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Alan

It was inevitable
- 15 (42.9%)
Winners don't do drugs
- 6 (17.1%)
I'll be back
- 2 (5.7%)
Drink the Kool Aid
- 6 (17.1%)
Groovy
- 3 (8.6%)
Insane in the membrane
- 3 (8.6%)

Total Members Voted: 35


Pages: 1 ... 501 502 [503] 504 505 ... 521

Author Topic: Special People: Mechanical Syndrome  (Read 1148789 times)

Egan_BW

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Re: Special People: Photon Carnage
« Reply #7530 on: April 01, 2018, 04:30:29 pm »

With the magic* of time dilation you can write for 24 hours in a day and have some time left over! You just need a really big solar sail or something.

*Actually science.

Anyway if we're linking music, go ahead and have the background thought process for all my characters.
(I die a lot.)
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Sir Elventide

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Re: Special People: Photon Carnage
« Reply #7531 on: April 01, 2018, 04:44:35 pm »

Take your time then, Parisbre. Real life health comes before roleplay.
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Egan_BW

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Re: Special People: Photon Carnage
« Reply #7532 on: April 01, 2018, 04:58:27 pm »

Says you! I barely ever sleep, staying up to watch the internet and *twitch* I'm perfectly well adjusted!

(I'm exaggerating. Take whatever time you need, Paris.)
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Parisbre56

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Re: Special People: Photon Carnage
« Reply #7533 on: April 01, 2018, 04:59:26 pm »

There's always this solution...

Egan_BW

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Re: Special People: Photon Carnage
« Reply #7534 on: April 01, 2018, 05:02:55 pm »

Dreams are basically games anyway so if you let your body rest while you play it's pretty much the same thing, right?
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Sir Elventide

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Re: Special People: Photon Carnage
« Reply #7535 on: April 01, 2018, 05:24:17 pm »

Unless a griefer hijacks your dream and turns it into a nightmare, in which case you'll know that Freddy Kruger's real...
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NAV

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Re: Special People: Photon Carnage
« Reply #7536 on: April 04, 2018, 10:30:07 am »

One quick question. Does the airship look like something I can reasonably tsar, or is it too big? Even if its big it should be made of very light construction so that should make it easier.

Ask the Alchemist if she has any potions or anything that can help lessen the effects of overusing my magic. The headaches, weakness, dizziness that comes with tsaring something too big. Specifically to help tsar the airship.

"I want to sneak in and go straight for the airship and steal it and tsar it and rain down lightning."

Edit: While I'm at it question the alchemist about my magic being chaos element, on the grounds that it can repair things.
"Who ever heard of chaos magic fixing things? Thats the reverse of entropy!"

Lightweight camo netting cloak is relevant for sneaking at night, yes? See if Lune ever got around to it.
« Last Edit: April 04, 2018, 02:41:18 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Lenglon

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Re: Special People: Photon Carnage
« Reply #7537 on: April 04, 2018, 11:16:46 am »

((Nik is Chaos / space aligned. Although nobody has direct overlap but Alan's chaos Irine's fire is adjacent to chaos, and chaos links to space. So in theory she might be able to help.))

Check with trisword about the above theory.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Xantalos

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Re: Special People: Photon Carnage
« Reply #7538 on: April 04, 2018, 02:47:38 pm »

((Sorry for the delay in posting, it's been kinda hard to get into the proper mindset to act as Alan for the past week or so for various reasons. All IRL, don’t worry about the game scenario, this is actually somewhat fun.))

Alan, Sensible Princess

"Don't you worry friend Cherubs, I'm going to get you a bunch of food really soon! Just be patient for me, okay? Watch some internet videos with my new guard friend in the meantime, okie? I'll see you soon, byyyyyyyye~"

Alan switches off the phone and looks back to the Sovereign to apply his signature charm. "Hey listen, mister dad," he begins, spreading his arms wide and offering his best charming grin. "All you need is patience! This world's got a lot of stuff to do, and even I can't be in more than one place at a time." He giggles. You saw my friends in the phone call? They're just one of a bunch of cool things I've got cooking up, so don't worry about getting results. The only reason I haven't told you about some of the stuff I've been doing is because I don't want ya stressing out over them when you've got more important things to work on. Like you said, you've got this big war to win, and those take a lot of thinking. I wouldn't be very helpful if I distracted you from that with all the cool details of the stuff I'm working on to help you win, now would I?"

