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Author Topic: Goblins: So How Hard Are You? (Makes sense in context)  (Read 154571 times)

smjjames

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Re: Goblins: GOBGOB
« Reply #930 on: December 04, 2016, 10:36:35 am »

I get the feeling that room is some form of trap, or puzzle, looks too easy.
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Xantalos

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Re: Goblins: GOBGOB
« Reply #931 on: December 04, 2016, 03:15:26 pm »

So only like two or three weeks until the whole story's wrapped up, right?
Ahahahahahahahahahahahahahahahahahahagahagahahahahgood joke
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Rolan7

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Re: Goblins: GOBGOB
« Reply #932 on: December 15, 2016, 11:41:50 am »

Update.
Loot is fleeting, experience is the only real treasure :P
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Remalle

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Re: Goblins: Excruciating Tease
« Reply #933 on: December 17, 2016, 03:52:10 am »

Update.
Loot is fleeting, experience is the only real treasure :P
Nod. Get treat.
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Rolan7

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Re: Goblins: GOBGOB
« Reply #934 on: January 03, 2017, 01:49:38 am »

Update.
I really hope Minmax trades Oblivious for that thing.  It's perfect for him.
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Xantalos

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Re: Goblins: Excruciating Tease
« Reply #935 on: January 03, 2017, 01:53:10 am »

Oh man, that new colorist he hired is pretty damn good!

And aww. I don't remember what exactly that's calling back to, but I'm assuming something to do with Forgath. But I doubt he'd be discarding Oblivious for it - he's a barbarian, just go duel-wielding.
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NullForceOmega

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Re: Goblins: Excruciating Tease
« Reply #936 on: January 03, 2017, 04:11:01 am »

I think he's cracking up about the name actually...
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TheBiggerFish

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Re: Goblins: Excruciating Tease
« Reply #937 on: January 03, 2017, 11:48:02 am »

WTF WHY ARE THERE POPUPS

WHY
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Xantalos

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Re: Goblins: Loot Lover's Curse
« Reply #938 on: January 10, 2017, 07:24:40 pm »

Oh look, they're retaining a weekly schedule!

Also LOL
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Egan_BW

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Re: Goblins: Loot Lover's Curse
« Reply #939 on: January 10, 2017, 07:33:13 pm »

LOL!
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Rolan7

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Re: Goblins: Loot Lover's Curse
« Reply #940 on: January 10, 2017, 07:52:42 pm »

omg (oh my goblins) LOL
(Wizards:  So OP you get stuff like this)
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Zanzetkuken The Great

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Re: Goblins: Loot Lover's Curse
« Reply #941 on: January 10, 2017, 08:13:54 pm »

Anyone notice the 1 on the staff?
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Rolan7

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Re: Goblins: Loot Lover's Curse
« Reply #942 on: January 10, 2017, 08:22:53 pm »

I bet Complains did, but didn't get a chance to read the meaning.  Hehe.
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She/they
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Dozebôm Lolumzalěs

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Re: Goblins: Loot Lover's Curse
« Reply #943 on: January 10, 2017, 08:25:06 pm »

I have no idea what is happening. There are blue walls that make loot appear somehow, and the walls hate them.
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Rolan7

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Re: Goblins: Loot Lover's Curse
« Reply #944 on: January 10, 2017, 08:36:45 pm »

Thunt does seem to like rather metaphysical, seemingly all-powerful dungeon challenges.  Theoretically I guess epic wizards made these for their own reasons, or some deity.

Usually there's supposed to be some in-universe explanation, I think, or maybe that's just how our DM rolled :P  Goblins is a parody, after all.  "An insane epic wizard did it" is plenty of explanation for a comic.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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