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Author Topic: Primulus. A Sci-Fi Sandbox Simulator. (WIP)  (Read 9493 times)

IndiJosh

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Re: Primulus. A Game Inspired by Space Station 13
« Reply #15 on: November 10, 2013, 08:28:12 pm »

Hey everyone! We've received a lot of good feedback on this forum so far. So we figured we would let you all know that we have a new video demonstration of our basic network implementation. Feel free to check it out and give us some feedback at primulusgame.com/blog
« Last Edit: November 10, 2013, 08:49:08 pm by IndiJosh »
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www.primulusgame.com

Apple Master

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Re: Primulus. A Game Inspired by Space Station 13
« Reply #16 on: November 11, 2013, 06:27:53 am »

It makes me laugh p.hard that the "remake" with most progress shown is one that most people didn't/don't know exists.

Looking good so far.
« Last Edit: November 11, 2013, 06:29:36 am by Apple Master »
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IndiJosh

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Re: Primulus. A Game Inspired by Space Station 13
« Reply #17 on: November 11, 2013, 11:25:37 am »

It makes me laugh p.hard that the "remake" with most progress shown is one that most people didn't/don't know exists.

Looking good so far.

Thank you!
In all honesty, though, the fact people don't know we exist is understandable. We don't have any other titles under our belt and no one knows who we are. It'll take some time and we understand that.
« Last Edit: November 11, 2013, 11:33:55 am by IndiJosh »
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www.primulusgame.com

Azrayel

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Re: Primulus. A Game Inspired by Space Station 13
« Reply #18 on: November 11, 2013, 01:25:43 pm »

Holysmokes 3D SS13!

All of the supports!  Once it's in playable form I'm sure it will take teh internetz my storm-- thank you so much for making this.

I'm sure you already have, but if you haven't, posting threads on the various ss13 communities' forums you'll probably get a metric butt tonne of pagehitz.  I'll def be keeping an eye on this-- I've always wanted to get my brother/friends into SS13 but the whole issue of being 2D+really steep learning curve has been a difficulty.  I don't think you should dumb it down but even being in 3D you'll probably be able to bring in a lot of people that were turned of of ss13!

B(r)e(a)st of luck!
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IndiJosh

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Re: Primulus. A Game Inspired by Space Station 13
« Reply #19 on: November 11, 2013, 04:08:19 pm »

Holysmokes 3D SS13!

All of the supports!  Once it's in playable form I'm sure it will take teh internetz my storm-- thank you so much for making this.

I'm sure you already have, but if you haven't, posting threads on the various ss13 communities' forums you'll probably get a metric butt tonne of pagehitz.  I'll def be keeping an eye on this-- I've always wanted to get my brother/friends into SS13 but the whole issue of being 2D+really steep learning curve has been a difficulty.  I don't think you should dumb it down but even being in 3D you'll probably be able to bring in a lot of people that were turned of of ss13!

B(r)e(a)st of luck!

Hey!
Thank you very much for the feedback. The 2D aspect along with the steep learning curve is what really persuaded us to make this game. Mind you, it's not a SS13 remake but it's heavily influenced by the mechanics that make SS13 such a great game. We have already posted this on the TG forums. Any other ss13 forum you would recommend we post to? We don't want to advertise or spam any forums with this, though. Thanks!
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www.primulusgame.com

head

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Re: Primulus. A Game Inspired by Space Station 13
« Reply #20 on: November 13, 2013, 12:14:25 pm »

Hopefully we can show some construction going on in the next video. been spending most time there. while IndiJosh has been working on the player model.
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Nienhaus

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Re: Primulus. A Game Inspired by Space Station 13
« Reply #21 on: November 13, 2013, 12:35:57 pm »

Hopefully we can show some construction going on in the next video. been spending most time there. while IndiJosh has been working on the player model.
Awesome.
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head

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Re: Primulus. A Game Inspired by Space Station 13
« Reply #22 on: November 13, 2013, 02:27:38 pm »

Hopefully we can show some construction going on in the next video. been spending most time there. while IndiJosh has been working on the player model.
Awesome.
Whoops.
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Graknorke

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Re: Primulus. A Sci-Fi Sandbox Simulator. (WIP)
« Reply #23 on: November 13, 2013, 02:38:37 pm »

When I saw the thread title I was really hoping for a literal sandbox in space.
A remake of SS13 isn't bad though :P
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head

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Re: Primulus. A Sci-Fi Sandbox Simulator. (WIP)
« Reply #24 on: November 13, 2013, 02:39:24 pm »

When I saw the thread title I was really hoping for a literal sandbox in space.
A remake of SS13 isn't bad though :P
One can dream right?. should ask josh to make a sandbox.

Could play outside in space suits, digging holes and building sand castles.
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Nienhaus

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Re: Primulus. A Game Inspired by Space Station 13
« Reply #25 on: November 13, 2013, 02:46:39 pm »

Hopefully we can show some construction going on in the next video. been spending most time there. while IndiJosh has been working on the player model.
Awesome.
Whoops.
My god. I can't wait.
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IndiJosh

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Re: Primulus. A Sci-Fi Sandbox Simulator. (WIP)
« Reply #26 on: November 13, 2013, 03:52:25 pm »

When I saw the thread title I was really hoping for a literal sandbox in space.
A remake of SS13 isn't bad though :P
One can dream right?. should ask josh to make a sandbox.

Could play outside in space suits, digging holes and building sand castles.
This is happening...

http://imgur.com/tMK3kXi

No. This isn't an in game screenshot. It's not even a rendering. It's a textured blender preview.
« Last Edit: November 13, 2013, 05:22:24 pm by IndiJosh »
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Robosaur

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Re: Primulus. A Sci-Fi Sandbox Simulator. (WIP)
« Reply #27 on: November 13, 2013, 04:04:40 pm »

All you need now is missile-breathing robot dinosaurs and you'll win GOTY awards straight through to the year 3000 :D
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head

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Re: Primulus. A Sci-Fi Sandbox Simulator. (WIP)
« Reply #28 on: November 13, 2013, 04:56:51 pm »

Oh dear.
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IndiJosh

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Re: Primulus. A Sci-Fi Sandbox Simulator. (WIP)
« Reply #29 on: November 18, 2013, 07:04:46 pm »

For anyone interested, we have an update on our blog @ primulusgame.com/blog. In the post, we show off the new LoS and UI. We've posted on a lot of forums since we went public with the game and, honestly, this has been one of the very few forums that have given us some good feedback. Thank you all.
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