As he talks, Alan makes sure to be really expressive with his body language, conveying how much he wants to be helpful to Dad King Guy. He's pretty sure that's what Ammie would want him to do.

"Anyway, if you're having trouble with people trying to vote you out I can always go visit those guys and go convince them what a great guy you are! I'm a very persuasive princess." He flexes his spider legs for emphasis, then caresses his chin with one of them. "Besides, cutting me loose wouldn't be very helpful to either of us. You're already in a whole war and all that, and you wouldn't be worried about my experiments if you were sure you could win. If I can't help you, the other guys' side probably won't be as nice as a bunch of grumbly statesmen, and your dorfs won't stop getting raided by wandering dubstep artists and eaten by monsters and stuff just because I go away. You need my help to turn this frowny situation upside down, so just let me,  pretty please? There's gonna be some neat stuff happening soon, trust me, you won't want to miss it."
« Last Edit: April 04, 2018, 03:00:15 pm by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

DarkArtemisFowl

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Re: Special People: Photon Carnage
« Reply #7539 on: April 07, 2018, 07:56:41 am »

<I'm not going to convince any of you of my stance on this. Certainly not Ike, but including the rest of you. Our stated goal here, after all, is not a mission on ethics but rather a retrieval of a fugitive. Whatever long-term impact your actions may have here are ultimately not going to be reviewed by us. This world could end the day we leave and nobody would know the better. So, whatever. There's no need for this conversation. I'd just wax philosophical to no avail.

I'm going on patrol.>


With that, Zechariah gathered his supplies, his armor and his staff, and headed out to consult with another recruit on the current situation regarding the security of the group's location.

Take a bit of water and food and go out on a patrol to guard the group. If I spot anything dangerous, alert the rest of the group and keep an eye on it. Only retaliate if taking direct fire. Try to stay out of the open, if possible.
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Lenglon

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Re: Special People: Photon Carnage
« Reply #7540 on: April 07, 2018, 08:34:37 am »

((Erm, you aware of where we arrived at DAF? and why are you using commwires for an in-person conversation?))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

DarkArtemisFowl

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Re: Special People: Photon Carnage
« Reply #7541 on: April 07, 2018, 12:29:20 pm »

((Erm, you aware of where we arrived at DAF? and why are you using commwires for an in-person conversation?))
((I am aware that we traveled quite a ways away, it's just that I unfortunately was unable to respond promptly due to IRL issues and wanted to not awkwardly have Zechariah spontaneously drop the conversation without saying anything. I had him use comm-link because I wasn't sure of everyone's position to each other relatively due to actions which seemed to be separated from the rest of the group, so I played it safe. If we were all together, I could change it accordingly.

Main action doesn't change, Zechariah would still be providing reconnaissance or guard watch for the group unless something changes.))
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Lenglon

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Re: Special People: Photon Carnage
« Reply #7542 on: April 07, 2018, 01:31:20 pm »

((So you don't realize that we're at a Sovreginty base that has air recon and support as well as a fortified defensive position? You sure you want to isolate yourself?))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Parisbre56

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Re: Special People: Photon Carnage
« Reply #7543 on: April 08, 2018, 01:24:48 pm »

"Argh, the things I do for family...
...what is "the Newcomer" even supposed to mean? They can't mean he's from... whatever isn't these rocks, right?

Guess it doesn't matter much. At least I'll see it coming when he kills me, ha.
Why aren't I laughing."

Best not to head out on a mission without a good stabby boi. Buying a dedicated murder knife, preferably concealable and with a guard to parrying.
If I can afford it and know where to go, I'll also get a cheap pistol. I don't care if it explodes three shots in, bullets are bullets.

