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Author Topic: Tengu Fortress! - v0.3.0 - Agriculture + The underground update!  (Read 8288 times)

Seriyu

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Tengu Fortress! - v0.3.0 - Agriculture + The underground update!
« on: November 01, 2013, 04:48:43 am »

Tengu fortress!

What does this mod do?

As you may have guessed by the name, it adds a playable tengu race! Note, there are many features to come. Also note, dwarves and elves have been removed. Goblins remain to give you something to tussle with (and may later be converted into a more thematically appropriate form), and humans remain because humans. They too may be altered later on. As of now they're both vanilla.

What's a Tengu anyway?

A Tengu is a mythological beast from various asian regions, that's typically depicted as a bird man or in a few cases, dog man. I'm going with the bird variant. The entire thing is sort've a hodgepodge of tengu related media right now, but over time I hope to straighten it out to be a bit closer to mythology, although I'm not opposed to a few little fun things.

Okay, so what's this mod add anyway?

It adds, as of now...

Tengu -
Spoiler: Tengu Details! (click to show/hide)

New crops! -
Spoiler: Crop Details (click to show/hide)

A replacement for Adamantine! You can make some special gear out of it, and I intend to add some unique properties to it in the future. Note, you can process it like you do adamantine, threads and such.

Bread, Cookies (note, primitive cookies were more along the lines of military rations, but they were still called cookies!) and Tea reactions! You bake bread and cookies with an Oven, and make tea at the still. (Thanks Deon and Putnam respectively for letting me use their reactions)

Local Legend position from LoFR, because it's really cool! (Thanks to Narhiril for letting me use it!)

Several new creatures including...

Spoiler (click to show/hide)

New weapons and armor! -
Spoiler: Gear details (click to show/hide)

An (as of now) basic religion system!

Spoiler: Religion (click to show/hide)

annnd that's about it. For now.

With all this said, have some links.

Preinstalled
Just raw files

Note Preinstalled, until I can somehow rustle up some decent tiles (I might have to do something that ISN'T noodling around in a text file for hours at a time oh no) will be ASCII. Of course, feel free to install your own tilesets, I'd just prefer to wait until there are some kind of tiles available for the various custom creatures, which may take a while, as I am notoriously picky about my own pixel art.


Spoiler: Changelog (click to show/hide)


Spoiler: Credits/Thanks (click to show/hide)

That's that! Let me know what you think. Feel free to suggest additions, subtractions, and alterations in general. Also feel free to yell at me when you find an obvious bug I somehow missed! Feel free to do a lot of things.
« Last Edit: November 19, 2013, 04:50:22 am by Seriyu »
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Godlysockpuppet

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Re: Tengu Fortress v0.1.0
« Reply #1 on: November 01, 2013, 05:07:12 am »

My lord after being on a nethack binge I know what a tengu is! They're those bird guys that teleport around the place and they look like xatu in pokemon ;D
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Seriyu

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Re: Tengu Fortress v0.1.1
« Reply #2 on: November 01, 2013, 07:44:21 am »

Juuust put out a minor fix as koppa tengu were having entirely too many kids. Two of the migrant waves I saw were a female koppa tengu, another male tengu, and eight kids. No tengusplosions!

PenguinOverlord

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Re: Tengu Fortress!
« Reply #3 on: November 01, 2013, 07:51:53 am »

Spoiler: !!! (click to show/hide)
Excited to play this. Will install it on my PC ASAP.
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Etherdrinker

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Re: Tengu Fortress!
« Reply #4 on: November 01, 2013, 10:06:06 am »

When you mentioned Oni, you remember me about the Kamigawa´s Onis (Magic The Gathering, Kamigawa block).

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I used to play this game with a ninja Nezumi deck.

And my bro used to play with Orochi race.
Spoiler (click to show/hide)


You get a typo in the word "Jutte" because is "Jitte" http://en.wikipedia.org/wiki/Jitte

This weapon give me a lot of advantage in all games
Spoiler (click to show/hide)


Sorry for the nostalgia shot :p

But is nice you seeing there a oriental themed mod. Keep going on!

Seriyu

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Re: Tengu Fortress!
« Reply #5 on: November 01, 2013, 06:53:29 pm »

Magic the gathering/jitte typo

Typo noted! I'll slip it into the next release/bugfix/whatever it happens being.

I actually didn't know there was an oriental themed Magic the Gathering set, that's actually pretty neat. Not super into magic, but I know a guy! And I've always been interested in it, really.

Spoiler: !!! (click to show/hide)
Excited to play this. Will install it on my PC ASAP.

I'm not sure what that picture is from but it looks delightful! I hope you enjoy it, it's still fairly barebones but with any luck more stuff will show up here fairly soon.

My lord after being on a nethack binge I know what a tengu is! They're those bird guys that teleport around the place and they look like xatu in pokemon ;D

100% Teleport (itis)/(control) free!

