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Author Topic: The Sims 2 Megaprojects!  (Read 1550 times)

EuchreJack

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The Sims 2 Megaprojects!
« on: November 04, 2013, 10:50:50 am »

Ok, I originally wasn't going to bother starting a thread about a game that is about seven years old and is in fact the best selling game of all time.  But then I saw the tread asking for more game discussion and thought "what the heck, might as well".

So, anybody got any good megaprojects from The Sims 2?  I find the fun is in creating a mansion/church/simtower/arco and then trying to get the sims to actually live in my monstrosity, usually without sufficient funds for luxuries such as beds, showers, places to sit, and basic tv.

Pictures most welcome!

If you have it, boot it up!  If you don't, buy or "find fallen off the internet truck"!  Let's see what you've got!

BigD145

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Re: The Sims 2 Megaprojects!
« Reply #1 on: November 04, 2013, 11:02:59 am »

I had an indoor garden built beside/in a canyon with about 4 buildings, the biggest of which was the garden complete with a few of the biggest trees that spanned the length of the canyon. Paths all up and down the canyon. Man, I miss terrain deformation like 2 had. Used all the tricks for basements, too. Wish I had pictures but that was two computers ago and Sims has the WORST expansion install system. Reinstalling is painful. So many separate install folders.
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Mephisto

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Re: The Sims 2 Megaprojects!
« Reply #2 on: November 04, 2013, 12:17:06 pm »

There's nothing quite like being a college student in your stuffy, tiny dorm room pretending to be a college student in your stuffy, tiny dorm room⸮

Now I've graduated. There's nothing quite like being an adult in your overpriced apartment pretending to be an adult in your overpriced apartment⸮

I kid, if my choice of punctuation hasn't given that away already. I played for countless hours several years ago. My fiancee has been hooked on The Sims 3 for a while, though she said she's not going to get 4.
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Neonivek

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Re: The Sims 2 Megaprojects!
« Reply #3 on: November 04, 2013, 12:20:18 pm »

I was working on a sim in The Sims 3... who mastered every single skill and challenge and got to rank 10 on every job.
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scrdest

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Re: The Sims 2 Megaprojects!
« Reply #4 on: November 04, 2013, 12:20:30 pm »

There's nothing quite like being a college student in your stuffy, tiny dorm room pretending to be a college student in your stuffy, tiny dorm room⸮

Now I've graduated. There's nothing quite like being an adult in your overpriced apartment pretending to be an adult in your overpriced apartment⸮

I kid, if my choice of punctuation hasn't given that away already. I played for countless hours several years ago. My fiancee has been hooked on The Sims 3 for a while, though she said she's not going to get 4.

Lifeception?
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EuchreJack

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Re: The Sims 2 Megaprojects!
« Reply #5 on: November 04, 2013, 12:50:11 pm »

Nice stuff, I can picture it even without pictures.

Eclectic Wizard

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Re: The Sims 2 Megaprojects!
« Reply #6 on: November 04, 2013, 04:10:26 pm »

Im gonna create a tortue house for Sims once i have found my old discs.

Also, PTW
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Ozyton

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Re: The Sims 2 Megaprojects!
« Reply #7 on: November 04, 2013, 04:20:50 pm »

Im gonna create a tortue house for Sims once i have found my old discs.

Also, PTW
I remember the days of Sims 1 where you removed the pool ladder, or built a room/house of nothing but painting easels and the most unsafe fireplace possible.
Don't really remember much about sims 2 though, but I imagine you could do something similar.

scrdest

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Re: The Sims 2 Megaprojects!
« Reply #8 on: November 04, 2013, 05:06:56 pm »

Im gonna create a tortue house for Sims once i have found my old discs.

Also, PTW
I remember the days of Sims 1 where you removed the pool ladder, or built a room/house of nothing but painting easels and the most unsafe fireplace possible.
Don't really remember much about sims 2 though, but I imagine you could do something similar.

Fireworks were the best when it came to brutal murder. If you put them indoors, this is.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Silent_Thunder

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Re: The Sims 2 Megaprojects!
« Reply #9 on: November 04, 2013, 05:16:21 pm »

Im gonna create a tortue house for Sims once i have found my old discs.