Then head to the place and just walk down the hall, "listening" for interesting intents. Do I know the specific room?

You head out to the market on the 34th. There should be a merchant there that sells something and if not... you know this guy that sells spice, maybe he knows someone that can get you something more... dangerous.

The stalls are emptying and some merchants are packing their things. And yet despite how late it is there's still a lot of people here. Some merchants are desperate to sell before their product goes (too) bad, others are merely waiting for the crowd to clear so that they can more easily move their cargo. Some buyers are idly browsing, looking for a bargain, others are desperately searching for something. You'd say you fall in the second category. Sensing all those people as they flow around the market, their constant changes in intention as something catches their eyes, their indecision as they bargain... This might have been a mistake.

You stick behind a low-caste maggot-thing as it slowly makes its way through the market, focusing on its slow and mostly steady presence as a beacon in all this noise. You occasionally glance around, looking for anything that catches your eye.

You find an ant-thing that sells all sorts of stuff. A rusted pot, a few spoons, some texts, a dented helmet... Amongst the various junk is an old combat knife, one of those where the blade folds into the hilt. You gesture "how much" to it, a wide gesture to make sure its weak eyes can see it. You can't speak their native tongue, since it consists of antenna movements and scents, but you don't have to. It clicks its mandibles in response, the pattern for 50 in the Trade language.

It's a good knife and in good condition, at least from what you can tell. Looks sharp and still has its original belt pouch. You can see why it would be asking that much. You're not sure how much good it will do to you though, you don't have that much experience with knives. And folding knives are easier to break than a normal knife in exchange for being easier to conceal. But a weapon is better than no weapon at all and if nothing else it might make you look scarier.

You could try to haggle for it, you think it's eager to sell this, but you are also not sure how long you can stay here. All this noise is making it hard to focus. It's like a hundred people speaking loudly next to your ears, only you can't close your ears because they're speaking directly into your brain.



The feeling of the twisted doll's presence is still fresh in your mind. You try to call upon it for some quick modifications to your doll. Unfortunately you can't concentrate enough to begin the transformation.

Jack reaches the guard before he can recover and kicks his gun away... straight into the guard's chest. The guard reaches for the gun again, Jack falls on him and they struggle, each trying to pull the gun away from the other.

You try to change the doll again. You manage to fix its legs somewhat but its transformation is far from over. You direct it to help Jack with the guard. It reaches the two and helps direct the gun towards the guard's head. Jack pulls the trigger, splattering the guard's brains all over the door.

Jack looks at the gun for a second.
"Thanks for the assist."
He tosses it aside, wipes the blood from his glasses on the doll and then searches the body for a security card.
"Those guys are professionals. We can't underestimate them."
He finds the card and gets ready to move.

Your dolls at the intersection just ambushed a security guard coming to help and they're keeping her occupied, but you don't want to take any chances. You take your gun and use it to slam the security panel, breaking it. You reason the safest lock is the one without a keyhole. You go through the door and shut it from the other side.

The area beyond is an intersection with conveniently labeled signs. "Vault Elevator" is right in front of you, an elevator with large heavy-duty armored doors and two key-card readers. "Armory", "Security Control" and "IT" are on your right. "Safe Deposit Boxes", "Management" and "Engineering" are on your left.


♚The Doll Prince: The First Time's the Hardest♚

Looking behind them at the security door, Napoleon thought about the guard he'd helped Jack kill. Sure the man was dangerous and sure they were running out of time and Napoleon knew what he had to do but the feeling still bothered him even if he'd only helped did the deed. Despite possessing the means to do so, Napoleon had never killed someone before. Sure he always used his dolls to take down scum but it never crossed his mind to end their existence. Not that he would make a case for complete non-violence of course but even bloodshed was out of the question... until now. Though he'd considered himself more of a pragmatist than a pacifist, Napoleon was everything but a killer and now there was no way to wipe away that stain. To make matters worse, once the other guards discover their dead comrade in front of the door, they will be more intent on sending them out of the casino in a pair of body bags. Even if they proved merciful to take them alive, both Napoleon and Jack could spend years behind bars, no doubt at the mercy of predatory malefaiteurs. Either way, Napoleon will have to once again soak his hands in the blood of people who are just doing their jobs.

