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Author Topic: Nations of Dolusil 2 (6/6) OOC thread  (Read 12409 times)

hops

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Re: Nations of Dolusil 2 (0/6)
« Reply #60 on: November 02, 2013, 06:03:15 am »

I guess I'll have to focus more then because it's kind of hard to focus on reading up the rules when it's late at night.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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10ebbor10

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Re: Nations of Dolusil 2 (0/6)
« Reply #61 on: November 02, 2013, 06:11:46 am »

I guess I'll have to focus more then because it's kind of hard to focus on reading up the rules when it's late at night.
I'm not sure if that's even in the rules, probably not. It's just something I always do.

So are there any glaring problems with my application? For that matter, how effective would directing my research in the general area of magitech be? And how necessary are the scientific method and harmony with magic ideas (mainly because I am thinking about investing in Biology a little bit at some point in the future)?
The thingy is fine, though you have a food shortage from the get go. Additionally, you don't need a dedicated crystal producing village. Magitech is an interesting path.

Also, Scientific method and Harmony are there for people who want to go dedicated science/magic.

Also, the levels stated next to the ideas are those you start it when you unlock the idea, doesn't matter if that is at game start or later.
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hops

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Re: Nations of Dolusil 2 (0/6)
« Reply #62 on: November 02, 2013, 06:43:17 am »

Would cannons be fair game right at the start or does it require some certain research?
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evilcherry

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Re: Nations of Dolusil 2 (0/6)
« Reply #63 on: November 02, 2013, 06:53:35 am »

Ebbor can you please of a check on Oedogi? I might make a last-minute change but the basic premise is there. Or would you prefer a more... infantry based race?

Otherwise I might opt for a more phalanx-y race just for variations.
« Last Edit: November 02, 2013, 07:04:09 am by evilcherry »
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10ebbor10

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Re: Nations of Dolusil 2 (0/6)
« Reply #64 on: November 02, 2013, 07:03:13 am »

Would cannons be fair game right at the start or does it require some certain research?
At best, you'd have first generation cannons. Ie, made from stone, with hand chisseled cannonballs and a fire rate of 4 times a day.

Also, a significant chance to explode when fired.

They'd certainly be an invention too.

Ebbor can you please of a check on Oedogi? I might make a last-minute change but the basic premise is there. Or would you prefer a more... infantry based race?
Seems fine.
« Last Edit: November 02, 2013, 07:05:49 am by 10ebbor10 »
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hops

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Re: Nations of Dolusil 2 (0/6)
« Reply #65 on: November 02, 2013, 07:17:49 am »

I guess I'll just stick to sea raiders boarding ships for now and then work my way up.
I'm going to take some inspiration from TealNinja.

If TealNinja doesn't mind I'm going to take some inspiration from his idea.

Spoiler (click to show/hide)
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Re: Nations of Dolusil 2 (0/6)
« Reply #66 on: November 02, 2013, 07:27:47 am »

So we have that applicants:

1) Greko Confederacy, militarists and engineers
2) Torkal, Enchanters
3) Brotherhood of Fire , Industrialists
4) Oedogi, Nomads
5) T'Ango, Farmers
6) Whala, Whale based economics
7) Aura, Air-travelers
8) Bright Sea Kingdom, sailors
9) Urur, animal raiders
10) Free Confederation of Pallantia,  Sea dwellers
If I missed anyone, sorry)
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Patrick Hunt

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Re: Nations of Dolusil 2 (0/6)
« Reply #67 on: November 02, 2013, 07:30:29 am »

Ok, unless I made any errors I'm all done then.

Militarist, diplomat, engineers.
If I get in I plan to try and make treaties with everybody possible and try to keep the peace, or failing that to sit behind my lovely big wall and wait for you to finish killing each other while my town and villages continue to expand.

