hand-made worlds, so it makes me a bit worried about replayability.
« Last Edit: November 12, 2013, 08:46:24 pm by Gabeux »
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Re: Interstellaria: early alpha with Kickstarter
« Reply #5 on: November 20, 2014, 01:41:34 pm »

this looks something awful.
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Sirus

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Re: Interstellaria: early alpha with Kickstarter
« Reply #6 on: November 20, 2014, 01:52:27 pm »

Just gonna keep an eye on this. Hesitant to back it though, especially given the way Starbound went.
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Mictlantecuhtli

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Re: Interstellaria: early alpha with Kickstarter
« Reply #7 on: November 20, 2014, 05:37:54 pm »

Scott Manley did a video on this game. It actually looks pretty fun, PTW.
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miljan

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Re: Interstellaria: early alpha with Kickstarter
« Reply #8 on: November 20, 2014, 05:51:43 pm »

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Neonivek

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Re: Interstellaria: early alpha with Kickstarter
« Reply #9 on: November 20, 2014, 08:14:47 pm »

It so far hasn't flourished just yet and looks somewhat boring when I compare it to its contemporaries such as Cavestory or even Terraria.

And being a typical "Game you play for hours with permanent death that can happen at anytime" game. It gets my "be careful" stance. Bonus points because the AI will just kill itself on enemies that are in the open.

But I'll see how it develops. Its a bit early in development for me to bad mouth it just yet.
« Last Edit: November 20, 2014, 08:17:20 pm by Neonivek »
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BFEL

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Re: Interstellaria: early alpha with Kickstarter
« Reply #10 on: November 21, 2014, 12:02:02 am »

Watched the Scott Manley vid and fell in love.

Similar to FTL but longer? And has ground segments? BITCHIN.

So anyone know if I could play that sexy beta if I were to throw 10 bucks at the dev right now, or is that just for people who jumped on the bus a year ago?
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Willfor

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Re: Interstellaria: early alpha with Kickstarter
« Reply #11 on: November 21, 2014, 12:24:13 am »

Watched the Scott Manley vid and fell in love.

Similar to FTL but longer? And has ground segments? BITCHIN.

So anyone know if I could play that sexy beta if I were to throw 10 bucks at the dev right now, or is that just for people who jumped on the bus a year ago?
He's trying to work on a way to let people pay to get in without also screwing over the original backers. He hasn't come up with a good system for approaching this issue yet, but rest assured, he's trying.
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BFEL

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Re: Interstellaria: early alpha with Kickstarter
« Reply #12 on: November 21, 2014, 07:33:46 am »

So basically, no, right now if I throw said money its just gone until next March. Ok, all I needed to know :P
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a1s

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Re: Interstellaria: early alpha with Kickstarter
« Reply #13 on: November 21, 2014, 07:45:43 am »

It so far hasn't flourished just yet and looks somewhat boring when I compare it to its contemporaries such as Cavestory or even Terraria.
Dōkutsu Monogatari (unless there's something else called that? It's a generic enough title.) was made in 2004. Terraria has been around (in fully playable beta) since spring 2011. How are they contemporaries?
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Willfor

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Re: Interstellaria: early alpha with Kickstarter
« Reply #14 on: July 17, 2015, 12:25:05 pm »

So it released today! Along with it's soundtrack by chipzel who rocked out over 50 tracks for it over the course of production.
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