"Excusez moi while I recompose myself, Monseigneur Jack," Napoleon said as he collected his thoughts. This is about survival and a clear head is very much needed here. "The first time is the hardest but better them than us. Anyway, by the layout of the entrance to the vault elevator, two security cards must be swiped, perhaps at the same time and we only have one. However, there got to be emergency stairs nearby or some similar access points that the guards can use just in case the elevator stops working or if there's a fire. Let's look for those first."

Search for the aforementioned stairs or exits to circumvent the elevator. If none can be found, go to Security Control since that's where more security cards can possibly be held. Finish modifying the doll now that he can concentrate a bit better. To take his mind off his recent deed, ask Jack how'd he came to be in the same situation as him with the Queen. In other words, ask him what's his story prior to him meeting with Napoleon.
"Relax. We did nothing wrong." Jack says, perfectly calm now.
"The way I think about it, those people aren't real. No real person would live in a box. They're just things made by this place. Made to play a role in this game, like puppets in a play."
Looks like he found a way to justify his actions.
"There's nothing wrong with killing a puppet to defend a real life."

There are no stairs or emergency exits but there is a maintenance area for the elevator. This should at least let you get down to the vault's level. While he works on breaking open the door, you focus on modifying your doll.

"So how much do you know about this place? Have you been here long?"
"This would be my 5th level. I don't have any special insights about this place. Last thing I remember I had just won my third poker championship."
Guess that explains his clothing.
"So how did you get here?"
"I just woke up here. Played a card game with someone calling himself the Cardinal of Sin. Then when I beat him he just sent me on my way. Every level since then has been challenge after challenge."

After using two cards he finally manages to break the door open. You're about halfway through your modifications. The doll is definitely more agile and dextrous but not much more do than you.

The dolls you left in the hallway have knocked out and captured one guard. You make them hold her hostage to keep the others from approaching the door. However with no means for your dolls to speak beyond simple gestures, the stalemate probably won't last long.

"Your abilities are quite interesting. Did you always have them or..."
"They just sort of happened one day. Beyond that, I'd rather not say."

You start going down the stairs, followed by Jack as the doll tries to close the door behind you. There's no telling how much time you have left, they are probably coming towards this junction right now.

"So you haven't heard anything about the Queen?"
"What, you mean the Casino?"
"No, the one that brought me here, she mentioned something about a Queen, that she was the one that brought me here."
"Yeah, my guy said something similar. Haven't seen or heard anything beyond that though."
"Hm. Makes you wonder how long they're going to keep us going through this."
"Hm."

You reach the bottom of the maintenance area. The elevator is using some sort of hydraulic system, its bottom taken up by a few hydraulic pumps and pistons. There's another armored door here but it looks somewhat thinner.


Kosak Durar:

"Show yourself, coward!"

Angry Kosak is angry.
https://youtu.be/wpKN-U1-bWk?t=28s

BTW, you should get a drink. Your sobriety is making you dizzy and slow. You need to get drunk to regain your balance and speed.

"A little more, interface." 
It takes a few seconds for your interface to produce a more thorough report.
: The mining exoskeletons supplied to the Maximus are primarily intended for exploratory mining in hostile environments. As such they focus primarily on durability and survivability, featuring thick chemichally neutral armour with limited anti-magic fields and extended power and life-support capabilities. They are also equipped with a sensor suite focused on scanning deep layers of material. They are not meant for high-speed travel, as such they only carry limited fuel for their onboard thrusters. They are weakest in the leg and arm joints. Their legs also present a vulnerable point when their thrusters are exposed. Those weakpoints can allow one to disable the suit, however the operator will remain protected in the suit's core. :