Thats what 4 out of 10 naval factions?
« Last Edit: November 02, 2013, 08:04:35 am by Patrick Hunt »
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Ukrainian Ranger

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Re: Nations of Dolusil 2 (0/6)
« Reply #68 on: November 02, 2013, 08:20:52 am »

As we have way too few magical applicants, and I am little bored I am gonna do an alternative to my first, if two applications are acceptable, of cause. Else just ignore it, I prefer my whalers that I have many ideas for:

_____________
Short History and Description: It started from one family of druids that rebelled against farming and other ways to exploit nature by taking more than necessary. They moved to a Great Forest to survive on the gifts of nature... Slowly their numbers expanded, they started to accept refuges and society of people leaving on the trees appeared... Society that was forced to defend itself against invaders that aimed for the riches of the forest, soon most of the population knew a magical trick or two, they began to train squads ready to mercilessly kill whoever will attack them or their forest

The great forest [Population: 5]
      -Minor Defenses (None. If you don't count predatory animals, poisonous insects and dense vegetation)
     - Forest(food): Most of the Forest territory with edible stuff to gather in respectable way
     - Vine valley: Clearing in the forest full of wild grapes that not only tasty and nourishing but seam to have magical effects
     - The Oak: Ancient huge tree where high druids reside
     - Forest (Resources): Forest has a lot to offer except of food if you know where to look and how to ask
     
   
       
Resources:
    -10/20 food
    -20/30 Construction material
    -10 Mana (Refills each turn)
    -0/2 innovation points: (+1/turn)
Army:
       - Druids*1
       
               
Science and Magic
       - Small Magic * 2
       - Trained militia
       - Druidism
       - Gathering
_______________

Yay! Elves :) Almost
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Demonic Spoon

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Re: Nations of Dolusil 2 (0/6)
« Reply #69 on: November 02, 2013, 08:24:59 am »

So we have that applicants:

1) Greko Confederacy, militarists and engineers
2) Torkal, Enchanters
3) Brotherhood of Fire , Industrialists
4) Oedogi, Nomads
5) T'Ango, Farmers
6) Whala, Whale based economics
7) Aura, Air-travelers
8) Bright Sea Kingdom, sailors
9) Urur, animal raiders
10) Free Confederation of Pallantia,  Sea dwellers
If I missed anyone, sorry)

You missed the first applicant. ::)
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10ebbor10

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Re: Nations of Dolusil 2 (0/6)
« Reply #70 on: November 02, 2013, 02:40:53 pm »

Let's go my animal riders!

Spoiler (click to show/hide)

Spoiler: Bright Sea Kingdom (click to show/hide)


Whala :
Short History and Description:
Primitive nation of merchants whalers, travelers, explorers, they live on a cold barren northern shore of a continent, for ages they were surviving hunting on whales and other marine mammals until one shaman discovered a way to control whales using magic. Not only that multiplied quantity of meat, fat, bones, skins and various other useful stuff from whales, but it also provided a way to tow their primitive boats over large distances that soon was used for trade and sometimes raiding.
Unfortunately that came not without a price, Whala became dependent on their whales and knowledge about hunting and gathering that feed their grandparents was lost...

Later specialists started to appear, some families were expert whalebreeders, some carved bones and never did anything else, some constructed houses out of snow or whales , some became merchants and some warriors

Capital:
Wicon  [Population: 5]
       - Minor Defenses (Located on an island near the shore separated by narrow straight)

Villages:
2*Whale breeders
1*Port\marketplace
1*Temple of the first Whale (place where shamans reside) if not allowed one more Whale breeding village

Resources:
    -10/20 food
    -20/30 Construction material
    -10 Mana
    -0/2 innovation points:
Army:
       -Sea raiders (basically spearmen with boats towed by whales)
       -Spearmen

Science and Magic
       - Livestock
       - Magical Husbandry
       - Travel by sea
       - Domesticated whales ( Livestock+Magical Husbandry+Travel by sea)
       - Division of Labor

Iffin theres space, if not, I'll just be watching.

