Tengu fortress!
What does this mod do?
As you may have guessed by the name, it adds a playable tengu race! Note, there are many features to come. Also note, dwarves and elves have been removed. Goblins remain to give you something to tussle with (and may later be converted into a more thematically appropriate form), and humans remain because humans. They too may be altered later on. As of now they're both vanilla.
What's a Tengu anyway?
A Tengu is a mythological beast from various asian regions, that's typically depicted as a bird man or in a few cases, dog man. I'm going with the bird variant. The entire thing is sort've a hodgepodge of tengu related media right now, but over time I hope to straighten it out to be a bit closer to mythology, although I'm not opposed to a few little fun things.
Okay, so what's this mod add anyway?
It adds, as of now...
Tengu -
Three castes.
One:Koppa tengu, small, quick, good for menial labor, although hauling slows them down rather significantly. Their small size also makes them VERY BAD at combat in most situations. If you've got an invasion at your doorstep and all you've got is koppa tengu somehow, give up then. On the bright side, very little can catch them.
Two: Karasu Tengu, Middle sized tengu with slight combat skill boosts, to swords and spears notably. A middle ground between the kurama and koppa tengu. Average speed, average about everything besides combat ability, which is above average. The most common tengu. Eventually abilities will be added to this fella, along with most any other mythological creature that happens to show up.
Three: Kurama Tengu, Large tengu with excellent combat abilities, and a small amount of natural dodging ability. Average speed, ideal for combating anything nasty. Again, abilities will eventually be added to this fella.
Some notes on tengu: They can not fly, despite what you might think. Unfortunately flight is rather heavily bugged for player races in dwarf fortress. Flying creatures cannot trade with your civ, and they tend to get stuck on walls. It's out until that gets fixed! Sorry.
New crops! -
Nothing terribly exciting here yet. Crops have been changed to be more heavily dependent on location, and the vanilla crops are gone. Some crops like the various grains have auxiliary products to boot!
A list!
Rice
Potatoes
Sugar Beets
Mandarin Oranges
Cabbage
Wheat
Barley
Soybeans
Tobacco
Tea
Eggplants
Peanuts
Daikon
Millet
Pepper drupes
And a mystery plant. What could it be?! Much like Sun berries in vanilla Dwarf Fortress, you'll have a hell of a time trading for it, but it may be possible. Look around a bit and maybe you'll find something!
A replacement for Adamantine! You can make some special gear out of it, and I intend to add some unique properties to it in the future. Note, you can process it like you do adamantine, threads and such.
Bread, Cookies (note, primitive cookies were more along the lines of military rations, but they were still called cookies!) and Tea reactions! You bake bread and cookies with an Oven, and make tea at the still. (Thanks Deon and Putnam respectively for letting me use their reactions)
Local Legend position from LoFR, because it's really cool! (Thanks to Narhiril for letting me use it!)
Several new creatures including...
Cave oni! Primitive oni still relegated to the depths of the earth! Think a cave ogre but nastier.
Tsukumogami of varying types, thanks to BlackFlyme!
Two new megabeasts!
New weapons and armor! -
Katana - Doesn't need to be explained! Uses sword skill.
Tanto - A small short sword equivelent of katanas! Uses sword skill.
Nodachi - Larger, two handed-er katana! Uses sword skill.
Jutte - Small, blunt instrument used to catch swords and twist them out of hands, note, it doesn't have this ability in game. Uses mace skill.
Khakkhara - A type of staff with rings on the end thought to be used by Tengu, and buddhists to this very day I believe. Uses spear skill.
Yoroi - Armor that blocks attacks to the body and upper arms and legs 100% of the time, but cannot be worn with anything else on the upper body.
Kusari-gami - Chain with a sickle on the end of it. Uses whip skill.
Tekko Kage - Claw weapon. Uses striker.
And three special weapons that have a slight edge over normal weapons, that can only be made out of the new Adamantine at the Sacred forge, a new workshop.
An (as of now) basic religion system!