: The class C mining lasers supplied to the Maximus are capable of drilling through most materials by slowly heating and evaporating the target material with small controlled bursts. They use a group of onboard scanners to autoadjust, ramping up their focus and intensity to achieve an acceptable evaporation rate without sacrificing their user's safety in near-absolute zero environments, where an evaporating material can go off like a bomb. The mining laser used against you was modified to operate above safety limits for fractions of a second, allowing it to evaporate large areas quickly at the cost of increased charge-up time. It also had an extended capacitor bank, presumably to handle the large amount of power required for its operation. Prolonged operation with such modifications will likely cause the beam generator to rupture and explode. :

: Antiphoton Stealth Suits are equipped with several layers of stealth meant to evande most forms of active and passive scanning, focusing primarily on bending various wave-types (including light and sound) around the user and eliminating all of their emissions. When fully active there is no way for the heat generated by the suit and its user to escape. While this allows the suit to be stealthy in low-emission environments, it will also increase its internal temperature to the point where the pilot will die or the suit will malfunction within 2 minutes of operation. Even with its stealth capabilities reduced the suit will still terminally overheat after prolonged operation. :

: Despite its many layers of stealth, the suit is still corporeal and as such is vulnerable to detection via physical means such as debris impacts, pressure sensors or large volumes of high-density liquids. The suit is resistant to energy-based attacks but high powered energy beams may bypass its defenses or cause it to overheat. :

: High fidelity sensors, prefferably aided by active scanning can help locate the target by either overwhelming its systems or detecting the few waves consumed by its sensors. Area denial via traps, fires or other hazardous materials is also a viable alternative. The suit also posesses a limited power supply and will require frequent recharges, making cutting off its resuppy points a possible alternative. :

: In order to minimize the impact of its limitations, the suit is extremely lightweight and equipped with enhancements that allow it to move with increased speed. It also has very limited thrusters that allow it small adjustments to its trajectory, though they are usually not used as they are easily detectable. Equipment carried by the suit must be stored in its limited storage space, since the suit can't extend its stealth effect more than a few centimeters away from it, making the use of high-powered ranged weapons while in stealth mode impossible. The stealth field may also be used offensively but such use is unlikely as it requires the suit to grab its target. It is much more efficient for suit users to resort to traps and sabotage instead of direct combat. :

: The Maximus was not provided with Antiphoton Stealth Suits, the origin of the suit you encountered is unknown. It is likely it was smuggled onboard or was manufactured by someone with the appropriate blueprints and materials and an illegally modified fabrication unit. Antiphoton Stealth Suits are usually used by Guardians in native observation missions in high-tech worlds. Use by beings unaffiliated with the entities is prohibited. The suit you encountered appeared thicker and more rigid than normal, most likely a modification to the original design or a manufacturing defect. Purpose of modification is unknown. :

: Do you require additional information? :


...a bit later...
"Interface, do you have any information on these attackers?  What could they have in common with the guy in the suit we saw?"
: Attackers do not match any known species. Proceeding with analysis.
Attackers appear purely biological in nature.
Based on combat logs retrieved from Black Boxes, attackers possess high physical strength and high energy ranged weapons.
Attackers appear divided to certain categories, some specialized in melee and some in ranged combat.
Given this world's dampening properties to supernatural abilities and their display of strength, it is likely that they are inhabitants of this world or otherwise attuned to this world.
It is likely more data will be available in:

  • Main Security Station: Command Centre: The tactical computers were likely fed with any available data in order to better direct the drones.
  • Medical Station: Morgue: It is likely that corpses of the lifeforms have been dissected for information.
  • Medical Station: Communication Terminals: It is likely people taking refuge in the Medical Station requested information about the creatures attacking them. A log will be stored in nearby terminals.
  • AI Core: The AI provided directions to the drones. Restoring its operation will allow it to provide its reasoning behind its decisions.
Other data may be uncovered via further exploration. :

: This unit is unable to determine what relationship, if any, exists between the suit and those attackers. :


John, Inside the Maximus.

Sit down and catch my breath.  Self-assess.
You're not bleeding any more, your arm is busted and in pain.