Also, PTW
I remember the days of Sims 1 where you removed the pool ladder, or built a room/house of nothing but painting easels and the most unsafe fireplace possible.
Don't really remember much about sims 2 though, but I imagine you could do something similar.

Fireworks were the best when it came to brutal murder. If you put them indoors, this is.

Fireworks took to long and didnt always start a fire.

Grilling indoors, THAT was always an instant fire though.

scrdest

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Re: The Sims 2 Megaprojects!
« Reply #10 on: November 04, 2013, 05:43:01 pm »

Im gonna create a tortue house for Sims once i have found my old discs.

Also, PTW
I remember the days of Sims 1 where you removed the pool ladder, or built a room/house of nothing but painting easels and the most unsafe fireplace possible.
Don't really remember much about sims 2 though, but I imagine you could do something similar.

Fireworks were the best when it came to brutal murder. If you put them indoors, this is.

Fireworks took to long and didnt always start a fire.

Grilling indoors, THAT was always an instant fire though.

Indoors? They always started a fire for me. Although barricading everything that WASN'T fireworks probably helped.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

EuchreJack

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Re: The Sims 2 Megaprojects!
« Reply #11 on: November 04, 2013, 09:10:24 pm »

Im gonna create a tortue house for Sims once i have found my old discs.

Also, PTW
I remember the days of Sims 1 where you removed the pool ladder, or built a room/house of nothing but painting easels and the most unsafe fireplace possible.
Don't really remember much about sims 2 though, but I imagine you could do something similar.

Fireworks were the best when it came to brutal murder. If you put them indoors, this is.

Fireworks took to long and didnt always start a fire.

Grilling indoors, THAT was always an instant fire though.

Indoors? They always started a fire for me. Although barricading everything that WASN'T fireworks probably helped.
Hell, I've had conventional ovens start tons of fires with unskilled sims.  And if you interrupt the "finish cooking" message, you can guarantee a fire.  But I think they toned down fires in the Sims 2 (at least, I haven't seen as many deaths-by-fire and burned-out-houses as in the original).

Unreliable to set up (you have to wait for something electrical to break), but electrocution is always FUN.

Itnetlolor

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Re: The Sims 2 Megaprojects!
« Reply #12 on: November 04, 2013, 09:40:08 pm »

One thing I had fun doing, especially in The Sims 3, was do reverse-storytelling. Usually works best with amnesia stories.

Basically, you start off with nothing, no home, no supplies, no money, and pick and choose when to add to the story. Mostly, you'll be using your sim's perks and flaws to your advantage to keep them alive, and make use of a few cues planned or not (random events and such) to add another chapter to the story, before or after the amnesia zero-point (where the story began/continues from etc.). You can always justify cheating by adding funds to buy a fancier house to add to the storytelling as if they remembered where they lived before and so on.

I had a story evolve from a John/Jane Doe having forgotten their ID (and also start with pretty much nothing else) to making use of the local gym and park as a de-facto home with some stuff they had to mooch off the good folks of the town (starting traits was that of what would naturally come to mind after losing it), mooching and robbing random sims, to doing some menial labor, and eventually becoming a decent politician (working with aspiritions), and then a new family 'moved in', turns out to be a rather troperiffic evil mafia group of sorts, and as a twist, the main character worked with them before. They got captured, and were living in a cage in the lair, temporary control given to the bad guys to develop them a bit and sustain their prisoner (the amnesiac gone mayor by then), after recovering the memory of working with them, they get a change of heart from working with them again, and took the opportunity to act like one of them again, and slowly killed them off one by one. By the end, there was a choice: Become Leader of the Free World, or take the place as the Ultimate Evil Villain... and Leader of the Free World? The end is a mystery.

In a sense, I had the idea to do something like this for a Sims 3 LP; but as I was test-flying the idea, I realized how much work would actually go into it, and due my laziness, didn't go through with it. Nonetheless, I had fun with it. Feel free to use this concept for your own Sims 3 LP.
« Last Edit: November 04, 2013, 10:26:38 pm by Itnetlolor »
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