For the next stuff, for now I'm doing a bit of playtesting on my own (I did check all the custom stuff, so I know things are spawning by and large, and custom reactions work before, so that stuff should be fine, just general seeing the mod in motion to keep things in perspective), so the next update may be a day or two away yet, but when that's done I think I'll be moving on to either adding oni (and the first parts of the "type" system in the process, ideally oni will be horrible end game level invaders, but will have a weakness to tengu abilities, giving a bit of an edge), orrr maybe the elemental system as I may have figured out a way to get that workin.

Thanks for takin a look!

Godlysockpuppet

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Re: Tengu Fortress!
« Reply #6 on: November 01, 2013, 07:35:36 pm »

I have pissed off many a shopkeeper with teleportitis ;D
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Etherdrinker

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Re: Tengu Fortress!
« Reply #7 on: November 01, 2013, 07:59:01 pm »


I actually didn't know there was an oriental themed Magic the Gathering set, that's actually pretty neat. Not super into magic, but I know a guy! And I've always been interested in it, really.


Champions of Kamigawa, Betrayers of Kamigawa, Saviours of Kamigawa. Is an old set today, also I don´t play Magic anymore cause is a money sink if you want to play competitive.

Maybe if you check the lore of this set, you will find some interesting stuff.

IndigoFenix

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Re: Tengu Fortress!
« Reply #8 on: November 02, 2013, 11:07:15 am »

Nice.

Since ninja are supposedly part-tengu, it might be appropriate to put ninja stuff in as well.

Seriyu

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Re: Tengu Fortress!
« Reply #9 on: November 02, 2013, 05:34:28 pm »

Champions of Kamigawa, Betrayers of Kamigawa, Saviours of Kamigawa. Is an old set today, also I don´t play Magic anymore cause is a money sink if you want to play competitive.

Maybe if you check the lore of this set, you will find some interesting stuff.

I will certainly poke around in there and see if anything interesting is hanging around!

Nice.

Since ninja are supposedly part-tengu, it might be appropriate to put ninja stuff in as well.

Certainly a possibility! I feel like I've heard that somewhere along the line, and it seems to work well enough.

Got the essence system worked out - as is you've gotta make a shrine out of a few small cut gems, and a single large cut gem, and from there you can offer rare-ish gems (emeralds/sapphires/faint yellow diamonds/rubies) for decent amounts of stone, fire, water, or wind essence, and you can trade rare diamonds (red, blue, green, clear diamonds), for large amounts of essences which can be traded for various other items, usually decent amounts of supplies. You can offer multiple types of essence for larger returns as well as chances at rarer things. A couple of items will be essence trade only. As always, more features are incoming for this particular system. I'm also considering other ways for the essences to show up, but I think this'll do for now, as you can trade the gems in from caravans.
« Last Edit: November 02, 2013, 05:38:20 pm by Seriyu »
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Seriyu

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Re: Tengu Fortress!
« Reply #10 on: November 04, 2013, 03:44:25 am »

Another update, got all the reactions working, now is just left to test it. Should be out within a few days! I've added a couple of new weapons, as well, Kusarigama and Tekko Kage. Scythe whip thing annnnd clawed gauntlets/knuckles depending on how you want to look at it. I was surprised to find either of them existed at any point in time as actual weapons but they did apparently! So in they go.

Etherdrinker

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Re: Tengu Fortress!
« Reply #11 on: November 04, 2013, 06:01:39 pm »

Kusaragi-Gama, I guess "scythe chain" could be more precise. And yes Tekko Kagi, clawgloves

Spoiler (click to show/hide)
Spoiler (click to show/hide)

http://thedarkblade.com/steel-hands-of-shadow-tekko-kagi-revisited/

http://en.wikipedia.org/wiki/Ninja
Some weapons at the end.

Seriyu

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Re: Tengu Fortress!
« Reply #12 on: November 05, 2013, 05:33:55 pm »

Yep! Got the weapons from the wikipedia page actually, so I've looked through there.

Another minor bug has surfaced but it's been fixed and with any luck there'll be a release later tonight.

Seriyu

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Re: Tengu Fortress! - v0.2.0 - Basic religion system!
« Reply #13 on: November 06, 2013, 03:46:01 am »

Annd it's been updated. The changes are documented in the changelog at the bottom of the OP. As always please feel free to air your grievances should you have any.

Seriyu

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Re: Tengu Fortress! - v0.2.0 - Basic religion system!
« Reply #14 on: November 08, 2013, 04:12:16 am »

Still working on the next update! Testing is a ways off yet. I intend to expand agriculture a bit with this coming update, making farming a bit less "plant and forget" then vanilla DF, along with introducing useful byproducts! Like straw. Straw's a big one. And roasted soybeans, which may not seem like a big deal to those not quite as well versed in mythology, but will, with any luck, most assuredly be.

Along with this I intend to flesh out the underground a little more, as it's really quite barren right now. Expect new monsters and underground foragables that may not necessarily be edible, but useful in different ways.

I've also just realized I skipped a step in the installation instructions, so I'm going to go fix that right now. If you're not running the raw version don't worry about it, if you are, stay tuned!

EDIT: Done. Check the installation spoiler for what you missed, it's nothing vital, although it will require a world regen if you choose to do it now.
« Last Edit: November 08, 2013, 04:23:46 am by Seriyu »
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