You start by making a sacred shrine out of 5 small cut gems, one large cut gem, and a building material of some kind. From there you offer small/large gems to get elemental essences (note, what essences you get is random, could get all of em, could get none of em, I intend to add reliable essence gathering later on), which you then offer to get various little goodies. The essence trade reactions don't ALWAYS produce a product, but it'll generally give you something at least. If it doesn't work the first time, try again. They will also only ever use one essence of the types they specify.
annnd that's about it. For now.
With all this said, have some links.
PreinstalledJust raw filesNote Preinstalled, until I can somehow rustle up some decent tiles (I might have to do something that ISN'T noodling around in a text file for hours at a time oh no) will be ASCII. Of course, feel free to install your own tilesets, I'd just prefer to wait until there are some kind of tiles available for the various custom creatures, which may take a while, as I am notoriously picky about my own pixel art.
1. Go through the raw folder you wish to install it in and delete this file:
creature_next_underground
creature_standard
2. Download the raw version of tengu fortress, obviously
3.Take the winrar file, right click it, and "Extract here" in the folder where Dwarf Fortress.exe is. If you can't unzip it, go
here and download WinRAR, it's free, with a nag screen after a while, then you should be fine.
v0.1.0
Release!
v0.1.1
Added the [MULTIPLE_LITTER_RARE] to koppa tengu to prevent tengusplosions.
v0.2.0
Added in the essence system! Make a Sacred Shrine with gems and a large gem, along with a building material to get started.
Changed Jutte to Jitte.
Added Tekko Kage, a claw weapon. Uses striker skill.
Added Kusarigama, a chain with a kama (think sickle) on the end of it! Uses whip skill.
Altered Tengu descriptions a bit.
Altered some tengu creature definitions, made all tengu's skin red, and added feathers, always black, which I somehow forgot!
Added Geta for the sake of it.
Made Yoroi a standard armor, should be able to make it out of any metal now. Blocks all attacks to the torso, (attacks can still go through it obviously) but is the only thing that can be worn. (no stacking it with mail shirts etc) I may swap it around if it proves too powerful when I add more enemies to fight. Please feel free to tell me how it's working out for you!
Goblins should now actually spawn.
Version 3.0
Revamped agriculture! Notably you now need to thresh wheat, barley, and rice at the quern to process them, from there you get straw which can be made into blocks or bins at the craftstengu workshop, along with grains which can then be ground up into flour, (or in the case of rice, eaten "raw") and cooked into bread or cookies. There's other stuff, check your kitchen for some of them, and many plants can now be processed into new forms, for cooking, eating, or general trade. Growth rates have now been spread out, some more valuble plants will take longer to grow (an average of one "growth" per season at the slowest, and the average of about 3 growths per season at the fastest, without potash), and the spread of plants in biomes has been altered slightly. I will likely return to agriculture to fiddle with it as my skills grow.
Rusty weapons now litter the lower cavern levels, memories of some forgotten battle long since past. You can polish them up and hopefully make them usable at the sacred forge. The more lively remnants of that battle are also present, and may not necessarily take well to your intrusions, however!
Megabeasts now roam the world! Notable human heroes and divine beings may turn their eye to your fortress after certain thresholds are met. As you might expect, fighting a god tends to have lasting consequences on any particular tengu that draw it's ire.
Tengu personality values have changed a bit. Nothing terribly important.
Everyone in the modding help thread, bunch of great fellas, doubly so to Putnam who probably answered like 90% of my questions. Meph was pretty prevelant too.
Putnam again for allowing use of his tea brewing reaction.
narhiril for allowing use of her local legend noble position.
The guys that made the pedestal building, whoever they are, I didn't copy them but it's kind've impossible not to given how simple (yet neat) they are.
Deon also let me use his bread cooking reaction, and maybe oven building, I forget, because he's wonderful. He also helped out with a few questions, if I recall correctly.
SirAaronIII for putting up with me in steam chat.
BlackFlyme both for helping out significantly in the modding help thread, and for allowing use of his Animated weapons, which I repurposed into tsukumogami.
That's that! Let me know what you think. Feel free to suggest additions, subtractions, and alterations in general. Also feel free to yell at me when you find an obvious bug I somehow missed! Feel free to do a lot of things.