Spoiler:  T'Ango (click to show/hide)



Name: Torkal
Short History and Description: Torkal was once a fairly ordinary small town nestled among some hills and near a medium sized river, but after the discovery that the crystals that have been harvested and used for some rather small-scale rituals could be used to create quite effective arcane implements of war, Torkal soon managed to subdue quite a bit of the surrounding area and grew to become a small city. The city of Torkal is ruled by a council elected from the upper classes of the city, which can elect one of its number to be a temporary ruler for emergencies and crises.

Capital  [Population: 5]
       - Minor Defenses: A small wall around Torkal, although this is supplemented by the hilly terrain the city sits on.
       - 2xFarming village
       - Lumber camp
       - Mage tower

Resources:
    -10/20 food
    -20/30 Construction material
    -10 Mana (Refills each turn)
    -0/2 innovation points: (+1/turn)
Army:
       - Fire wand squad
       - Spearmen

Science and Magic
       - Agriculture
       - Elemental Magic
       - Enchantment
       - Magic Crystals
       - Invention: Elemental Attack Wands = Magic Crystals+Enchantment+Elemental Magic - allow normal soldiers to use the elements to attack their enemies

Is there anything wrong with this? Also, I am assuming that when you say that some ideas start at level 1, this only happens if we take them at city creation?

Trung is erased from the annals of history. Enter one of its predecessor, Oedogi.

History: The Oedogis are a nomadic tribe, but they have shown increased organization, as their social live converges on the Oedogi Camp. The Camp holds the annual Festival of Autumn, in which many animals of the herd are slaughtered for a gigantic feast. Traditionally, Oedogi boy has to show competence in riding before considered a men; eventually this evolves into trained boys trying to bring wild bulls, lions, giant spiders, and such into submission under his leash. While most of the time it is just for show, the possibility of spider cavalry is always fascinating. Another highlight is a obstacle course contest, which is said to mimic the real combat situations of an Oedogi mounted warrior would face, and includes some riding, some horseback archery, and some spear use. In any case it is very sensible military training.

Outside festival time the camp is sparsely populated, as everyone need to tend to their livestock. More recently, exchange with other tribes leads to the opening of a mine for metal, but elders are concerned about erosion of the Oedogi lifestyle.

Capital: Oedogi Camp [Population: 5]
       - Watch towers and constant scouts/patrols keep bandits out.
       - 3 Livestock, 1 Mine

Resources:
    -10/20 food
    -20/30 Construction material
    -10 Mana
    -0/2 innovation points:
Army:
       - 2x Oedogi light Cavalry

Science and Magic
-Mining
-Cavalry Doctrine
-Mounted Troops
-Livestock
-Breeding

Selected the final applicants, had to use the dice to weed out the unlucky.
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tryrar

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Re: Nations of Dolusil 2 (0/6)
« Reply #71 on: November 02, 2013, 03:30:11 pm »

I'm in?!...I Mean, I'm in, yay!
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GreatWyrmGold

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Re: Nations of Dolusil 2 (0/6)
« Reply #72 on: November 02, 2013, 03:38:08 pm »

Selected the final applicants, had to use the dice to weed out the unlucky.
Looks like I delayed too long. Ah well. At least a third of the delays were for important stuff like school anyways.
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Mr.Zero

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Re: Nations of Dolusil 2 (0/6)
« Reply #73 on: November 02, 2013, 04:10:35 pm »

RELEASE THE HOUNDS. Anyhow, now i can make my civ of 8 legged horse riders
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Durrr..

TealNinja

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Re: Nations of Dolusil 2 (0/6)
« Reply #74 on: November 02, 2013, 06:26:19 pm »

I guess I'll just stick to sea raiders boarding ships for now and then work my way up.
I'm going to take some inspiration from TealNinja.

If TealNinja doesn't mind I'm going to take some inspiration from his idea.

Spoiler (click to show/hide)

Though it no longer matters, I have no problem with you using my idea.  =p
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