Using the phoebus tileset, there seems to be a problem with wood. Taiga orcs can only get frozen boozebelly rum logs, and kobolds can only get frozen boozebelly rub logs and poison glass logs.
This seems to have me stumped for the moment. If I understand correctly, all the wood types are in plant_standard.txt . We *have* changed polished wood and smooth wood in the phoebus tileset to use [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE] (instead of the fair wood and smooth wood templates), but that's because the *Masterwork* tilesets use that template, and they seem to be working fine.
Theories, suggestions, and insights welcome. Dwarf Fortress unfortunately doesn't make it easy to do automated testing on this sort of thing, otherwise I'd just be using `git bisect` and making myself a coffee while my tools figure it out.
Just downloaded the "The 'unified' branch (recommended)" and generated a world. Maybe I've missed something but for some reason there's no goblins. I activated them in the settings (they were deactivated by default).
Aha! I know what's going on here! The new settings program added a number of new entity_*.txt files, but not all of them include [OBJECT:ENTITY] at the start, which appears to be needed for them to be processed correctly. Goblins are one of those. Let me fix that now.
~ T