Brian Hoss, Maximus
"Not yet, but I might soon."

Send my eyes through the hole.
You send your eyes through the dead soldier still clutching his gun, through the hole in the reinforced barricade, through the broken door and into the area beyond. You inspect the area, sharing what you see with your teammates as you do so.

This was supposed to be the center of the medical section, the place from which you can reach most other areas of the medical section, a place that should be clear and easy to access. Right now though the first impression you get is that of a garden.

There are grey things that look like trees growing out of the ground, many of them three times taller than you, things with roots digging through the metal floor and branches reaching the ceiling, crowding around the still lit lights. There are thick cables emerging out of holes in the 'trees', snaking along the floor towards a section your teammates help identify as the labs. There is a thick green slime slowly oozing out of those wounds like amber, covering the floor around the trees, making it look like it's covered with moss. And yet... there's no gravity. That must mean there's something else moving the slime.

Through the slime you can see empty stretchers and filled body bags, most of them in the process of being consumed by the 'trees'. Things above the floor have been left mostly intact. Those include benches, vending machines, a small reception area and door controls. Thankfully, despite its strange appearance, you can't see anything moving around or outright dangerous about this room.

You ask your teammates for directions and they help you navigate your eyes to the door leading to prosthetic storage and the automated treatment machines. The fact that the lights are still on gives you hope that they'll still be operational. There's some sort of being in the hallway beyond that door. It appears to be made of flesh and blood. It must be alive because it's moving slightly, breathing maybe. It doesn't look like it can move, its thick and stubby limbs hang limply from its sides. Its eyes do not turn to meet yours. There's cables coming out of its body, joining the others coming from the trees, but no green ooze coming from the holes, just small amounts of blood and pus.

Well, this certainly looks weird but most of the equipment looks intact and power is still on, so this should be good to go. You can't reach further with your eyes, but you can glance into your destination. You can see blood in the hallway outside the automated treatment room and a box of prosthetic hearts beside the door leading to prosthetic storage, its contents floating in the air. The door leading to emergency aid supplies is also half-open, the flickering light allowing you to see floating medical supplies and broken storage boxes.

Tiruin

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Re: Special People: Photon Carnage
« Reply #7544 on: April 08, 2018, 01:56:08 pm »

((Ah fish, I thought my post went through/I had posted! :'())
Your Renegade score is not high enough to use Intimidate. High Paragon players should use Charm instead.
((I'm still able to be :I to people and that's considered a Paragon act :P Depending on if the receiver are jerks or their personality is like that. I know; I tried in every game also I lack the heart to do Renegade actions until I learned 'Renegade != bad' in second-playthroughs))

Theri decided to let the mercenaries go, with a bit of extra coin on them, and a promise of not being harmed (as well as subtly hinting that she wasn't that really mean, to that one other mercenary who looked like a kind soul but was forced to do tough stuff). She was glad her comm-wire could pick up words from others--in the least, she also spent time telling everyone what she learned, inconspicuously out of ear-shot from those not in their group.

As for the mage...she decides to consult the others; as Irine was busy (but she could contact Theri if needed as she can...see her), Theri goes over to pick up River (who, by now, is an ossum doggo) and passively scrutinizes the importance of the last mage prisoner, letting the mercenaries go out of line of sight from the mage.

Also try and help Irine learn Light Magic! (By comparison and natural observation since I don't understand my magic either!)


Meanwhile...
Although Light magic isn't in my nature, I want to spend some time learning at least the basics about it. Both to try to help Theri and to help fill the gap in my capabilities that is holding back Trisword.
Brief the team and request input!
"Well we've still got a captured mage with us--I released the mercenaries in exchange for the information I told you all (in the link at the start of this post). That mage is very important but I don't know why and the mercenaries didn't either. Can't we- um, use him instead? Also there's placebo instead of mind control, if the receiver does not know what is being used--it's all in the impression if they're coercive enough.

"And on the note of assault or the town, how's about sending in a small team to create either a diversion or an impression of a greater attack (or at least disorganization)? I'm willing to go with them there!"
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